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Amplify: Draw one additional card", which doesn't match the actual effect. However, I prefer the that version as it forces player to manage energy spending, and way more balance.
But I think most player will expect the follow damage always to be "smart"
Hope it gets fixed, cause I love both mods.
strangely, i cannot reproduce the issue at all.
- MarisaContinued (4.0.7)
Cause:
java.lang.ArrayIndexOutOfBoundsException: 2
at marisa.powers.Marisa.ChargeUpPower.updateDescription(ChargeUpPower.kt:52)
at com.megacrit.cardcrawl.actions.common.ApplyPowerAction.update(ApplyPowerAction.java:255)
at com.megacrit.cardcrawl.actions.GameActionManager.update(GameActionManager.java:179)
at com.megacrit.cardcrawl.rooms.AbstractRoom.update(AbstractRoom.java:325)
at com.megacrit.cardcrawl.dungeons.AbstractDungeon.update(AbstractDungeon.java:2532)
at com.megacrit.cardcrawl.core.CardCrawlGame.update(CardCrawlGame.java:876)
at com.megacrit.cardcrawl.core.CardCrawlGame.render(CardCrawlGame.java:423)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:225)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:126)
X cost cards must query the AbstractCard function energyOnUse for compatibility purposes.
As far as I'm aware, no
And as the description says, credits go to the original author. So if anyone had to worry, it'd be them. And I don't think they'll have to worry, considering how long the original mod has been up.
But it's fair enough if you wanna play it safe anyway.
https://steamcommunity.com/workshop/filedetails/discussion/2902980404/5841781924531995401
오류 로그는 추후 스팀에 접근 가능할 때 해보겠습니다.
Mod list:
- basemod (5.52.3)
- stslib (2.10.0)
- sovietmod (1.2.8)
- MarisaContinued (3.2.0)