Total War: WARHAMMER III

Total War: WARHAMMER III

Malekith Ulthuan Dilemma + Forced Confederation
66 comentarios
Kriega1  [autor] 7 MAY a las 15:29 
@Bone daddy. Ainz Ooal Gown , yes
Bone daddy. Ainz Ooal Gown 5 MAY a las 11:10 
does this still work
Kriega1  [autor] 23 AGO 2024 a las 3:16 
@DocHolliday , Nope there's no unit table / animation changes to Malekith in this mod
DocHolliday 22 AGO 2024 a las 19:01 
Any chance this could be causing Maliketh to be stuck walking while riding Seraphon? For the life of me I can not get him to fly and I only have so many Maliketh related mods.
Kriega1  [autor] 6 JUN 2024 a las 4:22 
the Witch King's decrees mod that came out recently is also fantastic
Kriega1  [autor] 6 JUN 2024 a las 4:21 
@^Triumph , no, that's why I recommend using it with Rhox's Malekith True Phoenix King Campaign mod
^Triumph 6 JUN 2024 a las 3:45 
Can Malekith recruit HE and WE units with this mod?
Kriega1  [autor] 23 MAY 2024 a las 15:24 
@Mikeru , tbf Caradryan in the Incarnate mod is pretty nasty
Mikeru 23 MAY 2024 a las 14:10 
I was using rhoxs tyrion khaine trait mod but it was wayy too overpowered. Im happy to see your mods add small but significant buffs to characters but nothing game-soloing. Love your work and I hope to see more loreful traits from you.
Kriega1  [autor] 14 MAY 2024 a las 9:45 
@蘾克桑 , The dilemma (Ulthuan start option) is for turn 1, so you would have to start a new campaign for that, yes.

As for the Forced Confederation effect / option and Tyrion's Khaine trait, it is compatible with current saves.
蘾克桑 14 MAY 2024 a las 9:16 
Compatible with old files or have to start
Ralkorin 14 ABR 2024 a las 18:00 
I am not sure, and i already deleted that save file as i i changed some mods. if it happens again I will let you know.
Kriega1  [autor] 27 MAR 2024 a las 16:29 
@Ralkorin , Was the sword holder wounded once you confederated the faction? It's possible they still held the sword and were just waiting to spawn.
Ralkorin 27 MAR 2024 a las 16:19 
the sword holder was in a 10 army doom stack out at sea, that's why i rushed their settlements lol. but the sword just hung out in the last settlement in the north part of the doughnut... I started teh campaign by remaining in Nag. I just rolled back a few turns and sacrificed some armies to kill the sword holder.

I couldn't figure out any other method to fix it.
Kriega1  [autor] 25 MAR 2024 a las 6:31 
@Ralkorin , that's quite interesting lol. Not sure how to resolve it though as I prefer not to touch the vanilla SoK script, I only try to force Tyrion to have it at the beginning if you choose the dilemma option.

Where was the army that had the SoK? Were they in the final settlement or elsewhere?
Ralkorin 24 MAR 2024 a las 20:07 
so i forced a confederation with high elf faction that had an army with sword of kaine, and after it just kinda went into limbo. my faction owns it but no character has it. when i press the button to locate it it just zooms in on the settlement that i forced the confederation.

just wanted to let you know and i love the mod
Kriega1  [autor] 8 FEB 2024 a las 15:09 
@Asuryan, I also recommend using the console command mod so you can find map coordinates also for specific locations
Sigmar Heldenhammer 7 FEB 2024 a las 23:40 
@Kriega1 i see...I will look into it tomorrow or so, thank you for everything ^^
Kriega1  [autor] 7 FEB 2024 a las 16:01 
If you wish to make changes yourself though in a personal edit, i'd recommend taking a look at the campaign script in RPFM
Kriega1  [autor] 7 FEB 2024 a las 15:20 
@Asuryan , it's something I thought about, but I decided I personally think it's better they stay separate (Thought it would be too clustered even though a Ulthuanbowl sounds fun, and Malus' treatment in ET is horrible also so i'd rather he stay on the expedition), Lokhir I wasn't sure what to do with since he could go with either side and again I preferred him to be in Cathay.
Sigmar Heldenhammer 7 FEB 2024 a las 13:17 
This is an amazing mod, good job Kriega1. :steamthumbsup:

