Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Also wish that the XL Passage block wouldn't take up the extra space it does :P
Either way, thanks for the amazing mod!
Can you make heavy Block Versions and Round Blocks too?
See? It's confirmed that he was abducted by Keen...hahaha
Now he needs to make 3x3xX block variants to perfectly match these prototech blocks.
funny you said that when the prototech update seems to be pointing in a similar direction
It's probably somewhere in Keen's basement.
Expect an upcoming DLC or even SE2 focusing on the giant block category.
<EdgeType>Light</EdgeType>
<UsesDeformation>false</UsesDeformation>
to all of your XL blocks. Currently they can't resist any collision damage at all without those tags, even wheels driving across them cause the blocks to pop. That will make your blocks behave more similarly to vanilla armor.
All credit to you and original links back to this mod of course.
I would LOVE if there could be a....thing when removing this mod, and making blueprints that it fills in with relevant blocks so you can share blueprints to non modded games, but not sure if that is even possible.
Also, stone/concrete/wood/etc.versions would be logical.
https://steamcommunity.com/sharedfiles/filedetails/?id=2971414972&searchtext=Heavy+XL+block