Total War: WARHAMMER III

Total War: WARHAMMER III

Malekith Ulthuan Dilemma + Forced Confederation
66 kommentarer
Kriega1  [skaper] 7. mai kl. 15.29 
@Bone daddy. Ainz Ooal Gown , yes
Bone daddy. Ainz Ooal Gown 5. mai kl. 11.10 
does this still work
Kriega1  [skaper] 23. aug. 2024 kl. 3.16 
@DocHolliday , Nope there's no unit table / animation changes to Malekith in this mod
DocHolliday 22. aug. 2024 kl. 19.01 
Any chance this could be causing Maliketh to be stuck walking while riding Seraphon? For the life of me I can not get him to fly and I only have so many Maliketh related mods.
Kriega1  [skaper] 6. juni 2024 kl. 4.22 
the Witch King's decrees mod that came out recently is also fantastic
Kriega1  [skaper] 6. juni 2024 kl. 4.21 
@^Triumph , no, that's why I recommend using it with Rhox's Malekith True Phoenix King Campaign mod
^Triumph 6. juni 2024 kl. 3.45 
Can Malekith recruit HE and WE units with this mod?
Kriega1  [skaper] 23. mai 2024 kl. 15.24 
@Mikeru , tbf Caradryan in the Incarnate mod is pretty nasty
Mikeru 23. mai 2024 kl. 14.10 
I was using rhoxs tyrion khaine trait mod but it was wayy too overpowered. Im happy to see your mods add small but significant buffs to characters but nothing game-soloing. Love your work and I hope to see more loreful traits from you.
Kriega1  [skaper] 14. mai 2024 kl. 9.45 
@蘾克桑 , The dilemma (Ulthuan start option) is for turn 1, so you would have to start a new campaign for that, yes.

As for the Forced Confederation effect / option and Tyrion's Khaine trait, it is compatible with current saves.
蘾克桑 14. mai 2024 kl. 9.16 
Compatible with old files or have to start
Ralkorin 14. apr. 2024 kl. 18.00 
I am not sure, and i already deleted that save file as i i changed some mods. if it happens again I will let you know.
Kriega1  [skaper] 27. mars 2024 kl. 16.29 
@Ralkorin , Was the sword holder wounded once you confederated the faction? It's possible they still held the sword and were just waiting to spawn.
Ralkorin 27. mars 2024 kl. 16.19 
the sword holder was in a 10 army doom stack out at sea, that's why i rushed their settlements lol. but the sword just hung out in the last settlement in the north part of the doughnut... I started teh campaign by remaining in Nag. I just rolled back a few turns and sacrificed some armies to kill the sword holder.

I couldn't figure out any other method to fix it.
Kriega1  [skaper] 25. mars 2024 kl. 6.31 
@Ralkorin , that's quite interesting lol. Not sure how to resolve it though as I prefer not to touch the vanilla SoK script, I only try to force Tyrion to have it at the beginning if you choose the dilemma option.

Where was the army that had the SoK? Were they in the final settlement or elsewhere?
Ralkorin 24. mars 2024 kl. 20.07 
so i forced a confederation with high elf faction that had an army with sword of kaine, and after it just kinda went into limbo. my faction owns it but no character has it. when i press the button to locate it it just zooms in on the settlement that i forced the confederation.

just wanted to let you know and i love the mod
Kriega1  [skaper] 8. feb. 2024 kl. 15.09 
@Asuryan, I also recommend using the console command mod so you can find map coordinates also for specific locations
Sigmar Heldenhammer 7. feb. 2024 kl. 23.40 
@Kriega1 i see...I will look into it tomorrow or so, thank you for everything ^^
Kriega1  [skaper] 7. feb. 2024 kl. 16.01 
If you wish to make changes yourself though in a personal edit, i'd recommend taking a look at the campaign script in RPFM
Kriega1  [skaper] 7. feb. 2024 kl. 15.20 
@Asuryan , it's something I thought about, but I decided I personally think it's better they stay separate (Thought it would be too clustered even though a Ulthuanbowl sounds fun, and Malus' treatment in ET is horrible also so i'd rather he stay on the expedition), Lokhir I wasn't sure what to do with since he could go with either side and again I preferred him to be in Cathay.
Sigmar Heldenhammer 7. feb. 2024 kl. 13.17 
This is an amazing mod, good job Kriega1. :steamthumbsup:

