Slay the Spire

Slay the Spire

涓嶆鑰呮牸鏋楋紙BLACKSOULS锛?
100 Comments
ProtoManiac May 22 @ 6:26pm 
actually very cool. i'm going to Alice now.
InkSams Apr 28 @ 10:20pm 
A little funny thing,since the turn change of the gun makes opponents status trigger(for example,poison),and relevant for this,Heart's invincible,if you have the correct deck with pocktwatches to bring back gunbreak multiple times,you can literally gunlock kill the Heart turn 1,as I just did
InkSams Apr 26 @ 7:50pm 
Gunbreak feels like the most broken card in existance,the mod captured perfectly the Blacksouls experience
Skyfall Terminus Mar 11 @ 6:38pm 
For playing Grimm, your best bet is boss swapping all the time, since his starter relic is garbage and due to the Switch gimmick, an extra energy can get you a long way to Heart kill, and he has insane draw power just by taking a few LoseBlood cards or you got Indignation (Black Rabbit Ring is also quite nutty at scaling and easily a run winner). And try Berserker Roar lol, my winarate with that card is 95%.
Carbon the Wanderer Mar 11 @ 9:45am 
Tested this with a friend, wanted to provide a few pointers:

You have a few effects which start a new turn after ending your own. You appear to be using a custom function for this, which is usually a bad idea for mod compatibility. Try the method used in the Watcher's Vault card.

The art is good, cards are concise and clear. While I was offput at the beginning by the use of symbols for less than or equal to, I saw the length of the cards it was on and understood why.

LoseBlood could be renamed to Bloodloss or Bleeding over here in English.

The character feels weak and I don't understand why, as we struggled on ascension 5 and 10 to make this work.

5 strikes and 5 defends is bad. I know the Silent does it, but the Silent has loads of draw and discard in their toolkit to work around the fact that they have too many starters. Consider cutting down to 4s/4d or, since you have two starter attacks, 3s/5d.

We will watch your continued development with great interest.
羽飞 Feb 27 @ 3:29am 
牌升级就加了一点伤害。。n1打了好久都打不过。感觉转不起来
轨道380mm自助餐 Jan 9 @ 7:44am 
dalao求debug

- Grimm(BLACKSOULS)
- grimmMod
--GrimmMod initialize--
java.lang.reflect.InvocationTargetException
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:498)
at com.evacipated.cardcrawl.modthespire.Patcher.initializeMods(Patcher.java:49)
at com.evacipated.cardcrawl.modthespire.Loader.runMods(Loader.java:501)
at com.evacipated.cardcrawl.modthespire.ui.ModSelectWindow.lambda$null$1(ModSelectWindow.java:285)
at java.lang.Thread.run(Thread.java:748)
Caused by: java.lang.NoSuchFieldError: Grimm_COLOR
at grimmMod.<init>(grimmMod.java:53)
at grimmMod.initialize(grimmMod.java:64)
... 8 more
Skyfall Terminus Oct 12, 2023 @ 12:10am 
nerf to starting relic kinda make it useless unless I have reqiuem lol, used to be pretty good for act 1 due to the healing but now it's better to just boss swap
Skyfall Terminus Sep 29, 2023 @ 12:25am 
I don't know if these are bug or translation error, but Bloody Carthus always inflict 2 LoseBlood even when not upgraded even though the card text says it only inflict 1. Also Great Sword's switch effect should be "if your HP <= 50%, gain 2 (3) Strength once more" instead of the current "if your HP <= 50%, double your strength" to match with what it does currently.
And seems like Berserker Roar's card pool doesn't have Mad Bow Jubjub, Soul Harvest and Butcher's Chainsaw, is this intended? :demoneye:
Overall, yeah this update is amazing, old cards like Cleanse and Green Power feels like a better pick now since Grimm self-inflict debuff a lot more frequent thanks to Bloody Carthus & Commence Slaughter; and Berserker Roar give the best YOLO experience I've seen :steamthumbsup: interstingly, my win rate became a lot higher with Berserker Roar run kek, if Grimm have Feel No Pain from Ironclad or a relic with similar effect then he's unstoppable
Skyfall Terminus Sep 27, 2023 @ 12:16am 
Just did a Berserker Roar + Dead Branch run :demoneye: funniest shit I've ever seen
Skyfall Terminus Sep 26, 2023 @ 9:23am 
I love Berserker Roar... didn't expect Berserker Roar into Chaos Blast can give even more dopamine than spamming Requiem or Great Sword's 999 strength lol
Skyfall Terminus Sep 26, 2023 @ 7:49am 
It's time to go to Alice---I mean to do another A20 Heart kill :demoneye:
史诗之巨魔罗  [author] Sep 26, 2023 @ 7:16am 
@Skyfall Terminus
I have fixed the HP lose bug of Madness, Catherine and Goose, also add new card support for LoseBlood.

