DayZ
48 ratings
Underground_Koslova_Key
   
Award
Favorite
Favorited
Unfavorite
Type: Mod, Server
Mod Type: Environment, Terrain
File Size
Posted
Updated
122.842 KB
Apr 13, 2023 @ 3:27pm
Oct 16, 2024 @ 4:27am
8 Change Notes ( view )

Subscribe to download
Underground_Koslova_Key

Description
Infos
  • Ce mod s'installe côté serveur en "" -servermod "" dès l'instant que le serveur et les utilisateurs ont le Mod " Dayz Editor Loader " d'installer.
  • Vous pouvez aussi l'installer comme un mod normal mais ça oblige les joueurs à charger un mod supplémentaire.

Présentation
Version de mon premier mapping underground version carte d'accés ( Version Mod ).

  • Ce mod nécessite l'emplois de DAYZ EDITOR LOADER

  • Son accessibilité est restreinte vue ça hauteur

  • Son ouverture nécessite une carte d'accès

  • Il a plus de six niveaux dont 2 accès non évidents.

  • Une version sans carte d'accès se trouve ici: Underground_Koslova_NK

Configuration mod serveur
  1. Abonnez-vous au mod via Steam.

  2. Localisez le dossier mod sur votre ordinateur client dans votre dossier C:\Program Files (x86)\Steam\steamapps\common\DayZ\! Workshop’.
    ** Le dossier Steam !Workshop est masqué par défaut. Assurez-vous que votre ordinateur est configuré pour afficher les fichiers et dossiers cachés.

  3. Copiez le dossier du mob de "! Workshops" dans le dossier racine de votre serveur DayZ.

  4. Copiez le fichier clé « Genesia_papy.bikey » dans le dossier « Keys » sur votre serveur DayZ.

  5. Ouvrez les fichiers de commandes de démarrage de votre serveur et localisez les paramètres MOD et assurez-vous que le mod a été ajouté ( ;@xxxxxxx) ou ajoutez-le...

Configuration serveur sans mod
  1. Décompressez simplement le pbo pour obtenir les fichiers à inclure dans votre serveur.

  2. Sinon téléchargez les fichiers ici: mon github[github.com].

  3. Le fichier BunkerNokey.dze vous permet via DayzEditor Loader de mettre ce mapping sur votre serveur.

  4. Le fichier mapgrouppos.xml vous permet de rajouter les loots dans les bâtiments du mapping, il suffit de copier toutes les lignes du fichier et de les coller dans votre propre fichier mapgrouppos.xml

  5. Le fichier mapgroupproto.xml ajoute les points de loots dans les bâtiments underground qui n'existent pas en vanilla, il suffit de copier toutes les lignes du fichier et de les coller dans votre propre fichier mapgroupproto.xml

Infos ( merci Alph@Bravo )
  1. Il ne faut pas oublier de rajouter dans votre fichier types.xml la carte d'accés.
  2. Voici à titre d'exemple ces quelques lignes a ajouter pour permettre l'apparition des cartes d'accès en zone toxique sur votre serveur :
    <!-- For Underground_Koslova_Key --> <type name="PunchedCard"> <nominal>1</nominal> <lifetime>14400</lifetime> <restock>0</restock> <min>0</min> <quantmin>-1</quantmin> <quantmax>-1</quantmax> <cost>100</cost> <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/> <category name="tools"/> <usage name="ContaminatedArea"/> </type>

Plus d'infos
  1. Ce mapping est offert a la communautée Dayz faites en bon usage.

  2. vous pouvez adapter le mapping à votre serveur en modifiant le fichier .dze , mais n'oubliez qu'un mapping doit rester cohérent merci de respecter mon travail.

  3. Bon jeu a tous !

Liens
  1. Steam

  2. Github[github.com]


********** Anglais **********

News
  • This mod installs server-side in "" -servermod "" as soon as the server and users have the "Dayz Editor Loader" mod installed.
  • You can also install it as a normal mod but it forces players to load an additional mod.


Presentation
Upgrade of my first underground mapping version with access card ( Version Mod ).

  • This mod requires the use of DAYZ EDITOR LOADER

  • Its accessibility is restricted in view of height.

  • Its opening does require an access card.

  • It has more than six levels including 2 unobstructed accesses.

  • A version without access card can be found here: Underground_Koslova_NK

Server mod configuration
  1. Subscribe to the mod via Steam.