I`m just done reading the endtimes lore, thats why i want to ask: is it possible to confederate Lokhir and Malus as well, since they were both at Malekiths side during the last invasion of Ulthuan?
Kriega1  [skaper] 15. jan. 2024 kl. 15.34 
@Eternity King , It still works the outdated tag doesen't matter
Eternity King 15. jan. 2024 kl. 1.37 
can you update this mode pls ? Its really cool, but is outdated :(((
Kriega1  [skaper] 17. des. 2023 kl. 4.15 
@Killer Queen , It's possible but it would probably be under a separate mod. Could consider it in the future but I have no plans for it at the moment.
Killer Queen 16. des. 2023 kl. 20.39 
i think it would be neat to play this from tyrion's end; is there a way to do that?
Kriega1  [skaper] 23. okt. 2023 kl. 4.45 
I made this mod to accompany it
Kriega1  [skaper] 23. okt. 2023 kl. 4.44 
@FrenzyBee Yes
FrenzyBee 22. okt. 2023 kl. 17.13 
@Kriega1 Is this compatible with Malekith's True Phoenix King Campaign Mod? I know both mods are for similar purposes but I like the added effects from that mod but would like to use that in tandem with this.
Kriega1  [skaper] 14. sep. 2023 kl. 7.00 
Should be fixed when it next updates for you.
VCC 14. sep. 2023 kl. 5.32 
When I click the "invade Ulthan" option, it moves them too Ulthan but none of my Units can move. The Game says I have to dismiss the advice/Dilemma first but there are none.
Kriega1  [skaper] 13. aug. 2023 kl. 12.51 
@Rhivan, To receive Imrik and Teclis on turn 1 automatically yes, but if you don't start on Ulthuan you can still confederate them via forced confederation.
Mortarch Of Blood 13. juli 2023 kl. 11.43 
Great stuff, and thank you for responding to me!
Kriega1  [skaper] 12. juli 2023 kl. 10.11 
if you want to prevent Teclis / Imrik / Caledor being confederated from the dilemma you'd have to remove stuff from the malekith_custom_start script
Kriega1  [skaper] 12. juli 2023 kl. 10.10 
@Mortarch of Blood, In the campaign_group tables, delete occupation_decision_force_confederate_malekith_to_helfs and occupation_decision_force_confederate_malekith_to_welfs entries
Mortarch Of Blood 12. juli 2023 kl. 8.56 
Which part of the mod can I delete so that I can remove the confed any Elven faction? - I just want it to stay as Dark Elf only confederation
Kriega1  [skaper] 11. juli 2023 kl. 9.46 
@Altey, you can confederate Wood Elf LLs as Malekith with this mod. If you're asking for being able to confederate High Elf / Dark Elf factions as Wood Elfs, then check out one of these:

"experimental cross race confederation option (via MCT) from recruit defeated legendary lords mod, or Cross-race Confederations mod / Cross-race Confederations Extended mod or Force Confederation for Everyone mod"
Altey 11. juli 2023 kl. 9.39 
@Kriega1 I meant similar mod for wood elf ll confederation
GreyStranger 8. juli 2023 kl. 10.14 
daaaamn this mod so cool, even Asurian agree with me
Kriega1  [skaper] 8. juli 2023 kl. 4.48 
@Bishop363, It should work with SFO, however for multiplayer I do not know.
Cyra 7. juli 2023 kl. 23.42 
Does it work with SFO or multiplayer?
Ferpo11 25. juni 2023 kl. 8.48 
It seems there are a great many things i have to learn!
Kriega1  [skaper] 25. juni 2023 kl. 5.57 
When the Nagash mod is out, you could look into how Neferata's confederation mechanic adds a undead trait to confederated lords/heroes.
Kriega1  [skaper] 25. juni 2023 kl. 5.54 
@Ferpo11, Check out the experimental cross race confederation option (via MCT) from recruit defeated legendary lords mod, or Cross-race Confederations mod / Cross-race Confederations Extended mod or Force Confederation for Everyone mod
Ferpo11 24. juni 2023 kl. 20.58 
I wonder if this kind of thing would be doable with the Chaos Dwarves. Enslaving Orcs and Ogres and Dwarves in that same sort of confederation, would you be interested in looking into that? It could also be done with human nations or the Undead under Arkhan and so on, might be interesting
Kriega1  [skaper] 19. juni 2023 kl. 9.45 
@benettonkk, see if when you disable that mod, it gives the option to use the force confederation again.

I used "cm:disable_movement_for_faction("wh3_main_sla_seducers_of_slaanesh");" - so probably yeah.
benettonkkb 19. juni 2023 kl. 9.03 
Yeah I'm using that all diplomatic options mod. It's okay, I've just been using the console to give myself the factions I beat.

Is it disabled as a faction permanently?? *Now I've got to take a look at him...*
Kriega1  [skaper] 19. juni 2023 kl. 7.37 
@benettonkk, are you maybe using All Diplomatic Options - Vassalize, Liberate, Confederate? Or do you have a mod list collection on the workshop you use? What settlemet capture options do you see?

As for Nkari, yes him being homeless is by intention (I want him to get wiped out, as what happened in End Times), his movement is also disabled. He originally didn't have it disabled but he was putting up a early fight against Chrace, with Nagarythe ignoring him to focus the player.
Kriega1  [skaper] 19. juni 2023 kl. 7.32 
@Altey Make what mod? One like this? No, sorry.

@Kellogs, try the experimental cross race confederation (via MCT) from recruit defeated legendary lords mod, or Cross-race Confederations / Cross-race Confederations Extended or Force Confederation for Everyone
benettonkkb 19. juni 2023 kl. 1.40 
Really cool mod, love the idea. but I'm not sure why, the Enforce Confederation doesnt seem to be an option for me. To be fair, I am running with 233 mods, so it could just be an incompatibility somewhere in there. A couple thoughts:
- You mentioned Kouran, so I assume you have Mixu's LL. With your mod, it seems that it gives Korhil the entire of Chrace province, leaving NKari homeless. Seeing that, I sent NKari up to Naggarond(with console), gave him Altar of Ultimate Darkess and Naggarond at level 5, gave him a bunch of money, and warred him against Malekith(me), Tyrion, and Hellebron. Hopefully he'll swell to a cool late-game threat. Maybe you can script something to do with him?
Kellogs 18. juni 2023 kl. 18.36 
That opens up so many Roleplay possibilities :O
I would love to be able to confederate every human Race as Bretonnia or Cathay :D