Dwarf Fortress

Dwarf Fortress

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The Creation Forge
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Tags: mod
File Size
Posted
Updated
1.370 MB
Dec 6, 2022 @ 11:01am
Jan 20, 2023 @ 11:27pm
20 Change Notes ( view )

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The Creation Forge

Description
What does it do?
The Creation Forge will create out of nothing everything a dwarf could ever desire. Will create food, materials like adamantine or frozen wood, dragon blood, unicorn meat, armor, weapons, clothes, gemstones, glass, food, drink and even magma (cos it's fun).

Inherently DF is fiendishly difficult to learn and even more so to master. Be it your entry card to break into the game or simply your personal creative mode/sandbox to play around, build that cool mega construction[dwarffortresswiki.org] or check out the HFS[dwarffortresswiki.org] this mod will help with it.

By now over 900 reactions grouped into multiple categories. Supports creation of single items, stacks of tens or hundreds at once. Also you can have your dwarves train their skills at a greatly accelerated pace.

The mod now contains prepared code blocks to make it easily compatible with some of the bigger mods out there, ie. Dark Ages V, The Aeramore Expansion and New Genesis (Volume II) (check the file entity_patch_creationforge.txt).

Note: Adding things like skulls, bones, shell and the like still seems to be not possible as we lack the proper tags to do so. Anybody has other information or figured it out please let me know! Meanwhile create yourself a lobster, a turtle or a crab instead.

What to keep in mind
Important: Any mod MUST be added to the load list at time of world generation! Cannot be dropped in the middle of a running game / already generated world!

An update requires a new word to be generated if you want to make use of the changed/added reactions. Existing worlds will simply not have the new reactions available for use.
Furthermore the Common Question: When do I need to generate a new world?[www.bay12forums.com] is answered on the DF forums.

List of raws which can be generated
See the FAQ cos the list is a bit long by now.




This mod is public domain.

The mod on DFFD[dffd.bay12games.com]
Popular Discussions View All (6)
19
8
Nov 25 @ 10:55am
BUG FIX: DUPLICATE REACTION
Jaden.H
66
Mar 15 @ 12:13pm
PINNED: Requests
Nevarion
1
Jan 6, 2023 @ 10:00pm
What Skill Is Used For Creating Items In The Forge?
Art of WASD
370 Comments
Bertrom 3 hours ago 
The mod loads because the forge is listed for me to make. The dorfs make the forge but when I click on it for work orders, there is no list of items to make. There used to be a long list.
Aurichu Nov 8 @ 10:24am 
getting the same error also
Grig Oct 18 @ 1:14pm 
making error when world start to generate
donder172 Oct 5 @ 5:08am 
Got that error, as well.
Jaden.H Sep 26 @ 6:21am 
For those having issues, It's a quick fix and I'll make a discussion describing it when I've finished testing
RedCollarPanda Sep 25 @ 3:23pm 
Same issue - cannot create new world (
fonta59 Sep 24 @ 9:27am 
same issue than Sean, error of duplicate object when generating the world
Sean Sep 20 @ 3:12pm 
I am receiving an error message.
"Duplicate Object: reaction FREE_CONTAINER_FLASK_DRAGONSCALE; Offending mods are creationforge (x2). Further duplicates will be printed to errorlog: worldgen will abort.

Help please!
Crocalu Sep 14 @ 1:22pm 
My bad, I dug through the thread and found the solution that you need a dorf assigned with Woodcutter labor. I wonder if setting other labors to 'noone does this' causes it for some of the other tasks.
Crocalu Sep 14 @ 9:55am 
Love this mod, its an epic timesaver. Bug report:
Some of the food- and wood-making tasks dont work i.e. dorfs refuse to even be assigned to do it. Not sure what causes it because the specific wood/food tasks that do/dont work seems to change during a game, so it doesnt seem to be mod-code related like the fix that people talk about below my comment. Im currently re-playing a specific save that I previously could make 100 towercap logs with, but at the moment Im not able to make them.