Space Engineers

Space Engineers

New Spawn Pods + Tools (Pack 4 Havoc Industries)
77 Comments
bn_Doug_Tha_Thug Apr 7 @ 2:42pm 
Thank you for making and sharing this mod.
Zyrack BloodThorn Mar 21 @ 4:53am 
@Fizzy, Understood, This is why I asked for permissions and I can completely understand your reasoning.
Fizzy  [author] Mar 20 @ 3:00am 
@Cannon Fodder
while i appreciate that you were able to get things working but I can not give permission for it to be uploaded as i do not want multiple copies of this mod out there and i definitely don't want my vehicles modified and reloaded.

I did make a "Havoc Industries - Customised" mod which you can find here,
https://steamcommunity.com/sharedfiles/filedetails/?id=3172099468
By using the file in that mod you can Customise what planets the pods spawn on and which pods are used, once you have modded the file from the link provided then upload that file and best to set your mod to unlisted, but do not re upload the mod on this page in anyway or modify it.

the other thing you can do is make your own pods as in the video and i will point out that the video belongs to "Shiftyshadow" and you can find those pods here,
https://steamcommunity.com/sharedfiles/filedetails/?id=2973918173&searchtext=Shiftyshadow
Zyrack BloodThorn Mar 19 @ 8:32am 
As someone who has absolutely no clue what he's doing...Could you or someone who's way smarter than I, please make the this Rover an Earthlike Only re spawn? I have tried and only succeeded in breaking the server. (Only Earth is available to spawn)

**UPDATE**
I managed to get it working! Using your tutorial video below, I was able to tweak the Rover, add some chutes and ladders and finally combine it with another mod that removes all other spawn locations. (I wont post the link without your permission). My only issue now is that the thumb.jpg in game shows nothing. I would love for you to take a look at it (if you don't mind) and tell me where I went wrong. If we are able to get it working with the image present, I would also request your permission to publish. (giving credit to you and the other author, of course)

