RimWorld

RimWorld

79 ratings
Lost Technology 2
4
2
   
Award
Favorite
Favorited
Unfavorite
Mod, 1.1, 1.2, 1.3
File Size
Posted
Updated
4.077 MB
Aug 5, 2021 @ 1:07am
Oct 29, 2021 @ 4:51am
4 Change Notes ( view )
You need DLC to use this item.

Subscribe to download
Lost Technology 2

Description
Difference from 1

Periodically, quests will be created to obtain Techprint.



Overview

This mod is simple but offers a completely different gameplay.

Choose 'lost technology' in the scenario

All research starts locked.

Every research requires a techprint.

The techprint must be purchased in settlements of other faction.

Or you can get it through quests.











Recommended mod to use together

Faction base's sell list : https://steamcommunity.com/sharedfiles/filedetails/?id=2083067219&searchtext=



* this mod is need dlc royalty

* The resource uses only vanilla resources, so when the vanilla language patch is completed, all of them will be displayed in your language naturally.

* Compatible with most faction and research tree addition modes.





Please take this mod and modify it. The source code is included.
I'd love to see variations come out with various ideas.
I'm a game designer, and I haven't implemented many ideas yet due to lack of time.
If you are proficient in C# and are interested, please contact me on the rimworld discord.
32 Comments
lejkob Jul 19, 2023 @ 11:01am 
Confugurable Techprints seems to have this feature as one of the options
lejkob Jun 11, 2023 @ 3:21am 
@Yunusoglu - thanks for checking. I too hope it will be on 1.4 at some point, still keeping this as subscribed.
Yunusoglu Feb 27, 2023 @ 11:24am 
@lejkob It doesn't work unfortunately. I mean everything is fine and in order until the game had tried to create a techprint stash quest. It crashes after that attempt. I also really would like to see this getting an update. This mod's up to date alternative "Configurable Techprints" doesn't have the techprint stash quests which is what i most like about this one. I took a look at mod files to see if i can somehow eradicate the incompability with the new game version but i believe updating this mod requires coding knowledge and experience which i don't have. Yayo himself says that people are free to modify the mod so i hope someone more capable will take interest.
lejkob Feb 3, 2023 @ 9:53am 
Does it work for 1.4? Seems to be very much what I was looking for...
三笠 Jan 21, 2023 @ 3:38am 
Wait for your updated version.( · ω ·
YAYO  [author] Oct 7, 2022 @ 5:12am 
This mod is no longer being updated.
Aug 13, 2022 @ 11:26am 
q rica cuca weonnn
Axiom Jun 12, 2022 @ 9:59pm 
Hello YAYO, I love the Lost Technology mods.

I'm confused tho, what is the difference between Lost Technology Core mod (the original mod) and this mod: Lost Technology 2?
SamB May 30, 2022 @ 12:20pm 
Is anyone able to advise on compatability for this? I've tried all 3 Lost Tech mods individually, however both Lost Tech Core and Lost Tech 2 seem to crash on world generation. Only Lost Tech World seems to correctly generate a world.

Only issue I have with using Lost Tech World is the lack of variety and the fact that the techprint outposts don't seem to despawn after taking the techprint
StepMurp May 3, 2022 @ 10:46am 
Would be cool if someone could modify this to include an indicator on a techprint you already have unlocked when viewing the item in a trade window.