Slay the Spire

Slay the Spire

The Unchained
49 Comments
glennvtx Jun 4 @ 3:59pm 
They Fixed All Of My Complaints, 10/10 Mod Best "Balanced" Modded Character
I Love The Booster Pack, The Relics, Only Complaint Is That This Page Hasn't Been Updated To Show The Amazing Cards! Anyway A New Complaint Is That Telekenetic Pulse Is Op
BigL  [author] Apr 15 @ 1:16am 
@camboron there sadly is no surprise party. Unchained is just celebrating himself with a cute little party hat he wears the next time you venture into the spire
camboron Apr 14 @ 7:38am 
what does Birthday Boy mode do? or is it a surprise party?
BigL  [author] Oct 12, 2024 @ 2:45am 
@it'sMIJA! Sorry that you're having trouble. Im not sure what the thing you are referring to could be, do you have any other mods enabled? Because we cannot guarantee that the game is bugless if you do. If you can recreate the problem it would be perfect if you would join our discord server and send a detailed description of the crash and then I can fix it. I hope you're having fun besides that crash!
MIJAMIJAMIJA Oct 11, 2024 @ 6:55am 
there is something that deals 50 damage when you get 10 stacks, cant recall name, just know that it crashes the game whenever it happens.
BigL  [author] Sep 11, 2024 @ 5:24am 
@DingoEatingBaby happy that you're enjoying the character! That is not a bug, the starter relic only works once a fight, there is an upgrade for it that works as you describe it though. But how it works at your end is as intended.
DingoEatingBaby Sep 9, 2024 @ 11:23pm 
I was enjoying the class, powering through act 1 with a lot of lucky draws and relics, really liking the relay mechanic in particular... then i realized the relic wasn't working as i understood it.

It seems to say every 6th card draws 1 card, and the next card is free. *The* 6th card does indeed draw 1 card, and the next card i play is free. But as the counter ticks up to 12l, 18, 24... Nothing happens =/

Could be a bug on my end, but i only have Downfall, Aspiration, and a few QoL/interface mods enabled. I might give it another at some point without other mods, but i figured it was worth reporting.
Mezix  [author] Aug 17, 2024 @ 10:01am 
@hey That's high praise!
hey Aug 4, 2024 @ 9:25pm 
This is one of the best mods for this game hands down. Great art and super fun cards. Momentum in particular is a super fun mechanic
Mezix  [author] May 27, 2024 @ 9:25am 
@Jackie Knoff Thanks so much for your kind words! 😳🥹
Jackie Knoff May 19, 2024 @ 12:21pm 
Fantastic mod. A blast to play and the art is really great.
Mezix  [author] Feb 4, 2024 @ 2:31am 
@lascupa0788 Sorry to hear you are having issues, the multiplayer pack is still not fully released and there are bound to be issues. It's possible it eventually resolves itself, but if it doesn't, feel free to join our Discord and ping us with a screenshot of a log and we can take a look!
lascupa0788 Feb 3, 2024 @ 12:11am 
Addendum: The reward screen of an elite causes repeated crashing for one player. Assumption would be that a relic is incompatible with existing stably.
lascupa0788 Feb 3, 2024 @ 12:05am 
Playing with just this, Booster Pack,and Together In Spire, entering a shop caused a CTD for all players. On reload and continue it appears to be fine for now though.
Zeodexic Dec 7, 2023 @ 1:25pm 
"no ai involved" instant upvote homie keep it real
bort Oct 28, 2023 @ 3:59am 
My 2 cents about the mod.
The positive things:
1- I really like the art and the concept of the character, is cool and love he has standing still animation.
2- The art of the cards is awesome aswell, I think this is an important aspect for those hwo are tired of recolored vanilla skins.
3- Spanish localization. Thank you, really apreciate this.
However, as the negative thing, I can not find his mechanics interesting sadly. I have only played a couple runs but the character never felt powerful to me, not saying op, just strong like any base character can feel at some point. Idk, probably didnt get the right cards or relics and I don´t completely understand his strengths but did not look very fun to me.
Just my feedback.
Mezix  [author] Sep 20, 2023 @ 1:19pm 
@CronosOnFire I'm not sure exactly what the spanish translation says, but your understanding is correct, although it does have to be an ATTACK chain, not a skill chain. Not sure if that#s included in the card description. Hope this helps!
CronosOnFire Sep 20, 2023 @ 11:09am 
How does the Kusarigama card work? I'm a bit confused about the description (playing the Spanish translation).

