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Relax i'll handle it
To make looping soundscapes you need to first have a .wav of the sound, and add loop points to it https://developer.valvesoftware.com/wiki/Looping_a_sound
The collectible headcrabs are a bit more complicated, its a system of prop dynamics and func_buttons that "kill" the headcrab props and add 1 to a math_counter for every collected (or hit) and once it reaches 6 on the counter, it sends an output to delete the doors to the secret room
Also no sorry I dont really accept friend requests here anymore unless I know someone prior in some way or such, but feel free to join my Discord server and ask for hammer related stuff there, there is a dev channel to ask in it any questions you might have!
Hope this might help, good luck.