Total War: WARHAMMER III

Total War: WARHAMMER III

Malekith Ulthuan Dilemma + Forced Confederation
66 Comments
Kriega1  [author] May 7 @ 3:29pm 
@Bone daddy. Ainz Ooal Gown , yes
Bone daddy. Ainz Ooal Gown May 5 @ 11:10am 
does this still work
Kriega1  [author] Aug 23, 2024 @ 3:16am 
@DocHolliday , Nope there's no unit table / animation changes to Malekith in this mod
DocHolliday Aug 22, 2024 @ 7:01pm 
Any chance this could be causing Maliketh to be stuck walking while riding Seraphon? For the life of me I can not get him to fly and I only have so many Maliketh related mods.
Kriega1  [author] Jun 6, 2024 @ 4:22am 
the Witch King's decrees mod that came out recently is also fantastic
Kriega1  [author] Jun 6, 2024 @ 4:21am 
@^Triumph , no, that's why I recommend using it with Rhox's Malekith True Phoenix King Campaign mod
^Triumph Jun 6, 2024 @ 3:45am 
Can Malekith recruit HE and WE units with this mod?
Kriega1  [author] May 23, 2024 @ 3:24pm 
@Mikeru , tbf Caradryan in the Incarnate mod is pretty nasty
Mikeru May 23, 2024 @ 2:10pm 
I was using rhoxs tyrion khaine trait mod but it was wayy too overpowered. Im happy to see your mods add small but significant buffs to characters but nothing game-soloing. Love your work and I hope to see more loreful traits from you.
Kriega1  [author] May 14, 2024 @ 9:45am 
@蘾克桑 , The dilemma (Ulthuan start option) is for turn 1, so you would have to start a new campaign for that, yes.

As for the Forced Confederation effect / option and Tyrion's Khaine trait, it is compatible with current saves.
蘾克桑 May 14, 2024 @ 9:16am 
Compatible with old files or have to start
Ralkorin Apr 14, 2024 @ 6:00pm 
I am not sure, and i already deleted that save file as i i changed some mods. if it happens again I will let you know.
Kriega1  [author] Mar 27, 2024 @ 4:29pm 
@Ralkorin , Was the sword holder wounded once you confederated the faction? It's possible they still held the sword and were just waiting to spawn.
Ralkorin Mar 27, 2024 @ 4:19pm 
the sword holder was in a 10 army doom stack out at sea, that's why i rushed their settlements lol. but the sword just hung out in the last settlement in the north part of the doughnut... I started teh campaign by remaining in Nag. I just rolled back a few turns and sacrificed some armies to kill the sword holder.

I couldn't figure out any other method to fix it.
Kriega1  [author] Mar 25, 2024 @ 6:31am 
@Ralkorin , that's quite interesting lol. Not sure how to resolve it though as I prefer not to touch the vanilla SoK script, I only try to force Tyrion to have it at the beginning if you choose the dilemma option.

Where was the army that had the SoK? Were they in the final settlement or elsewhere?
Ralkorin Mar 24, 2024 @ 8:07pm 
so i forced a confederation with high elf faction that had an army with sword of kaine, and after it just kinda went into limbo. my faction owns it but no character has it. when i press the button to locate it it just zooms in on the settlement that i forced the confederation.

just wanted to let you know and i love the mod
Kriega1  [author] Feb 8, 2024 @ 3:09pm 
@Asuryan, I also recommend using the console command mod so you can find map coordinates also for specific locations
Sigmar Heldenhammer Feb 7, 2024 @ 11:40pm 
@Kriega1 i see...I will look into it tomorrow or so, thank you for everything ^^
Kriega1  [author] Feb 7, 2024 @ 4:01pm 
If you wish to make changes yourself though in a personal edit, i'd recommend taking a look at the campaign script in RPFM
Kriega1  [author] Feb 7, 2024 @ 3:20pm 
@Asuryan , it's something I thought about, but I decided I personally think it's better they stay separate (Thought it would be too clustered even though a Ulthuanbowl sounds fun, and Malus' treatment in ET is horrible also so i'd rather he stay on the expedition), Lokhir I wasn't sure what to do with since he could go with either side and again I preferred him to be in Cathay.
Sigmar Heldenhammer Feb 7, 2024 @ 1:17pm 
This is an amazing mod, good job Kriega1. :steamthumbsup:

