Team Fortress 2

Team Fortress 2

Murky [Zombie Infection VScript]
224 Comments
netmuck  [author] Oct 13, 2024 @ 8:09pm 
Looking in to it
Painevan Oct 13, 2024 @ 7:59pm 
Yeah, definitely includes every sniper rifle
Painevan Oct 13, 2024 @ 7:32pm 
It seems for at least the stock sniper rifle that it is unable to headshot, I have two clips of this occurring and I have heard many people having the same issue, I can try on other Sniper primaries as well
netmuck  [author] Oct 11, 2024 @ 11:28am 
That will be fixed in the next Team Fortress 2 patch, apologies!
Jouppi Oct 11, 2024 @ 11:17am 
I'm getting that pink missing texture thing on my whole screen when getting hit by Sniper's spit
netmuck  [author] Oct 3, 2024 @ 1:44am 
We're listening to feedback on the number of rounds and evaluating.

No promises anything will change , but your feedback is noted :]
Dmanemone Oct 3, 2024 @ 1:37am 
Thats great to hear :) I am still going to do my usual thing tho and ask if somehow you can convince valve to please reduce the amount of rounds :( I love this gamemode and its a load of fun but it does kill servers. Theres only 1 or 2 servers up in my region at a time. And once it gets to ZI people usually just requeue because 20+ rounds is way too long... I know this wasnt your choice but if you can manage to get it turned down to even half of that, it would be greatly appreciated ^.^
netmuck  [author] Oct 3, 2024 @ 12:23am 
We have shipped a new code update to Valve for the ZI game mode, which will go live with the Scream Fortress 2024 update.

Once this update goes live the mode should have a lot less issues :]
veeronica Oct 2, 2024 @ 11:04pm 
will this gamemode ever be updated to not be a buggy mess? i swear i have to retry in console every game. fun tho
Freya Aug 25, 2024 @ 5:33pm 
Speaking of bots, this map was such a joy during the bot crisis because hacking bots had no clue of what to do so I kept whaling on those hacking bots like there was no tomorrow lol. Really fun 1v23 matchmaking experience.
Diva Dan  [author] Aug 24, 2024 @ 1:46pm 
sadly bots have zero idea how zi works
TankDestroyer Aug 24, 2024 @ 8:19am 
can i play this map and other maps with bots?
A Paint Bucket Named Huey Apr 19, 2024 @ 9:31am 
since last year
FrancoFM Apr 19, 2024 @ 5:56am 
was this added officially to the game?
Boozboozon Apr 2, 2024 @ 11:38am 
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░░░▌░▄▄▄▐▌▀▀▀░░ THIS IS SPOOKY BOB
▄░▐░░░▄▄░█░▀▀ ░░
▀█▌░░░▄░▀█▀░▀ ░░ COPY AND PASTE HIM,
░░░░░░░▄▄▐▌▄▄░░░ SO, HE CAN TAKE
░░░░░░░▀███▀█░▄░░ OVER THE WORKSHOP
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bryce Feb 23, 2024 @ 8:49pm 
i see none
netmuck  [author] Feb 18, 2024 @ 5:33am 
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░░░▌░▄▄▄▐▌▀▀▀░░ THIS IS SPOOKY BOB
▄░▐░░░▄▄░█░▀▀ ░░
▀█▌░░░▄░▀█▀░▀ ░░ COPY AND PASTE HIM,
░░░░░░░▄▄▐▌▄▄░░░ SO, HE CAN TAKE
░░░░░░░▀███▀█░▄░░ OVER THE WORKSHOP
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sean4burns Feb 11, 2024 @ 10:06am 
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░░░█▀▄▄▄█░▀▀░░
░░░▌░▄▄▄▐▌▀▀▀░░ THIS IS SPOOKY BOB
▄░▐░░░▄▄░█░▀▀ ░░
▀█▌░░░▄░▀█▀░▀ ░░ COPY AND PASTE HIM,
░░░░░░░▄▄▐▌▄▄░░░ SO, HE CAN TAKE
░░░░░░░▀███▀█░▄░░ OVER THE WORKSHOP
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l1me UA Dec 21, 2023 @ 2:04am 
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░░░█▀▄▄▄█░▀▀░░
░░░▌░▄▄▄▐▌▀▀▀░░ THIS IS SPOOKY BOB
▄░▐░░░▄▄░█░▀▀ ░░
▀█▌░░░▄░▀█▀░▀ ░░ COPY AND PASTE HIM,
░░░░░░░▄▄▐▌▄▄░░░ SO, HE CAN TAKE
░░░░░░░▀███▀█░▄░░ OVER THE WORKSHOP
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laggyboye Dec 20, 2023 @ 9:31pm 
left 4 dead
Gabe Gaming Dec 16, 2023 @ 3:29pm 
oh that attack
aaaaaaaaaaaaaa
Gabe Gaming Dec 15, 2023 @ 7:48pm 
scout jump use jockey jump anim? :steamhappy:
Nikson59 Dec 4, 2023 @ 4:13pm 
great
Gordinn Dec 3, 2023 @ 10:38am 
great
ezequielcollante Nov 27, 2023 @ 4:08pm 
great
Banana com nescau Nov 24, 2023 @ 7:15am 
Show
76561198003241297 Nov 11, 2023 @ 9:27am 
crazy hamburguer map
Urso Chorão Nov 10, 2023 @ 1:35am 
estou qurerendo alugar um servidor br é deixar ele zoombie mod @, se algum br que manja de configuracao se interessar me chama pv
paranoid Nov 7, 2023 @ 1:00pm 
n
Anncart Nov 5, 2023 @ 4:08pm 
it was an alright gamemode
aoq Nov 5, 2023 @ 2:08am 
jn bvxxbvnxvbxn v
Unknown Nov 4, 2023 @ 10:51am 
.
PROMO CODE: WOYOZI cstorm.pro Nov 2, 2023 @ 3:08am 
Mega fajne
Diva Dan  [author] Oct 31, 2023 @ 12:03pm 
Indeed it was valve's decision
netmuck  [author] Oct 31, 2023 @ 3:13am 
i believe the maxround count was a decision on valve's end, not ours
Dmanemone Oct 31, 2023 @ 12:54am 
Just gonna throw my 2 cents in here just as my feedback on the gamemode. I love this mode, I really do but I feel like 25 rounds is way too long. It was too long for VSH and its way way too long for ZI. The reason vsh was 25 rounds was to make sure that everyone got a chance at being hale, but you really dont need that for ZI. Once this mode gets chosen people play it for 5 or so rounds and then they start leaving because no one wants to sit there for another hour. It kills the servers simply because its too long and people would rather just re-queue. I humbly request that you consider lowering the max rounds to 10 or 12. This problem doesnt matter so much now for VSH as that was sent to the alternate game queue but for this to stay in the scream fortress queue with 25 rounds just feels kinda wrong. I mean if people want to extend the game they can just vote for it again.
Unconventional big tot tactics Oct 30, 2023 @ 2:48pm 
Please,for the love that is holy,nerf zombie heavy.
the hp is absurdly high,makes sentries even more weak than what they are,spam is no issue,and cant be spawn from the get go,inmunity to crits and knock-back,making the last survivor buffs pointless,add a medic and that effective hp goes over the 1500.
meanwhile zombie engie just disables the sentry allowing for a more general push,becomes pointless ,if you just put 3,or 2 zombie heavies to push through the same hole,with no knocback to stop them
and "just run away from him" in practice actually doesnt mean a lot when usually the best strat is to pick placs with few entrances,and if you want to penalize a team for being to close to each other...zombie demoman explodes
right now the meta just goes around zombie heavy,spy only being viable due to him,and making heavy itself rather weak and easy to rush down
in general,this game is very close to being balanced but really requires some tune up
kampfer91 Oct 27, 2023 @ 7:03am 
Pyro 's Dragon fury currently is the only flamethrower than can damage zombie pyro , also it ignore Zombie Heavy resistance .
SD-N Oct 22, 2023 @ 2:34pm 
how do i play
Midona Oct 22, 2023 @ 12:54pm 
There are details regarding the exploit from the comment below there [github.com], in addition to other issues.
sadchaos Oct 22, 2023 @ 9:21am 
There is a entity overflow exploit on these vscript maps that allows players to guarantee crash the server.
It utilizes quick loadout switch binds to spam zombi abilities.

