Space Engineers

Space Engineers

Humanoid's rocket propulsion systems pack
55 Comments
Darth Wannabe Sep 9 @ 4:52pm 
Seconded. I personally love the fusion drive, as it makes building propusion and engine rooms more interesting. I just wish it also had a round conduit pipe, then it'd pretty much be perfect to me.
Tangy Sep 9 @ 5:16am 
Aww. Well, it's not ugly, especially the nozzle. The fusion reactor itself could use a fresh coat of paint though- I just don't think it needs removal.
humanoid.mp4  [author] Sep 8 @ 8:46pm 
I was thinking of removing the fusion drive entirely because it’s ugly :(
Tangy Sep 8 @ 6:38pm 
Might we see more fusion drive variations, or maybe more special types of thrusters in the future?
Squawks Aug 31 @ 5:33am 
I'm sorry if I'm misunderstanding something but the Spark thruster seems to have a far larger hitbox / collision model (I don't actually know what it's called) than the model's appearance itself

This affects subgrid behaviour

Having to deal with silly comments like mine must be exhausting especially since this mod has been out for a year or two now
humanoid.mp4  [author] Aug 31 @ 5:15am 
Squawks, It's pretty simple - subparts on all blocks which aren't doors can't have collisions. This means that retractable thruster has same collision model in both retracted and extended states
Squawks Aug 31 @ 4:07am 
do the thrusters in this mod have a known collision issue? I find that the collisions do not mix well with subgrids
Grog Feb 8 @ 3:37am 
Oh, additional special assembler to build. Ok, thanks
humanoid.mp4  [author] Feb 8 @ 3:29am 
they should appear in manufacturer block
Grog Feb 8 @ 3:07am 
Hi,
For retractable H2 thrusters, seems there is a need for a modded component that is not part of this mod?

Turbopumps ? (doeas not appear in assembler)
Jebb Nov 10, 2024 @ 6:20am 
the problem does not come from the framework, I am only reporting what I have noticed.
I will follow the development of your mod with interest but what it attracted me to is not possible due to these incompatibilities. I wanted to use your thrusters to have maneuvering thrusters (with white smoke projection). I will find another solution.
To be completely clear (I am afraid I was not) I only want to give feedback on what I have noticed. The semi-incompatibility with hydrogen plus is not your fault. That is not what I meant.
And I wanted to point out the incompatibility with function expansion so that you know that if a tier mod changes the color of the thruster flames a CTD can occur. If ever another mod does the same, you are aware

If I seem aggressive, unclear or otherwise I am sorry, I am very uncomfortable with English
humanoid.mp4  [author] Nov 10, 2024 @ 5:56am 
Thruster FX is not my mod, it's Mexpex's. Also it is completely optional - you can load the mod without this mod and it would work fine
Jebb Nov 10, 2024 @ 5:14am 
In the case of function expansion, it can be a lead to see if your thruster effect is not too rigid in its integration. Or the heat accumulation effect that poses a problem.
The game does not crash with Animated retractable thruster, modular RCS and the simplified version of this mod. Which makes me say that it is this effect that poses a problem for Function expansion.
If the flame effect and the heat effect are linked, the problem may come from there?
But that's no problem for Hydrogen Plus, the effects of this mod are just overwritten by yours.

Sorry for the wall of words. Good luck with the development of this mod.
Jebb Nov 10, 2024 @ 5:14am 
On this mod, your flame effect (superb by the way) replaces all the effects of Hydrogen Plus. But does not seem to cause any other problems.
On the simplified version of this mod, as well as the two other mods I mentioned earlier, the added effects do not appear. I tell you, but it's rather on the Hydrogen plus side that it must be "corrected". Maybe you can contact them to see a patch being created on their side? That could be interesting.
Jebb Nov 10, 2024 @ 5:14am 
Hello.
I'm posting this on this mod, but some or all of what I'm going to say impacts the thruster mods included in this pack (animated retractable thruster, modular RCS thrusters).<

(I think) Your thruster FX is incompatible with "Function Expansion"
https://steamcommunity.com/sharedfiles/filedetails/?id=3269041802
And partially incompatible with "Hydrogen plus"
https://steamcommunity.com/sharedfiles/filedetails/?id=2905820756

