Slay the Spire

Slay the Spire

Auto Chess the Spire
44 Comments
Sep 18, 2025 @ 7:17am 
为什么动不动就闪退啊?完全没做兼容吗
Jul 21, 2023 @ 9:30pm 
角色挂者球的时候被打会卡死,不知道是为什么
Jasonwqq  [author]
Jun 11, 2023 @ 1:24am 
@ikarosf 感谢反馈,近几天没啥时间;之后有时间了就修复
Jun 10, 2023 @ 8:45am 
对了还有个bug,数值无法翻倍的卡牌(比如幻影杀手),升星后的效果是额外打出若干次。但额外打出的卡牌会进入弃牌堆(比如多打几次三星幻影杀手,牌堆里就有一堆一星二星的幻影杀手了,很卡手)。希望大佬能解决
Jasonwqq  [author]
Jun 9, 2023 @ 3:48pm 
@ikarosf 很好的建议,我下次更新加一下
Jun 9, 2023 @ 4:10am 
建议添加新机制:升本
初始时为1本,此时玩家仅能获得一费及以下牌。当玩家跳过一次选牌(mod勾选额外选牌次数则需求翻倍),升到2本,提升2费卡牌掉落率。再跳过两次选牌升到3本,再跳过3次选牌升到4本,以此类推(也可以每跳过一次卡牌将次数存储在遗物中,玩家右击遗物主动升本,这样玩家可以选择玩一本流),高本提供更高的高费卡牌掉落率
这样主要是解决开局可以无脑选高费牌,平衡mod强度。并且限制选牌池,使玩家更容易三连。
Jun 1, 2023 @ 8:41pm 
非常感谢你
Jasonwqq  [author]
Jun 1, 2023 @ 4:00pm 
你可以试试先把塔的分辨率调成1080p,然后再调设置;弄好了再还原即可
Jun 1, 2023 @ 12:10pm 
在游戏的 mod 配置屏幕中,它会弹出框,所以我无法设置混乱和远见
Jasonwqq  [author]
May 19, 2023 @ 12:39am 
@星尘凛 应该修复了:isaac:
May 18, 2023 @ 9:42pm 
”限制每回合卡牌自动打出“关闭之后,额外抽的牌就丢手里不自动打了
Jasonwqq  [author]
May 18, 2023 @ 3:52pm 
@星尘凛 感谢反馈,现在也修复了
May 18, 2023 @ 8:20am 
觉醒者一阶段打过之后手里还有牌在自动打出就会卡住进入不了下回合:raksasiconfused:
Jasonwqq  [author]
May 17, 2023 @ 3:52pm 
@星尘凛 现在应该修复了
May 17, 2023 @ 8:37am 
at basemod.patches.com.megacrit.cardcrawl.dungeons.AbstractDungeon.PostDungeonInitializeHook.Postfix(PostDungeonInitializeHook.java:9) at com.megacrit.cardcrawl.dungeons.AbstractDungeon.initializeRelicList(AbstractDungeon.java:1650) at com.megacrit.cardcrawl.dungeons.Exordium.<init>(Exordium.java:52)
at com.megacrit.cardcrawl.core.CardCrawlGame.getDungeon(CardCrawlGame.java:1347)
at com.megacrit.cardcrawl.core.CardCrawlGame.update(CardCrawlGame.java:866)
at com.megacrit.cardcrawl.core.CardCrawlGame.render(CardCrawlGame.java:423)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:225)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:126)
May 17, 2023 @ 8:37am 
java.lang.NullPointerException
at com.megacrit.cardcrawl.dungeons.AbstractDungeon.getCurrRoom(AbstractDungeon.java:809)
at com.megacrit.cardcrawl.cards.CardGroup.refreshHandLayout(CardGroup.java:221)
at com.megacrit.cardcrawl.characters.AbstractPlayer.releaseCard(AbstractPlayer.java:1654)
at com.megacrit.cardcrawl.ui.FtueTip.openScreen(FtueTip.java:66)
at com.megacrit.cardcrawl.ui.FtueTip.<init>(FtueTip.java:46)
at com.megacrit.cardcrawl.relics.AbstractRelic.relicTip(AbstractRelic.java:318)
at com.megacrit.cardcrawl.relics.AbstractRelic.instantObtain(AbstractRelic.java:281)
at autochess.AutoChessMod.receivePostDungeonInitialize(AutoChessMod.java:416)
at basemod.BaseMod.publishPostDungeonInitialize(BaseMod.java:2275)
Jasonwqq  [author]
Mar 27, 2023 @ 2:51pm 
@雨意琉天 感谢反馈; 加每回合抽牌的效果也会增加每回合的自动打出上限;固有的结算比较迷是因为固有有时候是直接放到手里的(所以不吃乱战),有时候是在牌堆顶。历史记录中没有星级是因为还没有记录星级的功能;X费牌+乱战是有这样的bug;剩下得我自己测试测试了
Mar 27, 2023 @ 5:54am 
补充:历史记录中显示不了卡牌星级;在乱战使用牌的期间先加费再使用X牌不会吃到加费的效果但也不会消耗费用(这可能是乱战的机制?棋子是否有同样的机制?)。
Mar 27, 2023 @ 5:47am 
固有的结算是不是有问题,有时候是第一张打出的,有时候是乱战结算完了再打出的;夺旗再卡牌三连的时候能吃到多次buff算不算bug;神灯的强度有些过于高了;在战斗中合成的小刀有时伤害不变(即不是二星小刀);蛇眼的每回合抽二效果体现在棋子的效果从每回合前5张自动打出变成7张是机制吗(如果是那么机器学习或者长蛇戒指能有同样的效果吗)。希望作者能够抽出时间回复或者解决一下,谢谢!:steamthumbsup:
Mar 7, 2023 @ 9:35pm 
这下所有角色都能轻松打无尽了
Jasonwqq  [author]
Feb 12, 2023 @ 3:09pm 
@growlxy 历史记录的bug应该修复了现在
Jan 31, 2023 @ 4:36am 
java.lang.NullPointerException
at com.megacrit.cardcrawl.dungeons.AbstractDungeon.getCurrRoom(AbstractDungeon.java:809)
at autochess.relics.ChessPiece.update(ChessPiece.java:329)
at com.megacrit.cardcrawl.screens.runHistory.RunHistoryScreen.handleRelicInteraction(RunHistoryScreen.java:1493)
at com.megacrit.cardcrawl.screens.runHistory.RunHistoryScreen.update(RunHistoryScreen.java:666)
at com.megacrit.cardcrawl.screens.mainMenu.MainMenuScreen.update(MainMenuScreen.java:264)
at com.megacrit.cardcrawl.core.CardCrawlGame.update(CardCrawlGame.java:789)
at com.megacrit.cardcrawl.core.CardCrawlGame.render(CardCrawlGame.java:423)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:225)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:126)

