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It's not possible target him or anything, looks like a game breaking bug.
I'm not sure about the balancing, but it was enjoyable nonetheless.
There is an issue with your character sprite, it's too small.
2. others crash in multiplayer when encountering the 2nd act encounter afer the chest (center of map)
3. one of the elite (the one who can revive) still attacks when he dies. please make him unable to attack when defeated, it is unfair if he can attack in death state.
Frontloading troubles:
I get why defends > strikes, but with backloaded cantrips, act 1 is a struggle at times. One elite even runs away if you don't set up enough burst damage.
Fine-tuning:
Firebolt value 9 while lightning lure is ~13 with a better upgrade? Yes, cantrips level up, but why does level up not proc when drawn? The downsides of playing a card often outweigh the upsides.
Oversights:
Cluster doesn't block thorns. Torii/tungsten proc after shield. Cure wounds does nothing if shield procs. I don't think it'd be op if it read "would take". Bug note: Doesn't even work. Took 8 damage, saw +3 hp, but I was still missing 8, not 5.
Conditionals:
Fun designs but I recommend reassessing if they're all worth keeping. Like, are you sure feather falling is fundamentally desirable while metallicize is barely playable?
Pros:
-I love the scaling and defensive mage idea
-Storm is an awesome mechanic
-Powers are great but not broken
-Cantrips feel like more unique claws with timing and statuses changing what one you play rather than just spamming damage
-Reactions are a super cool mechanic that makes me feel smart for setting up correctly
Critiques:
-Needs a cantrip in the starting deck, or a card that generates one
-Cards that add Burn as a trade off need to be more impactful. i think some could just be a burn debuff that counts down each turn like poison that ignores shields. something like Mana Burn
-Personally id love to see some more 0 cost card generators or "mana" (energy) manipulation like having cards that generate energy by exhausting non curse cards.