DayZ
Underground_Koslova_Key
150 Comments
Different Jun 29 @ 2:16pm 
Okay thank you i think im just gonna leave your mod in and just use your edits!
Irina Ivanovitch  [author] Jun 28 @ 1:12am 
@Different
Hi, I just checked on my 2 servers and I don't have any issues with invisible walls. However, if it's on your modification, you should know that since the 1.28 update, there have been problems with invisible walls and deleted objects. I recommend checking the "Editor Loader" Discord, they talk about it there:

https://discord.com/invite/z65nVkU
Different Jun 27 @ 7:07pm 
@Irina Ivanovitch i did what you said and now when i enter the bunker theres just invisible barriers everywhere and i cant even enter and use the stuff i added on am i missing something?
Irina Ivanovitch  [author] Jun 27 @ 12:36pm 
@Liilgames
Send me a friend request so you can explain your problem to me with a screenshot exchange.
Liilgames Jun 27 @ 11:57am 
@Irina Ivanovitch

Could you please help me with the problem described below that I’ve encountered?
Irina Ivanovitch  [author] Jun 27 @ 9:30am 
@Different
Hi, it's very simple you remove my "mod" and put mapping.dze in "EditorFiles" you leave "mapgrouppose/proto" on your server and it should work
Different Jun 27 @ 4:43am 
Hey so I am using this mod and i edited the bunker a little bit to make a back exit how do i put this new mapping back into my server i have it in but the original map is still in the .pbo and when i put it in the editor files on my server they collide with each other and make my server crash do you know what i can do to use your updated map?
Liilgames Jun 23 @ 6:24am 
Hello, I have a problem with a mod. I added it to the server from the Steam Workshop, but unfortunately, I’m getting a "compile error." Is anyone able to help me with this? I can share a screenshot of the error.
Irina Ivanovitch  [author] Jun 10 @ 5:21am 
@Adsu
Advice, since you are using 2 of my bunkers, you only need to put the mapgrouproto once, it works for all underground mapping.
Adsu Jun 10 @ 4:31am 
yes its on my testserver and wiped and wiped.. there are allwys only in the two green tents loot, the rest of the bunker is empty. the stary bunker works fine - i have only problems with loot in this one. i have to check the grouppos again
Irina Ivanovitch  [author] Jun 10 @ 4:21am 
@Adsu
Hi, if you found some loot, it means you installed everything correctly.
After, if the loot seems weak to you, it comes from the nominal/min setting in your types.xml files.

If you are on a test server with NO players on it, I advise you to delete the contents of the Storage../ data folder, as this will result in wiping the entire server and regenerating all the loot.
Adsu Jun 10 @ 3:25am 
hi, i have only in the 2 militents in the bunker loot (6-8pieces) - theres no more loot in the whole bunker. what can i ve messed up? looked 5 times and also added the grouppos and groupproto again.. nothing changed.
Irina Ivanovitch  [author] Jan 6 @ 8:05am 
@Vinnyz
Hi, there is only one entrance and to exit you need to go back to the start and activate the panel in the office against the wall (the door must be closed to interact).
Irina Ivanovitch  [author] Jan 6 @ 8:05am 
@Draco Nigeria
You don't have the rocks because there is a mandatory mod, it's "Builderitems" as indicated in the required elements.
Draco Nigeria Jan 6 @ 1:33am 
do you know why i cant see the rocks around the bunker?
Vinnyz Dec 25, 2024 @ 1:06pm 
@Irina Ivanovitch this construct has just 1 entrance or it has an exit aswell?
Irina Ivanovitch  [author] Sep 26, 2024 @ 2:46am 
@SturmAbteilung
I would like to remind you that the MOD can be installed in several ways:

1 - As a MOD version (server + clients)
2 - As a -servermod version (installed only by the server) without the need for the client.
3 - With the .dze file and the editor.

Be careful to use only one method, otherwise you may have duplicates of doors and buildings.

All these files can be downloaded from my "Github," please refer to the description

if you install it in mod version you should not put the .dze in "editorfiles
SturmAbteilung Sep 25, 2024 @ 6:25pm 
The mod has a problem with two doors, how can I fix it?
Irina Ivanovitch  [author] Sep 5, 2024 @ 11:58pm 
@Get Trippy