打完一把 发现看不了历史记录
Jan 31, 2023 @ 12:56am 
Combining Catalyst cards doesn't seem to work. I had two upgraded Catalyst cards (Triple the enemy's poison), and when I picked up "Lamp of Zephrys" they combined into a normal Catalyst card (Double the enemy's poison)
Jasonwqq  [author]
Jan 29, 2023 @ 4:51pm 
@黑衣主教雀 感谢反馈:steamthumbsup:
Jan 29, 2023 @ 1:33am 
作者大佬,我发现一个bug,我用祭品抽出来一个二星的全身撞击,伤害打出是0(我在回合开始时没有护甲,但是打出全身撞击之前身上已经有护甲了)
Jan 29, 2023 @ 1:17am 
加油,多更点,爱玩
Jasonwqq  [author]
Jan 18, 2023 @ 7:55pm 
@lelelelelelelelelelelelelelele Now it should be played correctly, instead not autoplaying at all
Jan 18, 2023 @ 9:23am 
Is there a reason Innate cards sometimes auto-play as the very first card before u scry, and sometimes they dont autoplay at all?
(Looking at you, Storm)
Jasonwqq  [author]
Jan 16, 2023 @ 5:36pm 
@Blooest The problem should be fixed now with Endless mode, but I didnt test it with infinitespire; let me know if it is not working
Jan 16, 2023 @ 1:23pm 
So it seems like, at least with InfiniteSpire, the autoplay resets to 3/5 when returning to act 1 on Endless. Any way that could be fixed?
Jan 12, 2023 @ 2:02am 
放血和旋風斬自動打出有加費但旋風斬好像沒效果
Jan 10, 2023 @ 9:16pm 
Turns out having effectively infinite energy makes the game very easy. Still, fun mod when you just wanna turn off your brain.
Jasonwqq  [author]
Jan 10, 2023 @ 5:07pm 
@lelelelelelelelelelelelelelele Now it should be fixed; let me know if it is still not working
Jan 10, 2023 @ 7:50am 
Combining certain cards doesnt seem to work, seems like its mostly cards that give you buffs, like Fasting (+3 str, +3 dex), when upgraded its supposed to give 6 of each, yet it still only gives 3. This applies to pretty much all cards that give you buffs
Jasonwqq  [author]
Jan 9, 2023 @ 9:44pm 
@Ethereal config option added; However, that relic is essential for the additional card drops and autoplaying cards so I would not recommend disabling that.
Jasonwqq  [author]
Jan 9, 2023 @ 9:27pm 
@lelelelelelelelelelelelelelele The cards you draw are auto-played, if its past the threshold, the rest cards are not auto-played (does not affect Mayhem card plays). Also, the cards will keep the upgraded stats now when you combine them, but the timesUpgraded stat will reset since it's a new card, i.e., a upgraded strike and two normal strike will combine into a 6*2 + 3 = 15 damage strike. In case you like the combining mechanic only, you can toggle the auto battler aspect off in the config.
Jasonwqq  [author]
Jan 9, 2023 @ 9:22pm 
@didyouwrong @kastaladam Now the number of autoplayed drawn cards is limited to the number of card draws per turn (defaults to 5 and the ring of the serpent can increase that) so the combo would be less broken but still powerful; 现在每回合自动打出的抽上来的卡牌数量有限制了, 和每回合抽牌挂钩 (比如长蛇戒指可以增加),陀螺不会那么超模了,但依然很强大
Jan 9, 2023 @ 5:31pm 
I like the combining, but there's several cards that don't seem to work with the doubling. Would it be possible to add an option in the config to disable the combining relic?
Jan 9, 2023 @ 7:32am 
Whats supposed to happen to cards you draw btw?
Because sometimes they're auto-played and sometimes they're just discarded x.x;

On a different note: Is there a way you can make a standalone mod for the card-combining and expand on that? best part of the mod imho
Jan 9, 2023 @ 1:48am 
unceasing top will brake the game, u will draw and lpay cards untill u win
Jan 9, 2023 @ 12:55am 
单陀螺无限了,还有好像SL选牌界面,额外的一次选牌会消失
Jasonwqq  [author]
Jan 8, 2023 @ 11:28pm 
@lelelelelelelelelelelelelelele Good catch, I will try to make upgrades work in the next update :P
Jan 8, 2023 @ 8:54am 
Also, searing blow upgrade scam :(
+7 searing and a +1 searing transform into a base searing ++ :(
Jan 8, 2023 @ 8:06am 
very fun idea, but definitely needs work.
over half of the card pool is useless now because of the mechanics :p
Card draw and exhaust are pretty much useless now

Very much like the combine 3 thing you put in here !