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The absolute simplest setup is just hooking a memory component to the monitor channel input and configuring the value in the memory component to the desired wifi channel of the camera.
This discovery only cost me three hours of my life.
If there a way to do that, or maybe add a sub mod that allows hair?
@ThatBartGuy: The item has no component that would allow switching it for another item in the code so I'm starting to believe the devs added some hardcoded thing that converts certain items when they introduced their camera items... I'll probably have to file a bug report for that to get fixed by the game devs.
The diagram shown here allows you to also see which channel is currently selected on the monitor item and cycle through a configured set of channels (for example cycle through 6-14 by clicking)
@アンジェル: There's a pre-saved assembly for plug and play you can find in the submarine editor which you can place in any submarine and save it as a new sub to play with. Just search for "Camera Monitor" in the assembly category
But as stated in the description, the same picture is also craftable and equippable ingame to help wire everything up.
ofk. Yesterday we were racking our brains on how to set this up, and ended up going to bed, but our friend Plasmori (who translated the mod into Russian) helped us and it worked
thank you for what you do
There has been commits in the game developer's github about implementing a surveillance center and UI overlays so perhaps something similar is coming to the base game. But only time will tell what it will actually be.
The captain giving you radio communications while you are on a dive really makes the game feel exciting and fun like you are a real sub crewmember. The vanilla game would be better if your mod was included by default and that's the golden stamp of a great mod.
Also new is the wifi surveillance camera which can be installed anywhere on your submarine, even on the outside, but only on beams and fins. It needs to be wired to a power source and a channel configured to function.
I also removed the mod's thumbnail from the mod folder which was bloating the file size.
Steam may have issues removing the file so if you're experiencing issues trying to join a server, please unsubscribe, start the game, quit the game and check if the mod folder (3020618603) is gone from
C:\Users\USERNAME\AppData\Local\Daedalic Entertainment GmbH\Barotrauma\WorkshopMods\Installed
and delete it if it is still present, then resubscribe.
Also make sure to remove and fully reinstall the mod from your server to solve this issue if you're a server host and experiencing this issue.
@Lanx: Yeah I should probably add a wiring diagram, but there is a pre-wired assembly included (that apparently stopped working now for some reason?) which was intended to be used to learn the wiring directly in game.
After making my own simple circuit for the monitor I can 100% confirm this mod is working in multiplayer currently.