Hi, yes unfortunately this is the problem with many mappings which are not on the ground the zombies pass through the ground, I can't do anything about it at the moment, I'm sorry
Get Trippy Sep 5, 2024 @ 1:13pm 
I’ve been trying to use SpawnerBubakua with this bunker even though I get the exact position of where I want the spawn point via placing an apple on the floor and getting its coordinates I still have zombies spawning in walls and falling through the map.
SurvivorAndy May 22, 2024 @ 1:22am 
Thank you @Irina Ivanovitch for the help via private message. Amazing mods, that help to offer more things for players to do in-game :)
Irina Ivanovitch  [author] May 21, 2024 @ 6:00am 
@SurvivorAndy
Hi, could you send me the error screens by private message please
SurvivorAndy May 21, 2024 @ 2:34am 
Forgot to add that I have installed it as the mod from the Workshop.
SurvivorAndy May 21, 2024 @ 2:23am 
Hello :)
Does the mod need to be loaded as a client mod, or a server mod?
With either method I get thousands of errors saying "Conflicting addon". I've even moved the load order so it loads straight after BuilderItems and still get the same errors.
-mod=@CF;@IEF;@DayZ Editor Loader;@BuilderItems;@Underground_Koslova_Key
Irina Ivanovitch  [author] May 12, 2024 @ 3:02pm 
@talonstad
you have decided not to load the mod or the dze
Black Soull May 12, 2024 @ 2:43pm 
Я заплатил 120$ за то, что бы все работало, как все будет готово я выложу, что бы никто больше не сталкивался с этой проблемой.
talonstad May 12, 2024 @ 8:41am 
nevermind, user error. figured it out.
talonstad May 12, 2024 @ 7:56am 
hello, love your work, i installed all the files i need in the right spots. i have your oil, stary, island and bolota, and they all work fine. this one, once installed has all the loot spawning but no bunker at all. ive noticed on the other map mod, there are object json files and there are none for this one.is that why i have a invisible bunker? thank you
Irina Ivanovitch  [author] May 11, 2024 @ 10:19am 
@Black Soul
да, все больше и больше людей говорят мне, что они не могут заставить Z нормально отображаться с помощью «бубаку». К сожалению, на данный момент у меня нет решения, которое я мог бы предложить вам
Black Soull May 9, 2024 @ 9:06pm 
Нашел инфу, но тригеры это темнота а она у меня и так есть. А вот точки появления не могу нарыть инфу... Я через бубаку спавню зомби, но они или стоят на месте или телепортируются на дорогу рядом.
Black Soull May 9, 2024 @ 8:21pm 
@Irina Ivanovitch
Прости за глупый вопрос, как создать эти тригерные точки и точки появления?
Irina Ivanovitch  [author] Apr 19, 2024 @ 7:05pm 
@Black Soul
необходимо создать триггерные точки и точки появления
Black Soull Apr 19, 2024 @ 1:43pm 
А вейпоинты там прописаны?
Irina Ivanovitch  [author] Apr 19, 2024 @ 4:58am 
@Black Soul
Привет, какой мод ты загружаешь на Зомби?
Попробуйте с:
«SpawnerBubaku»
Или
«ZombieSpawnTool»
Black Soull Apr 18, 2024 @ 5:53pm 
Приветствую Ирина
У меня проблема, при загрузке зомби в бункер они или стоят на месте или телепортируются в сторону ближайшей дороги.
Не знаешь как это решить?
Irina Ivanovitch  [author] Apr 17, 2024 @ 4:47am 
@Black Soul
Система с клапанами для воды не была установлена. Я намеренно заблокировал помещение с водой, потому что у меня не было места для размещения остальной части системы. Это помещение может использоваться для размещения "трейдера" или скрытого сейфа. Кроме того, будучи игроком в одиночку, я предпочитаю не устанавливать систему клапанов, которая требует наличия двух игроков для поднятия и опускания уровня воды.
Black Soull Apr 16, 2024 @ 4:01pm 
Жаль, у вас там я видел интересные идеи, особенно колодец с водой. И такой вопрос, место где ты спускаешься по лестнице в воду, там не законченно или у меня что-то не так?
Irina Ivanovitch  [author] Apr 16, 2024 @ 2:23am 
@Black Soull

Нет, я не планирую его увеличивать, я работаю над другой картой, которая будет на тити.
Black Soull Apr 16, 2024 @ 1:21am 
Как я понимаю бункер будет расширяться да?
Black Soull Apr 13, 2024 @ 8:09am 
Хорошо. Так и сделаю. Спасибо вам за ваш огромный труд.
Irina Ivanovitch  [author] Apr 13, 2024 @ 4:54am 
@Black Soul
привет, если вам удалось разместить его на Deerisle, вы можете опубликовать его и указать в нем мое имя или добавить ссылку на мой github при публикации, это все, о чем я вас прошу.
Black Soull Apr 12, 2024 @ 10:06pm 
Простите Ирина я прикрутил его на Оленем острове, как мне ее передать вам? Что бы другие могли воспользоваться если понравится. Или мне можно выложить ее?
Irina Ivanovitch  [author] Apr 11, 2024 @ 1:56pm 
@Black Soul
Нет, на Дирайсле это не сработает, извините.
Black Soull Apr 11, 2024 @ 12:37am 
Доброго времени суток уважаемый(ая). А возможно этот бункер адаптировать на Deer Isle? Или он и так подходит на эту карту?
Irina Ivanovitch  [author] Apr 9, 2024 @ 3:19pm 
@bage江江
Thank you, that's good to know, I'll try that again, thanks for the info.
bage江江 Apr 9, 2024 @ 2:59pm 
There was an error in this mod, even though I had the DayZ editor loader installed. The issue was resolved when I changed Editor_Loader_Scripts to EditorLoader_Scripts in requiredAddons.
Irina Ivanovitch  [author] Apr 9, 2024 @ 2:36pm 
@42xgllli

Dayz editor loader must be put in normal mod because in servermod it bugs
S-HERT-Z Apr 9, 2024 @ 2:22pm 
Hello, my server is clearly equipped with edi loader, but it still prompts me that the script of edi loder is needed for key. Why
Irina Ivanovitch  [author] Apr 2, 2024 @ 6:51am 
СПАСИБО
OneLove Apr 2, 2024 @ 6:46am 
@Irina Ivanovitch В любом случаи спасибо за прекрасный мод!