Howto replicate:
bind load_itempreset
use engineer
multiple people can increase the speed of the exploit but you can do it with as little as one player (it'll just take awhile)
hold rightclick and mash the bind.

You can "fix" this quickly by doing what devastation and atoll did by limiting the switch ability in the spawn regions, although i think a better solution would be to cap the entities spawned through the vscript.
Additionally players are able to subvert respawn timers by switching classes so you could probably do the same thing on those maps by using a kill bind + join_class

I hope you read/fix this because it has the potential to be a really nasty long term bug
Diva Dan  [author] Oct 20, 2023 @ 10:51pm 
gooood goooood
Andreng Oct 20, 2023 @ 8:35pm 
Totally did not buy one so I can have both an Ellis' cap and Ellis' Frying Pan. Nope not me
Diva Dan  [author] Oct 20, 2023 @ 8:10pm 
the strange filter is a reference to my real life friend Ellis and hes really cool
ShadowMan44 Oct 20, 2023 @ 4:38pm 
I can't see shit in this map and the framerate tanks hard than the Zombie Heavy.
Andreng Oct 20, 2023 @ 10:05am 
Is the strange filter prefix of this map “Ellis’ Own” a reference to L4D2?
Мишка Oct 19, 2023 @ 9:24am 
The demo zombie can move during his "uber before charge" phase if he is shot, this makes him way too op, fix it please
Diva Dan  [author] Oct 19, 2023 @ 4:10am 
"His sleeves are there but no hands" interesting bug- whats happening is the viewmodel is loading the normal zombie texture for the sleeves, but the hands use a new texture i made. I assume this is caused by playing multiple zombie maps in one session. real old bug from Valve when it comes to asset caching, and it happens most with textures rather than models, so that checks out. I'll see if we can push Valve harder on fixing the custom asset caching issue
McBob 3001 Oct 19, 2023 @ 12:36am 
goat:boomer:
Freya Oct 18, 2023 @ 11:36pm 
I just played this map on a 100 players server during a Shounic stream and it was hella fun. Sad that the map is so open that it was running at 20 fps for most people lol. It was actually one of the few Zombie maps that was surviving the test very well, as the others reached TF2's entity limit very quickly.

Though the only Zombie map that survived the stress test was Murky and Woods. Which is funny because everyone expect those 2 to be the first to die with how many bushes and props they both have.