RimWorld

RimWorld

Research Data
474 Comments
Malware Sep 27 @ 9:28am 
This is RR: Stepping Stones research spot which replaces VFE Tribals research spot.
RR: Stepping Stones research spot require papers
VFE Tribals working fine without papers
kongkim  [author] Sep 27 @ 8:58am 
Then you are using some other mod that makes the spot require papers. i have left that out for a reason.
And for the Research Bench there its placed in the tech level i do not think i change that from vanilla.

But i can put it on the ToDo list to look if there are any wird things with VFE Tribals but its not going to be right now :)
Malware Sep 27 @ 8:50am 
VFE Tribals + Research Reinvented: Stepping Stones + RR: Stepping Stones
No, I cannot use a research spot without research papers.

The second option: Simply move the research sample bench to “culture” research.

In my previous message, I was meaning "Research Bench" research, not the "Crafting Facilities".
kongkim  [author] Sep 27 @ 8:02am 
@Malware Not something i will do right now.
But you can use the spot without research paper in VFE Tribals so you do not need the research sample bench at the start.
The research spot has very slow research so you will need to switch later on.
Malware Sep 27 @ 7:52am 
Can you add compatibility with VFE Tribals + Research Reinvented: Stepping Stones?
What I mean is: put the functionality of the research sample bench in the research sample spot with increased manufacturing costs, and move the research sample bench in Crafting facilities research.
Why? It's a little strange to see a research sample bench available earlier than a regular table.
kongkim  [author] Sep 26 @ 12:57am 
Just did a new update.
If you are still getting the ".dds" errors in the log, you may need to unsubscribe from the mod, make sure manually that all the files from the mod in the Steam workshop content folder are gone, and then resubscribe to the mod again to get the new files.
And do the same for the add-on mod if you are using it.
GrobmotoriGER Sep 26 @ 12:29am 
Same issue as Wrath:
Exception loading UnityEngine.Texture2D from file.
absFilePath: N:\SteamLibrary\steamapps\workshop\content\294100\3001121619\Textures\ArchotechAnalyzer\ArchotechAnalyzer_north.dds
Exception: UnityEngine.UnityException: Failed to create texture because of invalid parameters.
Wrath Sep 25 @ 12:04am 
Exception loading UnityEngine.Texture2D from file.
absFilePath: C:\//////////////\steamapps\workshop\content\294100\3001121619\Textures\ArchotechAnalyzer\ArchotechAnalyzer_north.dds
Exception: UnityEngine.UnityException: Failed to create texture because of invalid parameters.
GrobmotoriGER Sep 24 @ 7:14am 
I think the description image may have a typo: While "expansive" (covering a wide area in terms of space or scope) does not seem wrong, I think it is used like it wants to say "expensive"
Ancalagon Sep 10 @ 9:41am 
I just wanted to say this is one of my favorite mods. It adds EXACTLY enough vanilla-style game mechanics on top of regular researching to make it feel great.

Thanks for maintaining and updating this over the years!
тетеря, блин Sep 9 @ 11:02am 
could you, please, implement something like this?

https://steamcommunity.com/sharedfiles/filedetails/?id=2566455429

like, making some technologies available to reasearch only by getting a specific item that spawns somewhere in the world.
kongkim  [author] Sep 1 @ 3:32pm 
Haha glad to hear :)
Pharaoh Sep 1 @ 1:17pm 
Yoo that did it! I was totally willing to just fly around with a gigantic red x on my ship for this run lmao
kongkim  [author] Aug 31 @ 11:30am 
@Pharaoh Can you do me a favor, and in RimSort use the function to delete all .dds files and then build them again and see if that works?
Pharaoh Aug 31 @ 11:13am 
I tried to use the mod in rimsort, reinstalled the mod and everything, started a new game, and the textures are still not there, but the rest of the mod is functioning, weird.
Lemniscate_Mike Aug 30 @ 10:47am 
@kongkim, okay done! It's in the discussion!
kongkim  [author] Aug 30 @ 10:34am 
Its wired as i do not get that error.
Hit F12 and past the link to a full log. in the other post you made. then i take a look at it after im done with what im working on.
Lemniscate_Mike Aug 30 @ 10:07am 
@kongkim, yeah I still get the same two texture errors(they're in the discussion for ref.) for the Archo. Analyzers after doing that.

A couple other of my mods had texture errors that they fixed after the update too, not sure what RW changed but it's something.
Lemniscate_Mike Aug 30 @ 6:59am 
@kongkim I did try that yesterday, I'll try deleting the folder today.
kongkim  [author] Aug 30 @ 12:54am 
@Lemniscate_Mike Try unsub the mod and resub it again and see if it helps.
Lemniscate_Mike Aug 29 @ 5:44pm 
@kongkim, but I don't use either of those... just stock RimWorld.
If I load with just this mod I get two errors(I'll put them in a discussion).
kongkim  [author] Aug 29 @ 3:28am 
@Lemniscate_Mike @Pharaoh
Had not been playing after last update, but have just tested, and got a lot of texture errors.
But found out its RimPy .dds textures that no longer works, so now its time to change to RimSort.
The textures itself in this mod works fine, get no errors if only using the mod, and also tested with my 400 long mod list, so long im not using RimPy.
Pharaoh Aug 28 @ 5:45pm 
I think this latest patch messed up the archotech analyzers texture, but it seems to still be working, i can give more info if you need it
Lemniscate_Mike Aug 28 @ 5:29pm 
There's errors loading textures after today's update(I do assume you already know, but figured I'd say anyways.).
kongkim  [author] Aug 28 @ 1:54am 
Dont think there will be a problem as i guss the papers from that mod is created when the research is done, this only change when you are doing research.
But i have not testet is, so plz. let me know it it works :)
тетеря, блин Aug 28 @ 1:43am 
I guess, this could be a match too:

