RimWorld

RimWorld

Throw Them (Continued)
44 Comments
Mlie  [author] Jun 15 @ 3:15am 
@Bronips Yes, see Discord for progress
Bronips Jun 15 @ 3:10am 
1.6?
Mlie  [author] Apr 14 @ 1:48am 
@123caboom Should work with anything as it just shows a gizmo for any throwable in the pawns inventory, no need to equip it.
123caboom Apr 14 @ 1:44am 
Video is btw. Not available
123caboom Apr 14 @ 1:43am 
Am i the first one to ask if this works with simple sidearms?
Does the gizmo-trigger then is a onetimer?
Isy Dec 21, 2024 @ 9:10am 
Odd behaviour, pawn with melee weapon equipped starts throwing smoke grenades at nearby enemies automatically.
Easily changed by equipping the smoke grenade, turning off fire at will, re-equipping the melee weapon. Smoke grenades will be user controlled only.
Not a bug or anything, just mentioning this for anyone else struggling to figure this out.

The mod description does mention:
It works the same way as if it was equipped, but now you don't need to make those 10 clicks to swap weapons.
But it didnt click with me that effected "fire at will" setting.
Just Sep 1, 2024 @ 2:46pm 
Wondering... Would it be possible to do so, that grenade will be thrown only once and then Pawn will switch back to main weapon?
John DeWolf Sep 1, 2024 @ 9:05am 
Ok cool. While it is a bit clunky this mod does correctly interact with the grenade tweaks mod {LINK REMOVED}. You have to switch to the grenade in order to change throwing mode but otherwise its quite nice.
EnderSlend Apr 12, 2024 @ 8:25pm 
Mlie, I'm sure you've heard it a thousand times but thank you for all you do. You have done so much for the Rimworld modding community and I am forever grateful for your work :) b
Mlie  [author] Apr 11, 2024 @ 12:51pm 
@Mr.Pakero Updating all my mods, progress on Discord
Mr.Pakero Apr 11, 2024 @ 12:49pm 
Version 1.5 pls !!!
Mlie  [author] Mar 25, 2024 @ 8:39am 
@z23424934 Please give an example of one of those animals
z23424934 Mar 25, 2024 @ 8:37am 
All animals that use Vanilla Expanded Framework for ranged attacks are incompatible with this MOD
(sorry for use machine translation)
Black_Overlord Mar 17, 2024 @ 11:53am 
Kinoman +
HKO2006 (no mic) Aug 26, 2023 @ 9:22pm 
Thank you for the mod, I have firefoam nade on everyone, not more manually equip them to use now.
Kinoman Aug 25, 2023 @ 12:29pm 
I often see raiders or mechanoids run to my pawns and i would like to throw exactly 1 granete or 2 with shift to stop them and then i need start to shoot.
If i have a lot of pawns I confused who shoots and who continues to throw.
It's better to just swap to granates with SimpleSidearms when i can see who throws.

