RimWorld

RimWorld

Export and Import Mod Settings
38 Comments
Ned May 29 @ 6:48am 
@Mile I did that but I the same issues still persists
Mlie  [author] May 19 @ 3:17am 
@DaniAngione Simplest way to verify the path is to export the setting on the target computer, overwrite the files in that directory and then import again
DaniAngione May 19 @ 2:47am 
I'm having trouble importing settings on a different computer; exporting worked fine and the files seem to be correct, but when I place them in a folder on the other computer and try to import, it says it imported settings for 0 mods... The PC has multiple hard drives/partitions, could that be a problem? I double checked that the folder was right (and the right drive) and yet it doesn't seem to be able to import
Mlie  [author] Oct 6, 2024 @ 4:26am 
@[LC]XB路卡 Please see the Reporting Issues section described above
[LC]XB路卡 Oct 6, 2024 @ 4:24am 
it no working
most mods are not export
like <ModSettings Class="DynamicPortrait.DynamicPortraitModSettings" />...and a lots...
Mlie  [author] Apr 11, 2024 @ 7:23am 
@JoeOwnage Yes, this mod just adds a gui to simplify the import-export of them
JoeOwnage Apr 11, 2024 @ 7:19am 
I thought the config files already do this?
Mlie  [author] Apr 11, 2024 @ 2:17am 
@Kash Added that now
Kash Mar 13, 2024 @ 2:46am 
@Mlie yeah that's my bad, I didn't actually realise those buttons were in the mod options until after I asked. Might be worth adding a picture of that menu to the mod page just in case other people are dumb like me?
Mlie  [author] Mar 13, 2024 @ 12:51am 
@KawwaK But you already have import/export all from this mods option-page. I just
thought you meant moving those options to the main mod-options page.
Mlie  [author] Mar 12, 2024 @ 2:17am 
@Kash Id rather not as it would require me to override vanilla code
Kash Mar 12, 2024 @ 1:34am 
Would it be possible to add an "export/import all" button to the main mod options menu?
KawwaK Mar 8, 2024 @ 6:07pm 
Thank you!
lol Feb 21, 2024 @ 3:09am 
Mentioned this mod in the Best Mods • Meta collection.
Mlie  [author] Feb 18, 2024 @ 10:36am 
@KawwaK Mod-settings should now be saved to a subfolder when exporting all settings
KawwaK Feb 8, 2024 @ 5:31am 
Maybe it would be enough to add a note explaining that it will generate one separate file for each mod. Or maybe it was just me who didn't get it :)
Mlie  [author] Feb 4, 2024 @ 6:17am 
@KawwaK Since the settings need to be in separate files that is not really a possibility. I can however create and put them in a folder instead. Would that be better?
KawwaK Feb 4, 2024 @ 6:08am 
Thanks for this nice mod. The option to save the settings for all mods saves one file for each of the mods so I got 98 files all over my desktop, what a mess!
Could you do it so they are all saved in one file? I will be way more handy to store and share.
Thanks.
Tcgirl8 Sep 4, 2023 @ 8:41pm 
lifesaver
Mlie  [author] Aug 18, 2023 @ 10:46pm 
@roko711 I assume so, this mod only handles mod-settings. Perhaps you can export the xml-extenstions mod-settings. Or ask the author of that mod to implement import/export for its custom settings
roko711 Aug 18, 2023 @ 8:11pm 
It doesn't work for FSF Frozen Snowfox Tweaks. I think it's because it's an XML extensions mod.
Karmapowered Jun 26, 2023 @ 4:21pm 
This is crazy useful. Usually one of the parts I'm looking forward least when I start a new run : customizing the settings of all my mods. This should make it a breeze hopefully.

Thank you so much.
󠀡󠀡 May 4, 2023 @ 7:28pm 
is this also for game settings would be hugely useful if it was so people can just get my modpack for mp and import game/mod settings
Mlie  [author] Mar 2, 2023 @ 1:34pm 
@KadieKay Sure, should be added now
KadieKay Feb 28, 2023 @ 11:14pm 
I would love an option to save/load all configs if it is something you're considering!
晓山alreShan Feb 26, 2023 @ 11:28pm 
What a geeeeeeeeeenius mod!!!
HawnHan Feb 25, 2023 @ 10:11am 
LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLove it!
Totsnuk Feb 25, 2023 @ 5:08am 
Actually nvm it was something else I added
Mlie  [author] Feb 24, 2023 @ 11:27pm 
@Tot Why would this mod be involved? Did you import settings for Dubs?
Totsnuk Feb 24, 2023 @ 2:45pm 
Rimworld crashed when using Dubs Analyzer
https://gist.github.com/tot121212/840db0a539092e0f67832f9914f96349
Related to this mod I think
Mlie  [author] Feb 24, 2023 @ 1:48pm 
@Tot RimPy is closed source so no possibility to hook into that Im afraid.
There may be a possibility to add a ”load all configs” from a folder, or ”load all configs for active mods in a save-game”.
Totsnuk Feb 24, 2023 @ 1:33pm 
Could be wishful thinking IDK. I'm thankful regardless, this is useful.
Totsnuk Feb 24, 2023 @ 1:28pm 
Would help with people having to re-do configs every 3 seconds. Although, detecting if the mods have been updated would also be a thing to consider.
Totsnuk Feb 24, 2023 @ 1:27pm 
Not a coder, but doesn't Rimpy have a database of mods that is convenient for stuff like that. Some way to link your game to that database and then link this mod to it to save configs and use only the configs for mods enabled in Rimpy.
Mlie  [author] Feb 24, 2023 @ 1:21pm 
@Tot Not that I can think of. There is no required version-tag or variable for mods to look for. I may be able to add a version-tag for the mods that uses it, either the new version-tag in the about-config, the version for the assemblies or any defined in manifest-files but ofc that would require modders to update these and it doesnt really say if the settings have changed.
Totsnuk Feb 24, 2023 @ 1:07pm 
Anyway to add functionality for smart detection of the workshop items associated and making sure that old logs don't get added.
SpaceDorf Feb 24, 2023 @ 8:45am 
Another must have. Thank you so very much for your ongoing awesomeness.
ELF SLAYER Feb 24, 2023 @ 4:12am 
Prettyy cooooool