I`m just done reading the endtimes lore, thats why i want to ask: is it possible to confederate Lokhir and Malus as well, since they were both at Malekiths side during the last invasion of Ulthuan?
Kriega1  [author] Jan 15, 2024 @ 3:34pm 
@Eternity King , It still works the outdated tag doesen't matter
Eternity King Jan 15, 2024 @ 1:37am 
can you update this mode pls ? Its really cool, but is outdated :(((
Kriega1  [author] Dec 17, 2023 @ 4:15am 
@Killer Queen , It's possible but it would probably be under a separate mod. Could consider it in the future but I have no plans for it at the moment.
Killer Queen Dec 16, 2023 @ 8:39pm 
i think it would be neat to play this from tyrion's end; is there a way to do that?
Kriega1  [author] Oct 23, 2023 @ 4:45am 
I made this mod to accompany it
Kriega1  [author] Oct 23, 2023 @ 4:44am 
@FrenzyBee Yes
FrenzyBee Oct 22, 2023 @ 5:13pm 
@Kriega1 Is this compatible with Malekith's True Phoenix King Campaign Mod? I know both mods are for similar purposes but I like the added effects from that mod but would like to use that in tandem with this.
Kriega1  [author] Sep 14, 2023 @ 7:00am 
Should be fixed when it next updates for you.
VCC Sep 14, 2023 @ 5:32am 
When I click the "invade Ulthan" option, it moves them too Ulthan but none of my Units can move. The Game says I have to dismiss the advice/Dilemma first but there are none.
Kriega1  [author] Aug 13, 2023 @ 12:51pm 
@Rhivan, To receive Imrik and Teclis on turn 1 automatically yes, but if you don't start on Ulthuan you can still confederate them via forced confederation.
Mortarch Of Blood Jul 13, 2023 @ 11:43am 
Great stuff, and thank you for responding to me!
Kriega1  [author] Jul 12, 2023 @ 10:11am 
if you want to prevent Teclis / Imrik / Caledor being confederated from the dilemma you'd have to remove stuff from the malekith_custom_start script
Kriega1  [author] Jul 12, 2023 @ 10:10am 
@Mortarch of Blood, In the campaign_group tables, delete occupation_decision_force_confederate_malekith_to_helfs and occupation_decision_force_confederate_malekith_to_welfs entries
Mortarch Of Blood Jul 12, 2023 @ 8:56am 
Which part of the mod can I delete so that I can remove the confed any Elven faction? - I just want it to stay as Dark Elf only confederation
Kriega1  [author] Jul 11, 2023 @ 9:46am 
@Altey, you can confederate Wood Elf LLs as Malekith with this mod. If you're asking for being able to confederate High Elf / Dark Elf factions as Wood Elfs, then check out one of these:

"experimental cross race confederation option (via MCT) from recruit defeated legendary lords mod, or Cross-race Confederations mod / Cross-race Confederations Extended mod or Force Confederation for Everyone mod"
Altey Jul 11, 2023 @ 9:39am 
@Kriega1 I meant similar mod for wood elf ll confederation
GreyStranger Jul 8, 2023 @ 10:14am 
daaaamn this mod so cool, even Asurian agree with me
Kriega1  [author] Jul 8, 2023 @ 4:48am 
@Bishop363, It should work with SFO, however for multiplayer I do not know.
Cyra Jul 7, 2023 @ 11:42pm 
Does it work with SFO or multiplayer?
Ferpo11 Jun 25, 2023 @ 8:48am 
It seems there are a great many things i have to learn!
Kriega1  [author] Jun 25, 2023 @ 5:57am 
When the Nagash mod is out, you could look into how Neferata's confederation mechanic adds a undead trait to confederated lords/heroes.
Kriega1  [author] Jun 25, 2023 @ 5:54am 
@Ferpo11, Check out the experimental cross race confederation option (via MCT) from recruit defeated legendary lords mod, or Cross-race Confederations mod / Cross-race Confederations Extended mod or Force Confederation for Everyone mod
Ferpo11 Jun 24, 2023 @ 8:58pm 
I wonder if this kind of thing would be doable with the Chaos Dwarves. Enslaving Orcs and Ogres and Dwarves in that same sort of confederation, would you be interested in looking into that? It could also be done with human nations or the Undead under Arkhan and so on, might be interesting
Kriega1  [author] Jun 19, 2023 @ 9:45am 
@benettonkk, see if when you disable that mod, it gives the option to use the force confederation again.

I used "cm:disable_movement_for_faction("wh3_main_sla_seducers_of_slaanesh");" - so probably yeah.
benettonkkb Jun 19, 2023 @ 9:03am 
Yeah I'm using that all diplomatic options mod. It's okay, I've just been using the console to give myself the factions I beat.

Is it disabled as a faction permanently?? *Now I've got to take a look at him...*
Kriega1  [author] Jun 19, 2023 @ 7:37am 
@benettonkk, are you maybe using All Diplomatic Options - Vassalize, Liberate, Confederate? Or do you have a mod list collection on the workshop you use? What settlemet capture options do you see?

As for Nkari, yes him being homeless is by intention (I want him to get wiped out, as what happened in End Times), his movement is also disabled. He originally didn't have it disabled but he was putting up a early fight against Chrace, with Nagarythe ignoring him to focus the player.
Kriega1  [author] Jun 19, 2023 @ 7:32am 
@Altey Make what mod? One like this? No, sorry.

@Kellogs, try the experimental cross race confederation (via MCT) from recruit defeated legendary lords mod, or Cross-race Confederations / Cross-race Confederations Extended or Force Confederation for Everyone
benettonkkb Jun 19, 2023 @ 1:40am 
Really cool mod, love the idea. but I'm not sure why, the Enforce Confederation doesnt seem to be an option for me. To be fair, I am running with 233 mods, so it could just be an incompatibility somewhere in there. A couple thoughts:
- You mentioned Kouran, so I assume you have Mixu's LL. With your mod, it seems that it gives Korhil the entire of Chrace province, leaving NKari homeless. Seeing that, I sent NKari up to Naggarond(with console), gave him Altar of Ultimate Darkess and Naggarond at level 5, gave him a bunch of money, and warred him against Malekith(me), Tyrion, and Hellebron. Hopefully he'll swell to a cool late-game threat. Maybe you can script something to do with him?
Kellogs Jun 18, 2023 @ 6:36pm 
That opens up so many Roleplay possibilities :O
I would love to be able to confederate every human Race as Bretonnia or Cathay :D