Steamをインストール
ログイン
|
言語
简体中文(簡体字中国語)
繁體中文(繁体字中国語)
한국어 (韓国語)
ไทย (タイ語)
български (ブルガリア語)
Čeština(チェコ語)
Dansk (デンマーク語)
Deutsch (ドイツ語)
English (英語)
Español - España (スペイン語 - スペイン)
Español - Latinoamérica (スペイン語 - ラテンアメリカ)
Ελληνικά (ギリシャ語)
Français (フランス語)
Italiano (イタリア語)
Bahasa Indonesia(インドネシア語)
Magyar(ハンガリー語)
Nederlands (オランダ語)
Norsk (ノルウェー語)
Polski (ポーランド語)
Português(ポルトガル語-ポルトガル)
Português - Brasil (ポルトガル語 - ブラジル)
Română(ルーマニア語)
Русский (ロシア語)
Suomi (フィンランド語)
Svenska (スウェーデン語)
Türkçe (トルコ語)
Tiếng Việt (ベトナム語)
Українська (ウクライナ語)
翻訳の問題を報告
I've also just seen that there are more than two teleporters. I was clearly indeed having brain cramps. That one is the one to the world map and the pass. Sorry. As to the caves, is there indeed a second way to enter/exit them? Or are they a dead-end?
This campaign ticks all those boxes.
Played it through twice already and I feel like I was basically playing 2 different campaigns.
Pretty wild how some conversations at the beginning will impact late in the game too, leading to even more diversity between play throughs-a really nice touch.
All I can say without giving away too many spoilers, is that I really went from fuil incel to wincel, and then back again.
I'm a big fan, so I will be making a small donation. Hopefully the sequel comes out soon!
Also final arena boss dealing 9d10 damage is insane. Even 5d10 would be enough considering his great hp pool.