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Had not been playing after last update, but have just tested, and got a lot of texture errors.
But found out its RimPy .dds textures that no longer works, so now its time to change to RimSort.
The textures itself in this mod works fine, get no errors if only using the mod, and also tested with my 400 long mod list, so long im not using RimPy.
But i have not testet is, so plz. let me know it it works :)
– https://steamcommunity.com/sharedfiles/filedetails/?id=3492739424
or do you have any concerns on compatibility?
All work stations that require fuel, if there are non and they are being used the user will fuel it if one with haul have not done it first.
But pawns set to the stations kind of work will not fuel it unless they are doing work.
Im not 100% sure, but i don't think so, that its only if a pawn with dumb labor that is set to cook then do it, and not if they do not cook themself.
Im pritty sure refuel is a haul job.
But all erors that runs excessive number of times will make FPS drops.
And IngredientCount is normal xml i think, so that should not make errors unless you have another mod that change something about that, and provoke the error.
Im 99% sure its not this mod that make it, as if you run it alone you will not get that error.
So you need to look at all you other mods that have to do with IngredientCount_GetBaseCount and something like that.
Yah yhey just orce it to use the normal JobGiver code i will think, that need to patch it to force it to use this mods i think.
( paper added by this mod is used for making books so it'd make sense to use it in research right? https://steamcommunity.com/sharedfiles/filedetails/?id=3282494718 )
Anyways, thnx for the cool mod. Finally using this mod alot recently and have been enjoying it a TON (even though I sometimes forget to do the ideology ritual from theory
But slow down the rate in the settings where it feel better for you.
Anyway, thank you very much for the mod, friend!
Disregard that, I didn't notice that I selected a project that required the advanced research bench while I had no research data, totally my bad, sorry for the false alarm.
I have not seen that before, will put it on the ToDo list and look at it, let me know if it keep happening.
I'll probably reconstruct it and hopefully the problem will not persist but I'm just letting you know.
After many requests from people, A LOT of tries, failure, and learning, I have managed to add settings to the mod.
Added settings for all paper/data recipes.
Added settings for buildings' paper/data consumption rate.
Maybe you need to unsubscribe and resubscribe to the mod for it to work if you have problems.
Hope you really like it.
Just my feedback. Cheers.
and to prepare for adding mod settings (Only 1.6 get settings).
If you run into errors, let me know. Remember to re-sub the mod.
Also added patch support for the mod: More Multi-Analyzers
@loklan
not sure if it makes more sense to have it in this mod or the other, but either way, pls feel free to add it in and thanks again for this perfectly designed mod!
First of all, I love the mod, it makes research super interesting, combined with Research Reinvented it is a perfect combo.
In general I found the balance to be very on point in everything, the only thing that is making me struggle way too much is the gold for the Analyzer Data. That's a super rare ore, no one sells it, rarely found, dismantling mechs doesn't give it. So it is kind of a "blocking" experience. Even Plasteel is easier to find.
Other than that, I have been using it since 1.4 I keep loving it.
https://steamcommunity.com/sharedfiles/filedetails/?id=3523976238
Yes i patch, that, but will not remove it now, as im planing on making settings for the mod at some point. and will not update it at the moment.
So go into the mod files. under the patch files, find Building-Mods open it and remove all this.
<li Class="PatchOperationConditional">
<xpath>Defs/ThingDef[defName="RR_ThinkingSpot"]/comps/li[@Class="CompProperties_AffectedByFacilities"]</xpath>
<nomatch Class="PatchOperationAdd">
<xpath>Defs/ThingDef[defName="RR_ThinkingSpot"]/comps</xpath>
<value>
<li Class="CompProperties_AffectedByFacilities">
<linkableFacilities />
</li>
</value>
</nomatch>
</li>
And it works normal.
The research spot from RR-SS, requires fuel from this mod. I don't think that's on their end
If so i have not patched that to use research papers.
And if it is the Reinvented-Stepping Stones that do it, its then who need to patch it :)
Is it possible to patch Research Reinvented-Stepping Stones so the spot does not use fuel but is limited to the level of which research desks are unlocked where that natural transition to fuelled desks via research papers takes place?
Reinvented just make use og the data/fuel system added by this also :)
But with that said i would love yo have some options for it as some point, but it requires C# and i can't do that sadly.