Slay the Spire

Slay the Spire

The Abjurer
19 Comments
キャンディーアップル Feb 19, 2024 @ 5:47pm 
Balancing is through the roof, pass
キャンディーアップル Feb 19, 2024 @ 5:39pm 
This character's offensive abilities are too weak early game, if you're unlucky enough to get an elite too close from the starting area, you're f****.
キャンディーアップル Feb 19, 2024 @ 5:21pm 
Why can general buso still live after getting killed?
It's not possible target him or anything, looks like a game breaking bug.
キャンディーアップル Feb 19, 2024 @ 5:19pm 
How is fireball an uncommon card, and kaya's strike a rare?
キャンディーアップル Feb 19, 2024 @ 5:17pm 
You should the defect's lightning sound for your storm attack sound, the current sound doesn't really fit imo.
キャンディーアップル Feb 18, 2024 @ 7:05pm 
There is a pretty good production value here.
I'm not sure about the balancing, but it was enjoyable nonetheless.

There is an issue with your character sprite, it's too small.
danielzaiser91 Feb 18, 2024 @ 11:29am 
in multiplayer if others enter rooms where the elite is (the one who can revive), they have to fight him again, even tho he was already defeated
danielzaiser91 Feb 18, 2024 @ 11:27am 
1. character too small
2. others crash in multiplayer when encountering the 2nd act encounter afer the chest (center of map)
3. one of the elite (the one who can revive) still attacks when he dies. please make him unable to attack when defeated, it is unfair if he can attack in death state.
Chesh Jan 4, 2024 @ 2:34pm 
Wh...why is the character so tiny? o_O;
Indecisive Strike May 25, 2023 @ 6:33pm 
Can I recommend your character sprite not flying around? I really like the mod, but that is so distracting.
Flinch Apr 3, 2023 @ 1:22pm 
I really like the mod. The common keyword cantrip in most games is the card draws a card, so you may want to consider changing that. It's a bit dnd heavy, but I get that's the appeal for some. I would like a bit more spire feel. Keep it up.
Hegg Apr 2, 2023 @ 11:48am 
Transcribe a Spell transcribes a basic version of the spell even if what you transcribed was upgraded. I don't know if this is intended but it feels kind of bad to lose the upgrade.
Zu Apr 2, 2023 @ 6:03am 
Flows well, looks good, smart adaptation. No serious issues but I believe you can make this good mod into a great one by ironing out the kinks.

Frontloading troubles:
I get why defends > strikes, but with backloaded cantrips, act 1 is a struggle at times. One elite even runs away if you don't set up enough burst damage.

Fine-tuning:
Firebolt value 9 while lightning lure is ~13 with a better upgrade? Yes, cantrips level up, but why does level up not proc when drawn? The downsides of playing a card often outweigh the upsides.

Oversights:
Cluster doesn't block thorns. Torii/tungsten proc after shield. Cure wounds does nothing if shield procs. I don't think it'd be op if it read "would take". Bug note: Doesn't even work. Took 8 damage, saw +3 hp, but I was still missing 8, not 5.

Conditionals:
Fun designs but I recommend reassessing if they're all worth keeping. Like, are you sure feather falling is fundamentally desirable while metallicize is barely playable?
Flare Apr 1, 2023 @ 10:25pm 
Cool mod, but is there a version of this that doesn't include the enemy changes?
1.2M | Missingno. Mar 30, 2023 @ 1:06pm 
Influence is basically an instant game over against all the Voids Helwain adds, didn't realize he was gonna do that and then I had no energy ever.
Faifur Mar 29, 2023 @ 11:26am 
I'm a huge D&D nerd and this feels awesome to have a true mage be added to STS

Pros:
-I love the scaling and defensive mage idea
-Storm is an awesome mechanic
-Powers are great but not broken
-Cantrips feel like more unique claws with timing and statuses changing what one you play rather than just spamming damage
-Reactions are a super cool mechanic that makes me feel smart for setting up correctly

Critiques:
-Needs a cantrip in the starting deck, or a card that generates one
-Cards that add Burn as a trade off need to be more impactful. i think some could just be a burn debuff that counts down each turn like poison that ignores shields. something like Mana Burn
-Personally id love to see some more 0 cost card generators or "mana" (energy) manipulation like having cards that generate energy by exhausting non curse cards.
Chiefwiggy  [author] Mar 29, 2023 @ 11:26am 
I've updated the name to be consistent. Now it's called TheAbjurer.
Thot_Auditor Mar 28, 2023 @ 9:15pm 
oh I did find it! Its called "SorenTheSpire".
Thot_Auditor Mar 28, 2023 @ 9:14pm 
I subbed to the mod, and I booted up spire, and I couldn't find it on the mod list. Is it called something different or is there an issue with the mod list finding it?