What I'm understanding is that it's only enabled to play if you use it to finish a chain? Whenever I start a chain, I can't play that card for whatever reason. What am I missing?
Alpha Titan Jul 28, 2023 @ 4:07pm 
There are a lot of fun and cool character mods out there on the workshop, and there's no shortage of interesting mechanics at play among them. However, very few of them however feel as polished as this is. Your key words abilities are perfectly thematic to the character, there are multiple design angles genuinely worth building towards, and it is very clear that you are striving to, and largely succeeding at preserving the original game balance along the way.

Excellent mod and lots of fun to play. Thanks for all the hard work.
AvangionQ Apr 8, 2023 @ 9:23am 
Frost Prime livestreamed your mod: https://www.youtube.com/watch?v=sxzhSBz-bKA
BigL  [author] Apr 7, 2023 @ 3:51pm 
@KaliBonBOn. Thanks for the Feedback! I think in the case of defensive link it might be just an oversight of yours? Though I concede that the description could be a little clearer. Im pretty happy with relay right now and I would recommend to just play with it a little more. It is confusing at first but once you get the hang of it its a lot of fun imo. Happy to hear that you like some mechanics and the Artwork! If you have any questions regarding the character dont hesitate to join our discord Server and ask away, we are happy to help!
KaliBonB0n Apr 7, 2023 @ 12:39pm 
I really, REALLY don't get this character. The cards you start with give you relayed damage, making them bad picks imo, my opinion is that they should have Relay and not Relay Damage. I do like the overall concept of the character, but I think Relay and Relay Damage should both be tied together instead of being separate. I also think some of the card descriptions are just wrong, for example, one card has the description: "Gain 9 block and reduce this cards cost by 1" yet when played, it allows you to reduce the cost of a card in your hand by 1, might just be me though. but its not all bad, I'm going to be honest, The Chain mechanic, crushed armor and card art is really good, crushed armor does seem a bit OP though once you get massive stacks of it and all of the chains are pretty worth while.
Mezix  [author] Mar 29, 2023 @ 3:37am 
@Dyslexci I think thats a cool idea for if we want to add him as a downfall boss, but I think it would make the build unviable for the regular experience. Great idea though for Downfall!
Dyslexci Mar 23, 2023 @ 12:05pm 
I think that to help pull together the mechanics from the different builds, crushing armor should have a 2 turn timer similar to relay. This can also then be used to make this a downfall boss, making sure crushing armor isnt an insta-lose for armor decks.
Mezix  [author] Feb 20, 2023 @ 4:04am 
@Zu I think you're the first person to actually get the max int value on swirls, so I don't think its too much of an issue haha. However we are looking into reworking momentum on the beta branch with our discord community, and we've definitely found Relentless Onslaught to be a bit of a problem child.

That last QOL tweak is actually a good idea though, we'll keep it in mind and probably make that change. Thanks!
Zu Feb 20, 2023 @ 2:20am 
I'll just leave this here since I found it kinda funny:
https://steamcommunity.com/sharedfiles/filedetails/?id=2936226414
You might wanna reconsider if you really want relentless movements and onslaught to go nearly infinite.
Also, most of the time I'd rather draw 1 fewer card than discard a swirl that's generated when your turn starts. I can't remember if creative ai procs before you auto-draw but imo it'd be a nice qol tweak.
Mezix  [author] Feb 17, 2023 @ 4:23am 
@NoMasPollo That's intentional! Burnish gives you double the Momentum of the cost of the card, so a 2-cost gives you 4 Momentum. With your previous 2, that gives you 6 which turns into 2 Swirls :)
NoMasPollo Feb 16, 2023 @ 4:06pm 
Not sure if this is a bug or not, but if you have 2 momentum and burnish a card that costs 2 (didnt test with three) it gives 2 swirls instead of 1 and 1 momentum
BigL  [author] Feb 16, 2023 @ 9:19am 
@Sagil Thanks for clarifying, you are right the Description is wrong right now. I will fix it! I hope you are still enjoying the mod.
Sagil Feb 16, 2023 @ 7:59am 
Still happens in version 1.02. To be clear, the issue is with the description of the power added to the character when the card is played, not with the description of the card itself.
BigL  [author] Feb 16, 2023 @ 7:43am 
@Sagil Could you try unsubscribing and re subscribing? The Problem was in an old version but is fixed already, maybe your client didnt update correctly?
Sagil Feb 16, 2023 @ 3:37am 
Magnus Form power description claims that you gain energy and draw a card, rather than just gaining energy.
Mezix  [author] Feb 3, 2023 @ 5:24pm 
@Ithilian I'm glad you like the Artwork! Unfortunately we're not going to be updating to full color artworks in the future. We made the decision early on for two reasons:

1) As a time-saving measure, since drawing full color cards at the level of the base game artworks would definitely have been possible for me, but would have increased my workload tremendously, and in the end I still spent hundreds of hours on all of them combined (not to mention the other art like the comic for beating the heart xD)

2) As a design decision to help new players figure out what cards belong to which archetype early on. We received a lot of positive feedback for this from our community, so we think we made the right decision on that, however I will concede that it might appear confusing when the starter deck also shares some of these color schemes. In practice, since its the starter deck, I don't think people run into that issue much because they get used to it quickly

Thanks for the feedback :)
Ithilian Feb 3, 2023 @ 3:42pm 
Very cool character. I think I will have more later, but one major point of feedback is that many cards to not have a unique visual identity, so it's really hard to glance at your hand and know what's in it. In a perfect world, it would be great for every card to have the same feel but looked differently. Barring this there are two suggestions that might be feasible (see comment below, had to split up because of character limit =-p)
Ithilian Feb 3, 2023 @ 3:42pm 
1: Strikes and defends should look different than all the other cards. Right now they just look like all the other cards, and this really exacerbates the issue because you have many copies of these. Making these two cards have colors that are not shared with other cards will go a long way in helping the problem. You should be able to distinguish a Strike from every other card between the time it takes to draw it and before the next card is drawn, in fast mode.

2: Using color in the image instead of having a general hue to the whole image would have a significant impact. The art is really, really great in these cards, but when Step Back and Battlement look like basically the same image it both takes away from the art and makes it difficult to play the game at the same time. I think even using localized color would help this, if nothing else.

Hope that helps, and look forward to seeing where this character goes!
BigL  [author] Jan 14, 2023 @ 1:16pm 
@Osprey It shouldnt work against Intangible, but it is misleadingly worded right now and will be more clear with the next patch. Thanks for sending the feedback though!
Osprey Jan 14, 2023 @ 7:07am 
Should razor chain work against intangible? I noticed it still does 1 damage against nemesis
Mezix  [author] Jan 13, 2023 @ 1:42am 
@Nordos/atord That's not a bad idea! Also yeah, that's a bug, you should get the preview.

We're currently gathering QOL fixes to push out into a small balance/fixes patch that comes out soon, so if you have any more, you can also directly message us on our discord server (link in discussions)!
Nordos/atord Jan 13, 2023 @ 1:35am 
ah, okay. Maybe add it as a note on the card to make it more obvious?
Also, I can't remember the name of the card, but one card had momentum, with the tooltip stating what you get after 3 of them - but not the preview card of what you would get. Left me confused the first time I encountered it (because it, by chance, was the first momentum card I saw)
Mezix  [author] Jan 13, 2023 @ 1:32am 
@Nordos/atord That's actually intentional! Taxes applies a debuff called "Taxed", so you can't use it twice on the same target. However if the enemy has artifact... :lunar2019coolpig:
BigL  [author] Jan 13, 2023 @ 1:28am 
@NegaPhil Razor chain sadly has a few more issues right now, and will be changed a little woth the next patch. Thanks for pointing it out!
Nordos/atord Jan 13, 2023 @ 1:19am 
double taxes seem to not work?
NegaPhil Jan 12, 2023 @ 5:50pm 
When fighting Byrds, Razor chains seems to both have its damage reduced in half and doesnt remove a charge from flight. This seems perhaps unintended.
Noua Jan 8, 2023 @ 2:54pm 
A very cool mod. I particularly like the green and blue archetypes you made. Great work and thank you.
Ludwig, Shadow Protogen Jan 8, 2023 @ 4:46am 
Another successor since the Hermit
Mrkaramelkin Jan 8, 2023 @ 4:33am 
:steamthumbsup::steamthumbsup::steamthumbsup:
Marfolog Jan 7, 2023 @ 7:14am 
Gotta LOVE a new character with good artwork, definitely giving it a try!
BigL  [author] Jan 7, 2023 @ 4:04am 
@TheDefectiveMonk Yeah we see that and we will make the descriptions a little clearer with the next patch. Thanks for the feedback!
TheDefectiveMonk Jan 6, 2023 @ 5:37pm 
The description on "polished chains" and "rusted chains" is not so clear. Should specify if is every seventh card or only the seventh card respectively.