please lets a pawn throw exactly 1 time and an option in settings for that.
Joe Stalin Jun 25, 2023 @ 3:46pm 
@Mlie, figured it out. It isn't a mod conflict - it's the optional setting in CE to have faster subsequent shots. For some reason they're rapid fire when thrown using this mod but not when thrown the usual way.
Mlie  [author] Jun 25, 2023 @ 1:18pm 
@Joe Stalin As mentioned in previous comments, it works in my tests with CE. You many have another mod-conflict.
Joe Stalin Jun 25, 2023 @ 1:12pm 
Using this with CE is causing rapid-fire grenades. Pawns throw like 5 grenades a second.
Шашлычник ;р Mar 28, 2023 @ 8:18am 
Ok, i found the reason and how to fix it:
i have two versions of CE. One is active, other one is disabled. But for some reason one of them wont count for LoadFolder.xml 'till we have both of them
I removed from mods folder my own version and now everything work
Mlie  [author] Mar 28, 2023 @ 6:41am 
@Шашлычник ;р Then I dont know, I cant replicate it
Шашлычник ;р Mar 28, 2023 @ 3:47am 
@Mile, i tried to equip weapon, but nothing changed
Mlie  [author] Mar 27, 2023 @ 10:53am 
@Шашлычник ;р Try equipping a main weapon first. As this mod adds a throw gizmo if you have throwable in your inventory but are using another weapon. When I test with a main weapon equipped it always throws just one each time.
Шашлычник ;р Mar 27, 2023 @ 8:21am 
p.s.: missed last screenshot - https://imgur.com/a/Mo92ek0
Шашлычник ;р Mar 27, 2023 @ 8:19am 
That how im tesing this:
https://imgur.com/a/dc2cQJf
Шашлычник ;р Mar 27, 2023 @ 5:34am 
Loaded just CE and this mod.
Spawned 50 molotov. Ordered pawn to take them and throw.
Can record how im doing that
Mlie  [author] Mar 27, 2023 @ 3:36am 
@Шашлычник ;р Strange, I tested with just this and ce with no issues. How do you test?
Шашлычник ;р Mar 27, 2023 @ 1:03am 
@Mile, i placed mod in the bottom of my modlist - no changes.
I found next:
That not caused by any other mods. Only CE and Throw them;
I tested it with steam CE (there is bug) and with my testing version of CE from Github (there is NO bug) (this version older than steam about 3-5 days)

So might be it caused by recent CE changes
Mlie  [author] Mar 26, 2023 @ 12:59pm 
@Шашлычник ;p Changed the load-order, not sure why the original order was before CE when it has harmony-patches for CE. Seems to work when I test it with CE loaded before this at least.
Шашлычник ;р Mar 26, 2023 @ 12:34pm 
Hey.
For some reason with this mod and CE all grenades throwing at once. If we have 25 molotovs, all they gone when we throw just one of them
If needed, i can send hugsLibs log and/or video
Mlie  [author] Mar 4, 2023 @ 6:48am 
@BadLuck You should probably report it on their page. Ive never used it and have no info on what needs to be changed
BadLuck Mar 4, 2023 @ 6:11am 
this mod desyncs multiplayer :(
turkler Mar 3, 2023 @ 5:40pm 
I actually found a really great unintended mod interaction that I wanted to share. Simple Sidearms makes colonists store any unequipped sidearms in their inventory, which means that any grenades equipped as a sidearm can be thrown with the gizmo without having to be equipped since it's technically just sitting in the inventory.
RocketFrog Mar 3, 2023 @ 12:43pm 
Wow. This was one of the mods I got upset it never got updated to 1.4. Great work!
Mlie  [author] Mar 2, 2023 @ 10:47am 
@parm please post the link to it on the Discord server, saves a lot of time
parm Mar 2, 2023 @ 10:36am 
@Mlie anyway you could do a quick revive of a small mod called Unpin Grenade. I want to be able to have some dramatic heroic deaths but I haven't found a port
SVTR-Angelia Feb 27, 2023 @ 11:37am 
I never use grenades because i need to equip them, but now I can make combat more tactically:steamhappy:
Mlie  [author] Feb 26, 2023 @ 11:35pm 
@Headshotkill No
Headshotkill Feb 26, 2023 @ 11:24pm 
Do raiders use this too?
Mlie  [author] Feb 26, 2023 @ 10:04pm 
@Medic The cast time and other stats are defined by the grenade, this mod just shows the gizmo when the grenade is in the inventory as well. If you want faster cast time you need to ask the author of the mod that adds that grenade
Medic Feb 26, 2023 @ 3:38pm 
Suggestion: mod option to decrease the time it takes to aim and throw the nades. I was trying to create a pawn that had a flash grenade belt and a sword, so that they could quickly flash a room then slide in and remove some heads, but the flash grenade windup is like half an in game hour.

The whole point of flashbangs is that they are quick to throw, giving you the advantage of still seeing/hearing while taking that advantage away from your foes. Needs to be quicker.
Malicious_Fetus Feb 25, 2023 @ 4:12pm 
thank you!!!
Scout Gaming Feb 25, 2023 @ 3:42pm 
Let's throw 'em!