Avorion

Avorion

Weapon Pack Extended - Remastered
16 Comments
Ariel Timeshrine Apr 30 @ 12:48am 
I am using both the heavy cannon and the smart-cannon and I can report that the smart-cannon is extremely unreliable at dealing damage, too. I believe it may be the projectile speed causing hit detection issues, but that is only a hunch and I have no solid proof. The smart cannon fails to hit reliably for any target, from asteroids to stations and ships both modded and unmodded, at any speed of the player ship from 0 m/s to 3k+ m/s, and at any range from point-blank to 15km or further. In short, It just does not work.
[S.S.C.] Кусимир Мятанюх  [author] Apr 15 @ 11:01am 
We plan to make some fixes to the mod next week, but we need more information about where and under what conditions the errors occur.
Brulikrax Apr 15 @ 12:44am 
The "Smart Cannon" and "Hvy Cannon"do no damage => I never used them after I found out.
The "Hookgun" while interesting has a very limited use, as the AI tend to try and kill you first.

The "Difuser" and "Hive" are the gems of this mod and the only two that work as intended.

I guess it is about time for a re-visit, if the creators intend to keep this one alive.
sakuya6athens Apr 14 @ 8:48am 
バランスの取れた武器のためのオールドソウルモッドの復帰!WPE-リマスタードは、バニラ武器に対して新たにいくつかのバランスの取れた武器を追加します。古いバージョンとは異なり(なんと、4年以上も前のことです)、一部の武器は新しいものと置き換えられ、残りは理想的な状態に引き上げられました(ただし、ユーザーのフィードバックに応じて編集できます)。そして、武器の紹介:スマートキャノン:敵を標的にして破壊するために様々な電子機器で満たされた弾薬を使用したキャノンのバリエーションです。
Brulikrax Oct 12, 2024 @ 8:01am 
Hello! By the way some of the weapon systems say they do n-amount of damage, but in fact they do nothing. The Smart Cannon is one such system. Could you check what is causing it to malfunction, especially when build by a turret factory?
Ybrbnf Nov 19, 2023 @ 8:21pm 
Ну экипаж есть пилоты есть а во вкладке корабля пушка перечеркнута и в бою не стреляет вовсе.
[S.S.C.] Кусимир Мятанюх  [author] Nov 19, 2023 @ 3:25am 
Хороший вопрос, но стоит расписать подробнее.
Возможно у вас не выполнены требования по экипажу.
Ybrbnf Nov 17, 2023 @ 8:03pm 
Почему тяжелая пушка не стреляет ?
Dr. Bashir Sep 9, 2023 @ 8:56am 
Thanks!
[S.S.C.] Кусимир Мятанюх  [author] Sep 9, 2023 @ 7:40am 
Actually, you can change the value "p = ***" with the same result (and then the weapon will not spawn even in the very center), but I had a problem with the turret factory (with a small chance, disabled guns would still appear there like blueprints). So whether to leave these guns only in the very central sector or very rarely in turret factories is your choice.
[S.S.C.] Кусимир Мятанюх  [author] Sep 9, 2023 @ 7:31am 
on PC open file in ur steam folder -> Steam\steamapps\workshop\content\445220\3030922742\data\scripts\lib\galaxy.lua

Change "d = ***" value to 0 in line with gun u wanna turn off

Example

line: weaponProbabilities[WeaponType.Diffuser] = {d = 0.55, p = 1.0}
to: weaponProbabilities[WeaponType.Diffuser] = {d = 0, p = 1.0}

will change spawn chance by distance from center to 0
Dr. Bashir Sep 8, 2023 @ 2:49pm 
I'd like to disable Smart-cannon and Diffuser, but it's purely due to my personal tastes. I guess, i may disable these guns by diving into the mod itself and creating my own local version, but i simply have no ide of Avorion modding currently. Any tips?
Neverr Sep 7, 2023 @ 6:52pm 
These are very cool, I am curious to check this out.
[S.S.C.] Кусимир Мятанюх  [author] Sep 7, 2023 @ 12:16pm 
Yes, NPCs use them. You cant disable individual weapons. To make this possible, we ll have to create separate mods for each gun. If its not a secret, which guns would you like to disable and why?
[S.S.C.] baconborn  [author] Sep 7, 2023 @ 12:13pm 
First yes, second no, as vanila guns
Dr. Bashir Sep 7, 2023 @ 11:20am 
Does NPC use these guns? And is there a way to disable spawning of some of them?