Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
- Support for RimWorld 1.6.
man what in the even of the fuckests
https://pastebin.com/vXw9BRyr
* Fixed bug causing pawns to freeze in place when the only path to its destination is the wrong way through a one-way door.
* Added ability to set door to be one-way only for drafted pawns.
(Deleted my last post since my speculation was just wrong.)
But the pawn will also try to get the items inside the one-way out door and get stuck in place.
It will also be Lag
Is there any way to solve this problem
thy keep trying to pass the door but they cant
Here's a question: could you make a way for you to set it up so it's 2-way for non-drafted, but 1-way for drafted? Then I could use this to prevent my drafted pawns from taking "shortcuts" that puts them into kill-boxes that are safe most of the time, but not during a raid, or actually lengthen it but the AI doesn't notice.
Basically, a way to guide my drafted pawns but not effect my non-drafted pawns.
Just a thought, thanks either way!
I think that would be harder. I'll give it a think. May add it in the future, but no promises.
Question, is there a way to set this up so my pawns stop walking through my kitchen that's connected to the dinning/rec room?
I just want the guys to use the exterior door in to get materials from the freezer and to do business in the kitchen not to pass through
Added possibility to set one-way doors to let drafted pawns go the "wrong" way.
Letting drafted pawn through sounds useful. I'll add a toggle for that.
I can just see someone getting killed because reinforcements took the long way or refuse to enter a room with no valid entrance.