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Hark brother! Winter is over. The game is finally out, our masters will return to feed us at last.
And just like in our previous game, we have a little Supporter Pack DLC available for those who wish to give us a little extra to support the studio. Don’t worry though - no game content is locked behind this DLC! Think of it as a tip jar, which gives you a few fun cosmetic items as a little thank you.
Also, for those who own Solasta: Crown of the Magister on Steam, make sure you grab the Franchise Bundle for an additional discount! Heroes of the Rift, we salute you for your service. 


And that’s not all! Just like in Solasta I, we’ll be hosting various Community Contests so we can build this game together. Fancy adding a few Random Events on the World Map? Keep an eye out…
If only the benefits of Long Rests could be transferred from our pets to us… We’ve all broken out the IRL Coffeelock build for the last straight! Just kidding, some of us are tea-powered.
Aawwww dangit, this is just like my IRL tabletop sessions! Not cool, guys!
Don’t you look at me like that and 

It is dangerous to go alone. Take these. For real though please don’t, my Associate Producer would kill me.











Code faster, human.
We first thought about Amelia Tyler when we were working on Shadwyn - that many may know as the narrator of Baldur’s Gate III (or more recently as Hecates in Hades II), we felt she would be perfect as our mysterious and villainous antagonist. I’m going to let you in on a little secret - some of you may remember that she was in many CRPGs in the last decade such as Divinity: Original Sin II and the Pathfinder games. Well, that’s also why her voice came to mind very quickly… Since, you know, most of us play a LOT of CRPGs in our spare time. A great vocal range, a natural ease to weave both strength and gentleness… Yep, we wanted Amelia for Shadwyn!
Ellen Thomas on the other hand was more of a “oh wait, did you watch Arcane? Wouldn’t she make a perfect Anabasia?” moment. A powerful character that commands authority naturally without having to resort to open threats, with full confidence in her own abilities - an absolute unchallenged ruler. We are excited to see how far Ellen Thomas will push her character and play around her… yet unrevealed particularities.
For the characters of Deorcas and Rickard we had quite a few ideas in mind and bounced them around until we decided to go with Ben Starr and Devora Wilde. Ben Starr because his performance as Clive in FF XVI was pretty incredible and because we knew he was a huge D&D nerd like us with Natural Six. Funny story, Rickard changed quite a bit since Ben started breathing life into the character - adding a few layers of issues such as alcoholism. Because we all love characters with problems in their lives, makes them more relatable eh?
Devora Wilde caught our attention with her role as Lae’zel in Baldur’s Gate as a very confrontational yet lovable character, with a complex story arc that could lead her to… very different and potentially tragic ends. This made her a prime candidate for Deorcas in Solasta II, a character driven by her violent bursts of emotions, lost in anger and doubt. Fun fact, we did not know about her working with Ben on Expedition 33 when we made that choice - which made them joke on site that they were once again reunited as brother and sister in another game (guess it was fate).

Simba bellyrubs only unlock after you're done with the Feline faction questline. Now get to it!




To adventure we go, follow Emji and fortune will follow! (possibly. maybe.)
Oh boy, where do we even start! If you played Solasta: Crown of the Magister, you’re already seeing a lot of differences with the first game. First is the fact that the world map is now in 3D, and no longer a 2D illustration upon which the party travels. Which allows us to do this!
You can zoom in quite far to appreciate each landmark you come across and get a slight idea of what’s awaiting you inside if you enter. Forests have trees, coasts have sand, and most importantly - you are no longer limited to traveling from location A to location B. That’s right, this is a hex-based map that you can uncover one tile at a time!
As you can see here when hovering the neighbouring tile, you are informed of the type of terrain as well as its movement cost (Grassland, 2 points). It’s also warning you that attempting to move will trigger Forced March, which is a nasty condition that can really ruin your day if you happen to get into a fight while exhausted!
As you can see here, after moving through two different tiles under Forced March, some of my party members gained a level of exhaustion, decreasing the result of all their D20 rolls by 2. One even gained two levels, meaning they’re getting a -4 penalty! If that wasn’t enough, they also move slower in combat by 5 feet per level of exhaustion.
It absolutely is! When moving under Forced March, you will no longer be traveling under the sun and will be relying on the stars to guide you instead. This means encounters could get more dangerous… Is it really a risk you’re willing to take in order to save time and food rations?
When roaming the map, you have a chance to stumble upon random events. Some of them only appear under certain conditions, such as being confined to a particular biome, time of day or even depending on the outcome of some previous encounters - which makes exploration that much more interesting!
Here we decide to roll a Perception check to learn more about the situation. Uh oh, turns out these might not be “just vultures”. Had we approached immediately, we could have been in some serious trouble. Maybe we should just steer away for the night, and not risk a combat encounter while exhausted.
Sherlock has answers if you have coins...
For those who want to support you, will there be a Supporter Pack at launch?
When can we expect the remaining classes to be released? 
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