Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Changing the name of the bsp can break reflections though I think, so just watch out for that
I managed to fix it by putting cp_ before the map name in the files, as well as the mapcycle.txt file.
Again, amazing map!
or you can download the map and launch it from the create server button in TF2s menu.
But thanks I guess
I always go by Ethosaur everywhere, so if its not that name, its probably not me.
I also already made a VRChat world called "Hikikomori Vacation", which is basically a predecessor to this map, so I just followed the naming scheme from that.
Good work; keep it up!
"UnlitGeneric"
{
"$translucent" 1
"$baseTexture" "etho_pizzatower\animated\gerome_sandwich"
"%keywords" "tf"
"Proxies"
{
"AnimatedTexture"
{
"animatedtexturevar" "$basetexture"
"animatedtextureframenumvar" "$frame"
"animatedtextureframerate" 15
}
}
}