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"Duplicate Object: reaction FREE_CONTAINER_FLASK_DRAGONSCALE; Offending mods are creationforge (x2). Further duplicates will be printed to errorlog: worldgen will abort.
Help please!
Some of the food- and wood-making tasks dont work i.e. dorfs refuse to even be assigned to do it. Not sure what causes it because the specific wood/food tasks that do/dont work seems to change during a game, so it doesnt seem to be mod-code related like the fix that people talk about below my comment. Im currently re-playing a specific save that I previously could make 100 towercap logs with, but at the moment Im not able to make them.
If in any case this mod dev want my file feel free to contact me on my email "manyvac@gmail.com"
Duplicates fix on file reaction_custom_creationforge.txt
--------------------------------
FREE_CONTAINER_FLASK_DRAGONSCALE
missing
[REACTION:FREE_CONTAINER_FLASK_DRAGONSCALE_10]
the name "[REACTION:FREE_CONTAINER_FLASK_DRAGONSCALE]" was duplicated i just added the _10 on the other that makes 10 units
--------------------------------
Also duplicate on same file
FREE_ARMOR_SETOF_LEATHER_10
the name "[REACTION:FREE_ARMOR_SETOF_LEATHER]" was missing it have the _10 on where it just makes one unit
--------------------------------
FREE_ADAMANTINE_BLOCKS_100
[REACTION:FREE_ADAMANTINE_BLOCKS_100] was duplicated, so the reaction with 10 got fixed to [REACTION:FREE_ADAMANTINE_BLOCKS_10]
--------------------------------
"C:\Program Files (x86)\Steam\steamapps\common\Dwarf Fortress\data\installed_mods\creationforge (502000)\objects\reaction_custom_creationforge.txt"
Edit for your own file path.
Other reactions to delete can be found in the error log
Duplicate Object: reaction FREE_ARMOR_SETOF_LEATHER_10
Duplicate Object: reaction FREE_CONTAINER_FLASK_DRAGONSCALE
BUT you have to 1. generate a new world and 2. put the forge at the absolute bottom of your mod load order.
At least, it does for me.
i really expected to see more mods by now for DF. hope it doesnt die.
Must be a new world.
I tried following the Compatibility guide to the letter, but it never worked - I thought the ENTITY:NAME were wrong but I checked them 10 times each.
So the solution?
The folders in the guide are dead wrong.
No, the path isn't C:\Program Files (x86)\Steam\steamapps\common\Dwarf Fortress\mods\2898393468 (version number of the mod)
The ACTUAL path is:
C:\Program Files (x86)\Steam\steamapps\common\Dwarf Fortress\installed_mods\creationforge (502000)\objects
The moment I edited the entity_patch_creationforge.txt there, it showed up under Workshops for my custom races after I generated a new world.
I'm a new player so I have no idea if DF changed the paths for mods or what happened, but the guide is outdated and wrong.
27.05.2024
Thanks for this mod. It makes casual colony building fun and easy. Like, just experimenting with new designs for visual aesthetics rather than function.