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RR: Stepping Stones research spot require papers
VFE Tribals working fine without papers
And for the Research Bench there its placed in the tech level i do not think i change that from vanilla.
But i can put it on the ToDo list to look if there are any wird things with VFE Tribals but its not going to be right now :)
No, I cannot use a research spot without research papers.
The second option: Simply move the research sample bench to “culture” research.
In my previous message, I was meaning "Research Bench" research, not the "Crafting Facilities".
But you can use the spot without research paper in VFE Tribals so you do not need the research sample bench at the start.
The research spot has very slow research so you will need to switch later on.
What I mean is: put the functionality of the research sample bench in the research sample spot with increased manufacturing costs, and move the research sample bench in Crafting facilities research.
Why? It's a little strange to see a research sample bench available earlier than a regular table.
If you are still getting the ".dds" errors in the log, you may need to unsubscribe from the mod, make sure manually that all the files from the mod in the Steam workshop content folder are gone, and then resubscribe to the mod again to get the new files.
And do the same for the add-on mod if you are using it.
Exception loading UnityEngine.Texture2D from file.
absFilePath: N:\SteamLibrary\steamapps\workshop\content\294100\3001121619\Textures\ArchotechAnalyzer\ArchotechAnalyzer_north.dds
Exception: UnityEngine.UnityException: Failed to create texture because of invalid parameters.
absFilePath: C:\//////////////\steamapps\workshop\content\294100\3001121619\Textures\ArchotechAnalyzer\ArchotechAnalyzer_north.dds
Exception: UnityEngine.UnityException: Failed to create texture because of invalid parameters.
Thanks for maintaining and updating this over the years!
– https://steamcommunity.com/sharedfiles/filedetails/?id=2566455429
like, making some technologies available to reasearch only by getting a specific item that spawns somewhere in the world.
Hit F12 and past the link to a full log. in the other post you made. then i take a look at it after im done with what im working on.
A couple other of my mods had texture errors that they fixed after the update too, not sure what RW changed but it's something.
If I load with just this mod I get two errors(I'll put them in a discussion).
Had not been playing after last update, but have just tested, and got a lot of texture errors.
But found out its RimPy .dds textures that no longer works, so now its time to change to RimSort.
The textures itself in this mod works fine, get no errors if only using the mod, and also tested with my 400 long mod list, so long im not using RimPy.
But i have not testet is, so plz. let me know it it works :)
– https://steamcommunity.com/sharedfiles/filedetails/?id=3492739424
or do you have any concerns on compatibility?
All work stations that require fuel, if there are non and they are being used the user will fuel it if one with haul have not done it first.
But pawns set to the stations kind of work will not fuel it unless they are doing work.
Im not 100% sure, but i don't think so, that its only if a pawn with dumb labor that is set to cook then do it, and not if they do not cook themself.
Im pritty sure refuel is a haul job.
But all erors that runs excessive number of times will make FPS drops.
And IngredientCount is normal xml i think, so that should not make errors unless you have another mod that change something about that, and provoke the error.
Im 99% sure its not this mod that make it, as if you run it alone you will not get that error.
So you need to look at all you other mods that have to do with IngredientCount_GetBaseCount and something like that.
Yah yhey just orce it to use the normal JobGiver code i will think, that need to patch it to force it to use this mods i think.
( paper added by this mod is used for making books so it'd make sense to use it in research right? https://steamcommunity.com/sharedfiles/filedetails/?id=3282494718 )
Anyways, thnx for the cool mod. Finally using this mod alot recently and have been enjoying it a TON (even though I sometimes forget to do the ideology ritual from theory
But slow down the rate in the settings where it feel better for you.
Anyway, thank you very much for the mod, friend!
Disregard that, I didn't notice that I selected a project that required the advanced research bench while I had no research data, totally my bad, sorry for the false alarm.
I have not seen that before, will put it on the ToDo list and look at it, let me know if it keep happening.
I'll probably reconstruct it and hopefully the problem will not persist but I'm just letting you know.