Tutorial Vid here: https://www.youtube.com/watch?v=5_hppfvG_7M
Grand_Admiral_Corgi Dec 1, 2024 @ 10:59pm 
I was using AQD - Planetary Resawn Rovers before I found this. I started a new survival using this mod. As I was canabalizing the survival kit, H2O generator, and cryo chamber a thought came to me. Perfect size for a conveyor convertor, two medium storage containers, two conveyor frames, and a connector at the back. It can be converted into a nice small atmospheric flying cargo transport. I haven't quite tested the lift capacity while loaded though. But if need be the upwards thrusters could easily be exchanged for large atmospheric ones. I don't know though if that would be too much energy draw for two batteries.
Singularity Oct 23, 2024 @ 12:20pm 
i like how your becoming a better builder with time and refined the style you started with your old respawn vehicle mods gj
Nobody Oct 19, 2024 @ 1:55am 
The space started ship looks great. One suggestion for future versions though would be to leave open space in the ship for a basic refinery and assembler since players will need those pretty quickly. That would help early game by not having these important bits slapped on outside until you can make your own ship.
natelmrgt1 Oct 16, 2024 @ 5:42pm 
i want to add storage container(s) with ores, can and how do i do this ty, i super noob when it comes to modding
BARTISHERE Aug 20, 2024 @ 1:57am 
@ Fizzy it was user error. I have a mod installed that automatically opens and closes my visors. For some reason despite being in atmo, the game thinks there is no air and briefly gives me damage every time I approach the vehicle.
MedvePapus Aug 17, 2024 @ 1:00pm 
Shit, these designs are the most amazing things I've seen in this game... Thank you <3
Fizzy  [author] Aug 16, 2024 @ 9:50pm 
@ BARTISHERE did you find out what was causing you to get hurt when you approach it?
i have not come across this issue when near a pod.
BARTISHERE Aug 4, 2024 @ 7:01am 
Hey man, great ships, however when I use the one on Pertam, it starts to hurt me when i approach it when landed, all engines are off, but it still chips away on my health, any idea what might cause this?
xdevourx Jul 18, 2024 @ 1:56pm 
@Dersh Make sure you are actually deleting the mods folder before resubbing. Recently i had mod errors in an (unknown file) and of the 143 mods i was using about 6 refused to download repeatedly but i finally got them all working by deleting the folder then subscribing.
Fizzy  [author] Jun 15, 2024 @ 2:55am 
@Dersh Just tested it and it is working fine, i am unsure why you can not see it in your mods list as i can see it in my mods list and it is working.
The only thing i can think of is because mods are listed alphabetically make sure you are looking under "N" for New Spawn Pods + Tools (Pack 4 Havoc Industries) and not "H" for Havoc Industries or try refreshing your mod list other than that i am not sure why you don't see it.
Dersh Jun 14, 2024 @ 8:25am 
I was pretty disappointed I wanted to use this but..
No matter how many times I unsubscribed, resubscribed, restart game, this mod does not show up anywhere in my mod list to add it. The sub mod "Havoc Industries - Customised" shows up to add in the most list but this one doesnt. Shame...
PhearedPhantom Apr 3, 2024 @ 7:14pm 
Also that's the vid I used to figure out how to make it a prefab lol
PhearedPhantom Apr 3, 2024 @ 7:13pm 
Also I saved it locally as a blueprint instead of exporting it using f11
PhearedPhantom Apr 3, 2024 @ 7:12pm 
Yep, I got them working, thanks for asking :). The file was bugged out, after I copied and replaced them it worked fine
Fizzy  [author] Apr 3, 2024 @ 5:18am 
@PhearedPhantom Thanks :steamthumbsup: by the way did you get your pods working? you mentioned that it was just stuck in streaming, it maybe because you need to edit the SubtypeId name and needs to both match in the prefab and RespawnShips.SBC and make sure ypur file is set up as a prefab not a blueprint but with out looking at how you have it set up thta would be my guess anyway this video should help you out how to set it up.
https://www.youtube.com/watch?v=5_hppfvG_7M
PhearedPhantom Apr 2, 2024 @ 4:19pm 
The planetary pod is really cool. It maneuvers well and the battery life is good. If you take out the cryo chamber you can easily put a med cargo on and a connector
Fizzy  [author] Mar 8, 2024 @ 3:53am 
I have put up a small mod so people can modify the pods here at this link so you all should be set link here and in the description. https://steamcommunity.com/sharedfiles/filedetails/?id=3172099468
Fizzy  [author] Mar 2, 2024 @ 5:15pm 
@Shinku_Shi @IvIercTTV I thank you for looking in to that and i have not replied to everyone as i have been a bit busy and now i have had to turn my attention to doing a file too so people can edit it without the need to re upload this mod as i don't give permission for that and some are unfortunately re uploading and it has taken me away from doing another project and i did say i would do it after that but i guess i am doing now.

I have looked at the file changes you made that references the mod and i will also get it up in my work shop in a day or two so people can customise it a little to what they want.

I will set up so that EarthLike, Alien, Pertam, Triton will have the planetary pod and the Moon, Mars, Europa, Titan, will have the rover and the space pod will spawn in unchanged so from there people can edit it further if they want to when i release the file.
i will then later put a link in the description for that once i get it done.
SinOfDeath Feb 27, 2024 @ 11:36pm 
actually doesn't require a full upload. did some digging and got an override to work that just references this mods assets without needing to have them directly inside.

just have to have this mod below it in the load order. or as a dependency. unfortunately can only have one 're-spawn pod' per planet it seems
SinOfDeath Feb 25, 2024 @ 8:36pm 
@lvlercTTV short answer is yes, though you have to remove the use for planet altitude definition, then add the <planet types>
<planet type> x </planet type>
</planet types>
in its place

was actually coming here to ask if i could do this, as it'd require a reupload. i don't believe mod adjuster is able to add lines that don't exist.