https://steamcommunity.com/sharedfiles/filedetails/?id=3492739424

or do you have any concerns on compatibility?
BlackSparrow Aug 25 @ 6:41am 
Welp ok then :zote:
kongkim  [author] Aug 25 @ 6:37am 
@BlackSparrow Haha sorry but will not add that, its part of the trait and part of the game :)
BlackSparrow Aug 25 @ 5:37am 
That's what i was thinking of, adding the same behaviour for the research benches if they are empty. When my researcher that is incapable of dumb labor wants to research they will be able to refuel the bench with instead of waiting for someone else to refuel it
kongkim  [author] Aug 25 @ 4:00am 
@BlackSparrow But if your pawn is set to cooking and there are no fuel it will fuel it even if huel is not set to them as work.
All work stations that require fuel, if there are non and they are being used the user will fuel it if one with haul have not done it first.
But pawns set to the stations kind of work will not fuel it unless they are doing work.
BlackSparrow Aug 25 @ 3:04am 
From what i see if the pawn wants to use a building that isn't fueled it will refuel it despite having no dumb labor. https://imgur.com/a/ttiO6yt
kongkim  [author] Aug 25 @ 2:26am 
@BlackSparrow Are you sure pawns that can't do dumb labour do refuel jobs?
Im not 100% sure, but i don't think so, that its only if a pawn with dumb labor that is set to cook then do it, and not if they do not cook themself.
Im pritty sure refuel is a haul job.
BlackSparrow Aug 25 @ 2:11am 
Hey love the mod, tho a small qol improvement could be to make pawns that can't do dumb labour still refuel the research bench like they do with a fueled stove for example
Cosmosteller Aug 13 @ 3:51am 
@kongkim I ran some tests related to this and felt it would be too long to post here, so I’ve reported it in the mod’s discussion section. Please have a look when you have time. Thank you!
kongkim  [author] Aug 13 @ 2:43am 
@Cosmosteller No never seen that bug before.

But all erors that runs excessive number of times will make FPS drops.
And IngredientCount is normal xml i think, so that should not make errors unless you have another mod that change something about that, and provoke the error.

Im 99% sure its not this mod that make it, as if you run it alone you will not get that error.

So you need to look at all you other mods that have to do with IngredientCount_GetBaseCount and something like that.
Cosmosteller Aug 13 @ 2:36am 
Sometimes, a call named "ResearchData.ResearchData_IngredientCount_GetBaseCount_Patch:Prefix" repeats an excessive number of times, causing a significant drop in performance. Could you tell me what might be causing this?
kongkim  [author] Aug 5 @ 1:57am 
@marcomagallon
Yah yhey just orce it to use the normal JobGiver code i will think, that need to patch it to force it to use this mods i think.
marcomagallon Aug 4 @ 7:48pm 
Soft incompatibility with "Do your F****** Research", as you can direct order a pawn to use the research bench even with no research fuel present. The pawns do however still respect the inability to do research on their own. https://steamcommunity.com/sharedfiles/filedetails/?id=3523205869
kongkim  [author] Jul 31 @ 4:19pm 
@saibhe I like the idea, :) but i don't think it should be added in this mod,but as a patch from the paper mod to make it work together.
saibher Jul 31 @ 3:27pm 
weird request that would be cool, might be too much work, but it would be cool if the Research Papers costed ACTUAL PAPER if there were mods installed that added the resource.
( paper added by this mod is used for making books so it'd make sense to use it in research right? https://steamcommunity.com/sharedfiles/filedetails/?id=3282494718 )


Anyways, thnx for the cool mod. Finally using this mod alot recently and have been enjoying it a TON (even though I sometimes forget to do the ideology ritual from theory :lunar2019piginablanket:)
kongkim  [author] Jul 30 @ 2:09pm 
@Starlight-Ellie Thx, let me know if you like it :)
Starlight-Ellie Jul 30 @ 12:40pm 
this seems to be actually a cool way to make the research less boring, 'cause i'm really tired of grinding the research on every run i do
kongkim  [author] Jul 30 @ 1:54am 
@Farbott That is not much needed to end you world :)

But slow down the rate in the settings where it feel better for you.
Farbott Jul 30 @ 1:30am 
ngl, with how research data sounded for the multi I thought it would be a constant slow thing while its got research in it, not the end of the world even if I dont have an all-around time researcher to take advantage of it
MacBad Jul 29 @ 12:11pm 
So then you know the feeling xD

Anyway, thank you very much for the mod, friend!
kongkim  [author] Jul 29 @ 10:00am 
Haha all good done that as well :P
MacBad Jul 29 @ 9:46am 
@kongkim

Disregard that, I didn't notice that I selected a project that required the advanced research bench while I had no research data, totally my bad, sorry for the false alarm.
kongkim  [author] Jul 29 @ 9:07am 
@MacBad
I have not seen that before, will put it on the ToDo list and look at it, let me know if it keep happening.
MacBad Jul 29 @ 9:04am 
I have 0.08 research papaers in my simple research bench and the number doesn't get any lower with time while my pawns cannot do research on that bench.
I'll probably reconstruct it and hopefully the problem will not persist but I'm just letting you know.
kongkim  [author] Jul 24 @ 1:32am 
@programmed.messiah Thx a lot :D