I`m just done reading the endtimes lore, thats why i want to ask: is it possible to confederate Lokhir and Malus as well, since they were both at Malekiths side during the last invasion of Ulthuan?
Kriega1  [autor] 15 ENE 2024 a las 15:34 
@Eternity King , It still works the outdated tag doesen't matter
Eternity King 15 ENE 2024 a las 1:37 
can you update this mode pls ? Its really cool, but is outdated :(((
Kriega1  [autor] 17 DIC 2023 a las 4:15 
@Killer Queen , It's possible but it would probably be under a separate mod. Could consider it in the future but I have no plans for it at the moment.
Killer Queen 16 DIC 2023 a las 20:39 
i think it would be neat to play this from tyrion's end; is there a way to do that?
Kriega1  [autor] 23 OCT 2023 a las 4:45 
I made this mod to accompany it
Kriega1  [autor] 23 OCT 2023 a las 4:44 
@FrenzyBee Yes
FrenzyBee 22 OCT 2023 a las 17:13 
@Kriega1 Is this compatible with Malekith's True Phoenix King Campaign Mod? I know both mods are for similar purposes but I like the added effects from that mod but would like to use that in tandem with this.
Kriega1  [autor] 14 SEP 2023 a las 7:00 
Should be fixed when it next updates for you.
VCC 14 SEP 2023 a las 5:32 
When I click the "invade Ulthan" option, it moves them too Ulthan but none of my Units can move. The Game says I have to dismiss the advice/Dilemma first but there are none.
Kriega1  [autor] 13 AGO 2023 a las 12:51 
@Rhivan, To receive Imrik and Teclis on turn 1 automatically yes, but if you don't start on Ulthuan you can still confederate them via forced confederation.
Mortarch Of Blood 13 JUL 2023 a las 11:43 
Great stuff, and thank you for responding to me!
Kriega1  [autor] 12 JUL 2023 a las 10:11 
if you want to prevent Teclis / Imrik / Caledor being confederated from the dilemma you'd have to remove stuff from the malekith_custom_start script
Kriega1  [autor] 12 JUL 2023 a las 10:10 
@Mortarch of Blood, In the campaign_group tables, delete occupation_decision_force_confederate_malekith_to_helfs and occupation_decision_force_confederate_malekith_to_welfs entries
Mortarch Of Blood 12 JUL 2023 a las 8:56 
Which part of the mod can I delete so that I can remove the confed any Elven faction? - I just want it to stay as Dark Elf only confederation
Kriega1  [autor] 11 JUL 2023 a las 9:46 
@Altey, you can confederate Wood Elf LLs as Malekith with this mod. If you're asking for being able to confederate High Elf / Dark Elf factions as Wood Elfs, then check out one of these:

"experimental cross race confederation option (via MCT) from recruit defeated legendary lords mod, or Cross-race Confederations mod / Cross-race Confederations Extended mod or Force Confederation for Everyone mod"
Altey 11 JUL 2023 a las 9:39 
@Kriega1 I meant similar mod for wood elf ll confederation
GreyStranger 8 JUL 2023 a las 10:14 
daaaamn this mod so cool, even Asurian agree with me
Kriega1  [autor] 8 JUL 2023 a las 4:48 
@Bishop363, It should work with SFO, however for multiplayer I do not know.
Cyra 7 JUL 2023 a las 23:42 
Does it work with SFO or multiplayer?
Ferpo11 25 JUN 2023 a las 8:48 
It seems there are a great many things i have to learn!
Kriega1  [autor] 25 JUN 2023 a las 5:57 
When the Nagash mod is out, you could look into how Neferata's confederation mechanic adds a undead trait to confederated lords/heroes.
Kriega1  [autor] 25 JUN 2023 a las 5:54 
@Ferpo11, Check out the experimental cross race confederation option (via MCT) from recruit defeated legendary lords mod, or Cross-race Confederations mod / Cross-race Confederations Extended mod or Force Confederation for Everyone mod
Ferpo11 24 JUN 2023 a las 20:58 
I wonder if this kind of thing would be doable with the Chaos Dwarves. Enslaving Orcs and Ogres and Dwarves in that same sort of confederation, would you be interested in looking into that? It could also be done with human nations or the Undead under Arkhan and so on, might be interesting
Kriega1  [autor] 19 JUN 2023 a las 9:45 
@benettonkk, see if when you disable that mod, it gives the option to use the force confederation again.

I used "cm:disable_movement_for_faction("wh3_main_sla_seducers_of_slaanesh");" - so probably yeah.
benettonkkb 19 JUN 2023 a las 9:03 
Yeah I'm using that all diplomatic options mod. It's okay, I've just been using the console to give myself the factions I beat.

Is it disabled as a faction permanently?? *Now I've got to take a look at him...*
Kriega1  [autor] 19 JUN 2023 a las 7:37 
@benettonkk, are you maybe using All Diplomatic Options - Vassalize, Liberate, Confederate? Or do you have a mod list collection on the workshop you use? What settlemet capture options do you see?

As for Nkari, yes him being homeless is by intention (I want him to get wiped out, as what happened in End Times), his movement is also disabled. He originally didn't have it disabled but he was putting up a early fight against Chrace, with Nagarythe ignoring him to focus the player.
Kriega1  [autor] 19 JUN 2023 a las 7:32 
@Altey Make what mod? One like this? No, sorry.

@Kellogs, try the experimental cross race confederation (via MCT) from recruit defeated legendary lords mod, or Cross-race Confederations / Cross-race Confederations Extended or Force Confederation for Everyone
benettonkkb 19 JUN 2023 a las 1:40 
Really cool mod, love the idea. but I'm not sure why, the Enforce Confederation doesnt seem to be an option for me. To be fair, I am running with 233 mods, so it could just be an incompatibility somewhere in there. A couple thoughts:
- You mentioned Kouran, so I assume you have Mixu's LL. With your mod, it seems that it gives Korhil the entire of Chrace province, leaving NKari homeless. Seeing that, I sent NKari up to Naggarond(with console), gave him Altar of Ultimate Darkess and Naggarond at level 5, gave him a bunch of money, and warred him against Malekith(me), Tyrion, and Hellebron. Hopefully he'll swell to a cool late-game threat. Maybe you can script something to do with him?
Kellogs 18 JUN 2023 a las 18:36 
That opens up so many Roleplay possibilities :O
I would love to be able to confederate every human Race as Bretonnia or Cathay :D