  2. Locate the mod folder on your client computer in your C: Program Files (x86) Steam steamapps common DayZ! Workshop’.
    ** The Steam! Workshop folder is hidden by default. Make sure your computer is configured to display hidden files and folders.

  3. Copy the mob folder from "! Workshops" to the root folder of your DayZ server.

  4. Copy the “Genesia_papy.bikey” key file to the “Keys” folder on your DayZ server.

  5. Open your server’s startup command files and locate the MOD settings and make sure the mod has been added ( ;@xxxxxxx) or add it...

Server configuration without mod
  1. Simply unzip the pbo to get the files to include in your server.

  2. Otherwise download the files here: my github[github.com].

  3. The file BunkerNokey.dze allows you via DayzEditor Loader to put this mapping on your server.

  4. The file mapgrouppos.xml allows you to add loots in the buildings of the mapping, just copy all the lines of the file and paste them into your own file mapgrouppos.xml

  5. The file mapgroupproto.xml adds loot points in underground buildings that do not exist in vanilla, just copy all the lines of the file and paste them into your own file mapgroupproto.xml

Info
  1. Do not forget to add in your file types.xml the access card.
  2. Here are some examples of these lines to add to allow the appearance of access cards in toxic zone on your server:
    <!-- For Underground_Koslova_Key --> <type name="PunchedCard"> <nominal>1</nominal> <lifetime>14400</lifetime> <restock>0</restock> <min>0</min> <quantmin>-1</quantmin> <quantmax>-1</quantmax> <cost>100</cost> <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/> <category name="tools"/> <usage name="ContaminatedArea"/> </type>

More info
  1. This mapping is offered to the community Dayz made in good use.

  2. you can adapt the mapping to your server by modifying the . dze , but don’t forget that a mapping must remain consistent thanks to respect my work.

  3. Good game to all!

links
  1. Steam

  2. Github[github.com]

Popular Discussions View All (2)
0
May 9, 2023 @ 1:17pm
PINNED: Change the Darkness inside the bunker
Minha Mae~
0
Apr 24, 2023 @ 1:44pm
PINNED: Triggers UPDATE
Irina Ivanovitch
150 Comments
Different Jun 29 @ 2:16pm 
Okay thank you i think im just gonna leave your mod in and just use your edits!
Irina Ivanovitch  [author] Jun 28 @ 1:12am 
@Different
Hi, I just checked on my 2 servers and I don't have any issues with invisible walls. However, if it's on your modification, you should know that since the 1.28 update, there have been problems with invisible walls and deleted objects. I recommend checking the "Editor Loader" Discord, they talk about it there:

https://discord.com/invite/z65nVkU
Different Jun 27 @ 7:07pm 
@Irina Ivanovitch i did what you said and now when i enter the bunker theres just invisible barriers everywhere and i cant even enter and use the stuff i added on am i missing something?
Irina Ivanovitch  [author] Jun 27 @ 12:36pm 
@Liilgames
Send me a friend request so you can explain your problem to me with a screenshot exchange.
Liilgames Jun 27 @ 11:57am 
@Irina Ivanovitch

Could you please help me with the problem described below that I’ve encountered?
Irina Ivanovitch  [author] Jun 27 @ 9:30am 
@Different
Hi, it's very simple you remove my "mod" and put mapping.dze in "EditorFiles" you leave "mapgrouppose/proto" on your server and it should work
Different Jun 27 @ 4:43am 
Hey so I am using this mod and i edited the bunker a little bit to make a back exit how do i put this new mapping back into my server i have it in but the original map is still in the .pbo and when i put it in the editor files on my server they collide with each other and make my server crash do you know what i can do to use your updated map?
Liilgames Jun 23 @ 6:24am 
Hello, I have a problem with a mod. I added it to the server from the Steam Workshop, but unfortunately, I’m getting a "compile error." Is anyone able to help me with this? I can share a screenshot of the error.
Irina Ivanovitch  [author] Jun 10 @ 5:21am 
@Adsu
Advice, since you are using 2 of my bunkers, you only need to put the mapgrouproto once, it works for all underground mapping.
Adsu Jun 10 @ 4:31am 
yes its on my testserver and wiped and wiped.. there are allwys only in the two green tents loot, the rest of the bunker is empty. the stary bunker works fine - i have only problems with loot in this one. i have to check the grouppos again