RimWorld

RimWorld

One-Way Doors
41 Comments
RedFlag Aug 7 @ 9:00pm 
thank you
Kathanon  [author] Aug 7 @ 4:23pm 
Update:
- Support for RimWorld 1.6.
Kathanon  [author] Aug 4 @ 8:43pm 
I am working on 1.6 support, but since this mod affects the path finding code, and they rewrote all of that for 1.6 - it's taking a while.
Cyberes Jul 25 @ 3:42pm 
1.6?
Kathanon  [author] Dec 22, 2024 @ 6:47am 
Looking at the code in question, I don't see how that crash could be related to this mod. Good luck, I hope it works out for you.
Kathanon  [author] Dec 22, 2024 @ 6:42am 
It can be like that sometimes. Could be due to something random that changed. I'm looking through the relevant parts of my code to figure out if it could cause the crash.
Torres Dec 22, 2024 @ 6:40am 
it now works... I have no idea why I changed nothing yet now the errors won't show up.

man what in the even of the fuckests
Kathanon  [author] Dec 22, 2024 @ 6:35am 
Considering the amount of mods involved in that stack trace, I don't see any reason to suspect that specific combination.
Torres Dec 22, 2024 @ 5:12am 
what are the chances this is conflicting with the Achtung mod?

https://pastebin.com/vXw9BRyr
Kathanon  [author] Sep 9, 2024 @ 4:57am 
Thank you.
Syok (You) Sep 9, 2024 @ 2:28am 
Tremendous mod, well done.
Kathanon  [author] Apr 20, 2024 @ 9:01am 
Updated for RimWorld 1.5.
Kathanon  [author] Apr 10, 2024 @ 2:07pm 
Yes, but it will be delayed a bit. There are some issues I'd have to fix, and I'm doing the mods that are quick to update first.
Bosh Apr 9, 2024 @ 8:39am 
1.5?
Kathanon  [author] Oct 23, 2023 @ 5:12pm 
Update:
* Fixed bug causing pawns to freeze in place when the only path to its destination is the wrong way through a one-way door.
* Added ability to set door to be one-way only for drafted pawns.
Kathanon  [author] Oct 21, 2023 @ 2:29pm 
I have replicated the issue now. No other mod is reqired for it to occur. It happens when there is no valid path at all except the wrong way through a one-way door. Looks like I missed one place I needed to change in the vanilla code. I'll fix it.
(Deleted my last post since my speculation was just wrong.)
Caramel Oct 20, 2023 @ 5:33am 
pawn does not recognize that the area behind the one-way door is inaccessible
Caramel Oct 20, 2023 @ 5:31am 
I have used Clean Pathfinding 2 and locks mod
Caramel Oct 20, 2023 @ 5:29am 
Sorry I can't reproduce this situation
But the pawn will also try to get the items inside the one-way out door and get stuck in place.
It will also be Lag
Kathanon  [author] Oct 19, 2023 @ 2:47pm 
Can you post the log? (Or s sample wit hsome warnings.)
Caramel Oct 19, 2023 @ 3:47am 
NPCs think they have permission to pass through the door, but actually can't
Is there any way to solve this problem
Caramel Oct 19, 2023 @ 3:46am 
this behavior will log a lot of warning and Produce LAG
Caramel Oct 19, 2023 @ 3:44am 
npc will keep trying get food in my storage room, i build a door with lock and exit only
thy keep trying to pass the door but they cant
CTH2004 Sep 7, 2023 @ 9:03am 
nice!

Here's a question: could you make a way for you to set it up so it's 2-way for non-drafted, but 1-way for drafted? Then I could use this to prevent my drafted pawns from taking "shortcuts" that puts them into kill-boxes that are safe most of the time, but not during a raid, or actually lengthen it but the AI doesn't notice.

Basically, a way to guide my drafted pawns but not effect my non-drafted pawns.

Just a thought, thanks either way!
RedWizard Jun 22, 2023 @ 5:45pm 
@Torres I resolved that issue with the Path Avoid mod .
Kathanon  [author] Jun 11, 2023 @ 1:41am 
Nope, this won't help for that.

I think that would be harder. I'll give it a think. May add it in the future, but no promises.
Torres Jun 9, 2023 @ 1:01pm 
First of all, fantastic idea for a mod. This is pure QoL.

Question, is there a way to set this up so my pawns stop walking through my kitchen that's connected to the dinning/rec room?

I just want the guys to use the exterior door in to get materials from the freezer and to do business in the kitchen not to pass through
gitanya May 7, 2023 @ 9:46am 
Such Quality of Life excellence! Thanks dude/dudette/duderonimus!
Kathanon  [author] Mar 18, 2023 @ 3:12pm 
Update:
Added possibility to set one-way doors to let drafted pawns go the "wrong" way.
Canon Mar 17, 2023 @ 10:53pm 
general kenobi
Ar_cv Mar 17, 2023 @ 3:09pm 
hello there
Kathanon  [author] Mar 17, 2023 @ 5:50am 
I don't know. Please drop a comment with how it went if you do try it out.
ViktorMaxwell Mar 17, 2023 @ 5:25am 
Does it play nice with the Locks mod?
Kathanon  [author] Mar 15, 2023 @ 11:59am 
I'd does, but it is easy to change the setting to let them through

Letting drafted pawn through sounds useful. I'll add a toggle for that.
d09smeehan <MHN> Mar 15, 2023 @ 10:08am 
Neat idea! Does this affect drafted pawns as well though?

I can just see someone getting killed because reinforcements took the long way or refuse to enter a room with no valid entrance.
Mahmen Mar 15, 2023 @ 6:46am 
Ahh yes.. It's another one of those mods that you never knew you needed until you see it. Auto subscribe.
Clunt the mighty warrior Mar 13, 2023 @ 9:16pm 
finally, i can make my fridge not a goddamn hallway!
Kathanon  [author] Mar 13, 2023 @ 4:31pm 
No, raiders can't open your doors anyway, so this won't affect them. They just break it down instead.
Not Charles Mar 13, 2023 @ 4:14pm 
will raiders follow this?
Kathanon  [author] Mar 11, 2023 @ 12:21pm 
Not more than because the path may become longer. In itself it shouldn't slow down pathfinding noticeably.
KemonoAmigo Mar 11, 2023 @ 11:41am 
Is this expensive pathfinding-wise?