RimWorld

RimWorld

Yayo's Caravan (Continued)
97 Comments
Quilava Aug 8 @ 10:37pm 
Let ... focking ... GOOOOOOOO!!! 1.6 is here! :angry_seagull::angry_seagull:
RiqueGaming Aug 8 @ 2:33pm 
unsub and resub
Mlie  [author] Aug 8 @ 2:10pm 
@Sepon Not sure what you want me to do about steam not updating for you
Sepon Aug 8 @ 2:08pm 
Hello, for me it still says 1.5 in mods menu
Keith07 Aug 1 @ 4:15am 
1.6 pls
RiqueGaming Jul 16 @ 2:10am 
worked
Mlie  [author] Jul 16 @ 1:10am 
RiqueGaming Jul 16 @ 12:54am 
restricted access
Mlie  [author] Jul 16 @ 12:22am 
@RiqueGaming try this instead https://discord.litet.net
RiqueGaming Jul 16 @ 12:21am 
are you able to send the invite code (stuff after the /) itself?
RiqueGaming Jul 16 @ 12:20am 
i joined briefly like 2 days ago, left, but now it won't work in either opera or chrome
Mlie  [author] Jul 15 @ 10:33pm 
@RiqueGaming I see other users joining via the link so the issue seems to be on your end
RiqueGaming Jul 15 @ 8:46pm 
discord link isn't loading, anyone having the same problem?
Mlie  [author] Jul 14 @ 10:34pm 
@dr650cp Updating all my mods, see discord for progress
dr650cp Jul 14 @ 3:45pm 
1.6 plis
Enterprise Jul 11 @ 10:15pm 
@Local man that screams at cloud Mlie said that he will update all his mods to 1.6 soon. Check his discord for the progress.
anyone know if this is working in 1.6?
Mlie  [author] May 28 @ 1:29pm 
@hello_moto2901 Any incompatibilities will be listed in the description
hello_moto2901 May 28 @ 12:36pm 
does this say work with VF? that would be awesome.
HighFlyer96 May 27 @ 1:12am 
Wow, that was quick. Thank you very much, it works perfectly!
Mlie  [author] May 25 @ 2:11pm 
@HighFlyer96 Sure, added a toggle on the world-screen now
HighFlyer96 May 25 @ 5:35am 
@Mlie, do you exclusively update mods or in some occasions also expand them? Because I could see a toggle function to be quite nice. As an icon in the bottom right when in F8 world view. Long caravans often hide landmarks and roads. So I imagine a toggle button to hide and unhide would be a nice QOL feature.

If too inconvenient, it's nothing too dramatic, as removing the spaces between the pawns via mod settings serves as a fair workaround.

Either way, thank you for updating all the mods, it's greatly appreciated!
Mlie  [author] Mar 30 @ 2:12pm 
@Max You would have to ask the original author about that, I didnt write the mods description
Max Mar 30 @ 2:07pm 
What about the "Change planet size mods" is incompatible?
Duhe Feb 19 @ 5:52am 
@Hebrux Have you tried it with vehicles extended? Does it work?
KurtHussein Jan 17 @ 8:58am 
@⪼ṪÎΣΞɃΞƝΔΞƦ⪻
Probably you're playing on a big map. Try playing on 50%
Mlie  [author] Jan 14 @ 6:49am 
@ultranationalism Please see the Reporting Issues section described above
ultranationalism Jan 14 @ 6:23am 
unspport plane
Sigga Jan 3 @ 10:12pm 
You should make it so that when a pawn is in a caravan with an animal you can ride, the pawn is on top of the animal.
Prophet Of Merci Dec 17, 2024 @ 4:34pm 
For anyone who cares. This mod causes errors for Multiplayer, preventing players from joining you. Doesnt always happen, but when it does, its a pain to deal with. You be stuck with join-points of people trying to join but failing repeatedly.
󠀡󠀡 Dec 7, 2024 @ 11:11pm 
my pawns keep flickering on the world map while moving only fix for me is to disable the swaying animation while travelling
⪼ṪÎΣΞɃΞƝΔΞƦ⪻ Oct 22, 2024 @ 3:31pm 
I see I am not the only one having that. Damnit Yayo - why did you have to make such a good mod and then just bail out on us?
⪼ṪÎΣΞɃΞƝΔΞƦ⪻ Oct 22, 2024 @ 3:27pm 
So for some reason the pawns are traveling with their backs forward and also they are spasming out like they have a seizure. I turned off the wobbling animation and the seizure is gone, but they still travel with their backs forward - any way to fix it?
Mlie  [author] Oct 20, 2024 @ 10:20pm 
@PhazerG Please see the Reporting Issues section described above
PhazerG Oct 20, 2024 @ 5:26pm 
There is a visual bug where there is a small leader and a big leader behind it, is there something I'm doing wrong?
Phoenix Oct 18, 2024 @ 2:54am 
cute
Terry the mushroom Aug 21, 2024 @ 12:19pm 
conga
엄청나고 굉장하게 멋진 Jul 30, 2024 @ 9:26am 
이거거든
MN May 17, 2024 @ 2:59am 
so adorable:steamhappy:
Hebrux May 3, 2024 @ 5:54pm 
Valid, thanks
Mlie  [author] May 3, 2024 @ 12:17pm 
@Hebrux Dont know, havent tested it
Hebrux May 3, 2024 @ 12:15pm 
does this work with vehicles extended?
Raider1 Apr 8, 2024 @ 12:32pm 
one of the best mods for the game. thank you for keeping it maintained
Deadmano Jan 11, 2024 @ 11:31pm 
A temporary fix for the flickering issue is to simply disable "Swing animation" from the mod settings. While you do lose the cute animation, at least the flickering issue will never arise, regardless of where you are on the map.
Deadmano Jan 11, 2024 @ 11:16pm 
Okay, so after several tests I have come up with this observation:
If the caravan is too close to the left or right of the map, the flickering will occur. The flickering (and distance needed from the furthest edge of either East/West of the map) is more evident the larger the planet size when generating the game. In dev (5%) and 30% the issue was less noticeable, the edge issue not happening at all in the dev map. But at 50%, and especially 100% map sizes, the issue becomes evident much sooner the closer you travel to either edge of the map. It is as if the colonists cross a layer, there is an effect you can notice where they transition over something and after that the flickering begins. As for the inverted icons, this happens when you get close to the top of the map (North), after which it will stay "flipped" until you move down ~25% away, again the distance varies based on the map size, and may not occur on maps <30% in size.
Deadmano Jan 11, 2024 @ 10:17pm 
Correction: A brand new (uncleaned) save (new start/dev start) works fine. The flickering issue seems to occur when you add the mod to an existing game. I have no idea where one would even begin to troubleshoot that... I loaded up a brand new game with all my existing mods, and it was working as intended, flicker-free. Would be nice if someone could confirm this works by adding it to an existing save, without the flicker issue. Perhaps it is an existing mod in the loaded mod list that patches something and that gets baked into the save file?
Deadmano Jan 11, 2024 @ 10:04pm 
I just tested with no mods (but this one) and I still get the flickering others have mentioned. I wonder if it is a game setting/resolution or something? It definitely isn't a mod conflict. For now I've had to turn the swinging animation off, but hopefully the issue can be found as it is so cute!
Mlie  [author] Dec 8, 2023 @ 7:23am 
@Cryofwar Please see the section about reporting issues
Cryofwar Dec 8, 2023 @ 7:05am 
Having the same issue as Vortex, Pie Guy, and RagingLoony
Ernest505 Nov 22, 2023 @ 2:01pm 
Mlie, you're the best, continuing all these mods.