would there be a way to get a confiq file made for this? they look awesome and i'd love to use them! i too though have a server running under a planetary progression, so i need people to only spawn on pertam
The Caveman Feb 23, 2024 @ 5:57pm 
Is there a way to limit this to only one planet? i dont want my players spawning on opposite ends of the system...its a progression based playthrough
Xblade_Uk Feb 10, 2024 @ 2:31am 
Isn't it a breach of contract moonlighting for Keen Software House whilst working for the R&D department of Wayne Enterprises?!...
76561198237236346 Feb 3, 2024 @ 6:33pm 
That would be really nice
Fizzy  [author] Feb 3, 2024 @ 6:18pm 
@nicher slayer i will look at doing that for the vanilla planets and get the rovers to spawn on the other moons in vanilla and to make sure it functions as normal for custom planets too, just in the middle of the making of another planet so after that i will look in to it.
76561198237236346 Jan 13, 2024 @ 10:38pm 
bruh, atmospheric pods on non-atmospheric planets and moons
Jay_the_invader Dec 14, 2023 @ 12:10pm 
It seems V.T.I should make a return to space.
TheHellKat Dec 11, 2023 @ 12:08am 
@NovaFlameBird you can make a new world, spawn the pod and take a blueprint from that.
NovaFlameBird Nov 17, 2023 @ 5:05am 
can you upload the blueprint of the pods?? (just to repair them or build them new, my earthlike pod is broken but i want it back, looks to good to get rid of them
Creldarix Nov 9, 2023 @ 5:49am 
These are very cool, but I had to unsubscribe. If you're on Titan and for any reason you get above the atmosphere with the spawn ship, you just float away into space. I guess I could add some ions, so maybe I'll resub and try that. But on low grav worlds the spawn pod is dangerous. Since I really like to start on Titan, I've drifted off into space more than once. Very nice mod overall.
the foundation Nov 4, 2023 @ 11:08pm 
Ok thanks
Fizzy  [author] Nov 4, 2023 @ 7:55pm 
@the foundation it is working you probably have a conflict with another mod so run this mod by it self and it should work fine you will then have to go through your other mods you are using to see which conflicts.
the foundation Nov 4, 2023 @ 6:21pm 
@Fizzy the pods dont work
RichyN25 Nov 3, 2023 @ 8:11pm 
You should also upload these grids individually too :)
Lord Skarra Nov 1, 2023 @ 4:04pm 
is there less resources then vanilla? or more total? like plate counts etc?
xXShadowNinjaXx Nov 1, 2023 @ 8:08am 
Won't*
xXShadowNinjaXx Oct 31, 2023 @ 7:40pm 
respawn pods worn work for some reason.
Fizzy  [author] Oct 27, 2023 @ 2:40pm 
@Nysch You shouldn't need DLCs its a mod, its a prefab not a blueprint the game should spawn it in for the player to use upon start of a new game.
BIV Oct 27, 2023 @ 12:58pm 
G'day mate, I really like your builds and the switch up to the same old thing (I was happy with that but having new toys is always fun). I hope all the bugs work themselves out and I look forward to trying out your designs real soon. Two thumbs up for the looks and thanks for sharing your time and effort. Cheers.
Myst Leissa Oct 26, 2023 @ 3:25pm 
Might be helpful if you included which DLC Content is needed in the mod workshop page; I'm pretty sure the Industrial Cockpits aren't Vanilla/DLCless.
Fizzy  [author] Oct 20, 2023 @ 6:51pm 
@万歳 it is usually a conflict with another mod run this mod by it self and it should work fine you will then have to go through your other mods you are using to see which conflicts.
Fizzy  [author] Oct 20, 2023 @ 6:43pm 
@Lycanine Mod is now compatible with the [EEM] Exploration Enhancement Mod.
You Did (Not) Wanted More Oct 19, 2023 @ 3:42pm 
I have a problem with the Moon pod. Everytime i choose the Moon start i get the vanilla pod and not the new one. I also have some bugs with the space pod. At some blocks i can walk through without collision. Is it because i miss some DLCs or is it just broken?
kinngrimm Oct 18, 2023 @ 4:07am 
I might be mistaken as i only judge teh screenshots, but it seems to me the discription of the planetary pod does not include the 4 hover engines(are they called that, translation mighjt be off)?
Lycanine Oct 16, 2023 @ 12:23am 
Of course, take your time, I love your mod so please let me know when you have made the change.
xXShadowNinjaXx Oct 15, 2023 @ 11:05am 
alright thanks
Fizzy  [author] Oct 14, 2023 @ 10:18pm 
@Wolf Thanks for the info i will look in to it when i get some more time not sure when yet.

@xXShadowNinjaXx if want to modify and remove the space pod and upload as unlisted that's fine just give credit.