In the first case, a CTD occurs. Function expansion allows you to change the color of the thruster flame. Boom.
Darth Wannabe Jul 14, 2024 @ 10:32pm 
Thank you so much for this brilliant mod, it has become an absolute essential for me. The only thing I can think of that's missing, is a simple cylindrical version of the current connecting pipe, for aesthetics. :steamthumbsup:
jamstraz Apr 10, 2024 @ 9:00pm 
"humanoid.mp4 [author] Aug 28, 2023 @ 8:46am
@wingmaster yes, they have round ports that need to be connected together (screenshot number 3). In future I might add some pipes for easier connection because regular conveyor pipes won’t work there" - Yeah I'm finding this out the hard way, I can't do a straight shot form reactor to engine in what I was building. The reactors may just stay as eye candy but I can't use them for the intended purpose without being able to connect more than just two engines straight shot back to two reactors.:steamsad:
KEJWII Apr 8, 2024 @ 4:32am 
interesting
Clarathecat Jan 30, 2024 @ 11:13pm 
You have no idea how long I've waited for a fusion drive that requires a functional, well modeled reactor to work.
humanoid.mp4  [author] Jan 21, 2024 @ 12:32am 
np :p
DisasterAhead Jan 20, 2024 @ 5:01pm 
Update: I'm a moron, they weren't hooked to a tank. Sorry to bother you and thanks for the great mod.
humanoid.mp4  [author] Jan 20, 2024 @ 1:54am 
try turning them off and back on, check hydrogen and power supply
humanoid.mp4  [author] Jan 20, 2024 @ 1:13am 
They work fine on my end :2019smile:
DisasterAhead Jan 19, 2024 @ 2:35pm 
ok wait, I can see them opening and closing, but when I turn the thrusters on it just opens then immediately closes, rather than staying open like one would expect.
DisasterAhead Jan 19, 2024 @ 2:33pm 
Are the animations for the retractable thrusters still busted? Also, just want to say I really love the fact that you made them, it's a kind of thruster I didn't know I wanted
SpaaaaaaceMouse Jan 6, 2024 @ 10:01pm 
Don't know if your looking for any additional thruster ideas, but theres some concepts for Fission based rockets or thrusters that might be cool here too. Be fun to use Uranium for something besides just reactors.
WrongBackground Dec 22, 2023 @ 7:45am 
cool, i dont crash anymore. was worried id have to rely on normal thrusters
humanoid.mp4  [author] Dec 22, 2023 @ 4:29am 
It should be fixed now @WrongBackground
humanoid.mp4  [author] Dec 20, 2023 @ 10:48am 
I temporarily removed Retractable thruster animations due to bug in Animation engine after it updated
The animations will be back when they are fixed
humanoid.mp4  [author] Dec 20, 2023 @ 5:02am 
I will look into that
WrongBackground Dec 19, 2023 @ 8:00pm 
im getting a ctd the moment i grind the small grid sparrow
prototype money stock broker Nov 29, 2023 @ 6:28pm 
the advanced components thingy looks really kickass while running. would you consider making it so it could produce regular components at faster rate or something so I can have it running all the time? Or maybe make a variant that acts as a t2 assembler.
humanoid.mp4  [author] Nov 8, 2023 @ 4:13am 
Fusion power cells are very efficient hydrogen engines because space engineers is a good game and would totally handle custom gasses properly. Fusion reactor is actually just an adapter that allows you to use regular hydrogen in fusion power cells and fusion drive
Wellen Nov 7, 2023 @ 11:09pm 
So I'm trying to wrap my head around it as its not explained how they function besides a little blurp saying they need the fusion reactor, but if I may understand it correctly;

The fusion power cells condense the energy from the reactor and act as batteries, /or/, they condense the energy to transfer it "to" batteries.

And the fusion drive directly takes the (pre) energized hydrogen plasma from the reactor for thrust, unlike regular engines which burn it, thus what grants it more efficiency.


I know, the mod is for a game in a fictional verse. Though the science of fusion is getting more real by the day, so spitballing ideas how they'd realistically function.
xXShadowNinjaXx Nov 1, 2023 @ 1:32pm 
also i found your Easter egg lol.
xXShadowNinjaXx Nov 1, 2023 @ 1:32pm 
Hello it's me again, I'm done modifying the mod for my server but I'm having an issue. I have integrated this mod into a larger mod for the core files in my server. The issue is that the animations have stopped working, even though I have all the files in the right place so I'm a bit confused, yes I have the animation engine in the world as well but it's still not working. so I'm here asking for help in case you would know how I would fix it. if you need more info here is my discord : xxshadowninjaxx
xXShadowNinjaXx Oct 12, 2023 @ 1:14pm 
Alright thanks.
humanoid.mp4  [author] Oct 12, 2023 @ 10:43am 
if it's unlisted, you don't have to
:p
xXShadowNinjaXx Oct 12, 2023 @ 10:10am 
Also thank you.
xXShadowNinjaXx Oct 12, 2023 @ 10:09am 
It will put as unlisted, would you still want me to put credit?
humanoid.mp4  [author] Oct 12, 2023 @ 4:58am 
yes, just credit me as one of the authors and put a link to original
xXShadowNinjaXx Oct 12, 2023 @ 1:34am 
Hello, would it be okay for me to modify/ rebalance this mod for my server?
scott4dges Sep 14, 2023 @ 2:07pm 
I'm feeling a definite Kerbal Space Engineers vibe here. Kudos on the KSH spotlight!
TortoTheConqueror Sep 4, 2023 @ 5:39am 
Sweet!
humanoid.mp4  [author] Sep 3, 2023 @ 9:32pm 
No, it wouldn’t. Might make an animated vanilla assembler version at some point
TortoTheConqueror Sep 3, 2023 @ 3:11pm 
Would it be hard to make a standalone manufacturer block that works like a assembler?
wingmaster Sep 2, 2023 @ 1:13pm 
@humanoid.mp4 thanks:selike:
humanoid.mp4  [author] Sep 2, 2023 @ 7:41am 
I added a 1x1x1 conveyor tube called "fusion drive armoured mount point" for making armoured mounting points slightly easier @wingmaster
wingmaster Aug 28, 2023 @ 6:29am 
ok cause i was trying to add an armored mounting point and it just was not working but now i think i can get it working thanks
humanoid.mp4  [author] Aug 28, 2023 @ 5:46am 
@wingmaster yes, they have round ports that need to be connected together (screenshot number 3). In future I might add some pipes for easier connection because regular conveyor pipes won’t work there