RimWorld

RimWorld

Faction Blender (Continued)
18 Comments
Master Kang Feb 27, 2023 @ 8:43am 
Thank for your Mod!!
SineSwiper Feb 5, 2023 @ 1:28pm 
You can remove this one. I've already updated the original.
akineko0 Jan 26, 2023 @ 4:53am 
I want to exclude wildman from the blended factions.
How can I do?
TurtleShroom Jan 19, 2023 @ 11:26am 
To add onto this, I experience a problem where, when I randomize the Base Scenario's starting Pawns, I can only produce one race. If I click it hundreds of time, I will always get men, or one other race, and no matter how many times I click, I can't get anything else. I know it's this Mod because this is the ONLY Mod that allows for randomization in Scenarios to begin with.

Yes, I do have the setting to draw starting Pawns randomly, and it is enabled.

No errors are produced and I never see any indication of error or behind-the-scenes problems. It is absolutely baffling.
Hellstorm901 Jan 19, 2023 @ 6:21am 
@Mlie Ran a test on it by attacking one of the blended factions. Can confirm it appears 100% compatible with Biotech. All the custom race pawns who spawned Kijin, Kurin, Mona, Elves appeared to have their correct Xenotypes and the genes required to spawned in for those specific races rather than simply being baseliners or assigned random genes
Mlie  [author] Jan 19, 2023 @ 6:07am 
@[RIP] Hellstorm901 There is no specific code for Biotech stuff in this mod so its really up to the race-definitions and vanilla code to define the outcome.
Hellstorm901 Jan 19, 2023 @ 5:48am 
@Mlie Oh yes I get that but I'm just wondering how this mod handles xenotypes because by default it's saying the blended factions are 100% Baseliner which I would assume means any pawn spawned by this faction will not have any genes including the genes which are added to that race if they spawned in via their modded faction or as an event
Mlie  [author] Jan 19, 2023 @ 5:43am 
@[RIP] Hellstorm901 This mod is for HAR races, not biotech. Its up to each race to define what genes they can have
Hellstorm901 Jan 19, 2023 @ 5:42am 
How does this mod handle Biotech? I know that other races will show up but will they still maintain the Xenogenes of that race or will the mod convert them to baseliner?
Zacky 0.0 Jan 13, 2023 @ 7:00pm 
Finally? a tank battle? :O
King Doom Jan 13, 2023 @ 9:57am 
You absolute legend!
JotNyangE Jan 12, 2023 @ 7:54am 
holy crap this was my must-have mod. Thanks mate.
Mlie  [author] Jan 12, 2023 @ 5:07am 
@BrickWaffle It will not affect DLC-races.
BrickWaffle Jan 12, 2023 @ 4:56am 
Why does this require HAR? Can you not use this with just the vanilla xenos from Biotech?
MadhattersTwin Jan 11, 2023 @ 8:53pm 
You are the absolute best!! Thank you soooo much!
pgames-food Jan 11, 2023 @ 5:00pm 
thanks for the continuing support :) faction blender has always been cool
ElPapaDeTu Jan 11, 2023 @ 1:40pm 
WOOOOOOO!
Ali50 Jan 11, 2023 @ 1:07pm 
The Man, the Legend did it again! Ty Mile!