@Miya
已经修复了③⑤两个bug,更改了④的描述,①⑥将作为卡牌的特性保留,②我无法复现因此不做修改

2023/09/26
增加了两张新卡牌 狂战士咆哮 和 屠宰开始,修复了部分bug,调整了部分卡牌的效果
Skyfall Terminus Aug 20, 2023 @ 2:24am 
Well madness delete 50% of your HP every turn, if your HP is above that make it also trigger Goose, and Madness goes before Goose so you lose 50% HP => you lose HP from Goose, that's how Grimm died. Overall Dream Spirits kinda conflict hard with Madness lmao
Small Box Aug 20, 2023 @ 2:16am 
Even in Goose, there is a phenomenon of dying when there is madness
冷亭 Jul 23, 2023 @ 11:59pm 
请问最后碎心后的尼奥后日谈页面能不能改改文本?个人认为这段拿爱丽丝或者莉耶芙视角发个颠,或者是尼奥一副被爱丽丝拜托的自嘲,感觉会更有代入感:steamthumbsup:
Small Box Jul 19, 2023 @ 5:16pm 
It's funny and well-made, but there was also a time when she committed suicide due to Catherine's influence. Like the Golden Mead, Catherine won't die from this effect on her cards and hopes to be able to regain as much health as she lost at the end of the battle
Miya Jun 15, 2023 @ 2:02am 
圣女卡塔利娜的描述是"回合结束"回血,但实际是在下一回合开始时回血
Miya Jun 7, 2023 @ 9:15am 
⑤输血药在触发10倍回血时也会提供10倍的失血层数,但这和卡牌的描述不同
⑥金字塔使得梦灵牌无法进入弃牌堆从而相当于伤口(与此相比的是虚无卡即使有金字塔也可以自我消耗)
既然说到梦灵牌就顺便说说个人看法:尖塔是强调卡组循环的,但格林除了神速外没有主动弃牌的手段,所以梦灵卡难以单回合内循环,这些卡都应该进行一次调整
Miya Jun 7, 2023 @ 9:15am 
进阶20也毫无压力的强MOD:steamthumbsup:
帮助抓些虫:
①如果剩余至少2个敌人,则电锯打1血敌人依然可以多次吸血(这和铁甲战士的收割不同),如果目标是仅剩的敌人,则电锯击杀后还能再打1次并吸血(费用许可的话)
②用深海骑士之锚攻击飞行怪时会有异常,比如只有深海骑士之锚会忽略飞行的减伤,但其他攻击卡会正确地受到飞行减伤
③骑士之剑+触发切换只给1+1虚弱 但描述相同的黑暗剑+可以施加1+2易伤
④用擦除移除至少3个负面效果时实际会获得2费而不是1费
Nisa May 25, 2023 @ 7:57am 
Drawing 2 Catherine at the start of turn is instant death, intended or perhaps a bug?
Skyfall Terminus May 16, 2023 @ 5:22am 
There's an issue with Catherine and Madness debuff, basically if Grimm's HP is 50% or less, both self-damage effect will trigger and kill Grimm
dunno if this is fixable or not, but worth nothing nevertheless

Also wish LoseBlood have more skills or support for them, Chainsaw full heal everry time is hilarious I wish it ended up even more broken lol
史诗之巨魔罗  [author] Apr 28, 2023 @ 7:55pm 
@黑童话と五魔姬
抱歉,我这里无法复现这个问题,请重装一下mod看看能不能解决。另外,也可能是跟其他mod发生了冲突
黑童话と五魔姬 Apr 19, 2023 @ 10:48pm 
com.evacipated.cardcrawl.modthespire.ui.ModSelectWindow.lambda$null$1(ModSelectWindow.java:285)
at java.lang.Thread.run(Thread.java:748)
Caused by: java.lang.NoSuchFieldError: Grimm_COLOR
at grimmMod.<init>(grimmMod.java:53)
at grimmMod.initialize(grimmMod.java:64)
... 8 more


这段日志显示了一个Java程序的初始化过程,其中包含了一些类和方法的重定义(Retransform)。然而,在执行一个名为"GrimmMod"的模组的初始化方法时,程序遇到了一个NoSuchFieldError的错误。具体来说,这个错误是由于GrimmMod类中引用了一个不存在的字段"Grimm_COLOR"导致的。可能是这个字段被修改或删除了,而GrimmMod没有及时更新导致的。需要查看代码并对其进行调试以解决此问题。


作者救命!!!
Skyfall Terminus Mar 30, 2023 @ 6:59am 
after roughly150h of playing Grimm, gotta say that LoseBlood is one hell of a drug :steamthumbsup: best mod
methhead Mar 29, 2023 @ 9:29pm 
kino
永远与须臾的罪人 Mar 25, 2023 @ 11:18pm 
我超,bs
CrazyRabbit Mar 23, 2023 @ 1:33am 
不 你是愛麗絲 (指正
Tokan Feb 25, 2023 @ 10:17am 
日本語版をありがとう!:steamthumbsup:
AvavaAvA Feb 19, 2023 @ 2:55am 
什么b名啊
Moon Lord Jan 18, 2023 @ 1:48am 
很不错的MOD,希望修复一下卡塔丽娜的bug,就是连续抽到两张卡塔丽娜的梦灵卡会直接死亡(记不太清了很久之前玩的),还有就是大工锚好像有点太强了,2费直接打四十多还带灵魂盾来着,希望可以做一些boss和事件:steamthumbsup:
史诗之巨魔罗  [author] Jan 5, 2023 @ 8:47am 
修复了不死关键词的bug,增加了日文翻译。
Fixed the bug about the keyword Undead,and add a Japanese translation.
I use machine translation to write the Korean decription. If it has problems, please notice me, thanks.

@st37071556
時間はかかりましたが、日本語訳を作ってみました。
ShirasuAzusa_Trinity Dec 19, 2022 @ 9:33pm 
涓嶆鑰呮牸鏋楋紙BLACKSOULS锛?
ṎḶḭṼḭḕṙ Ḋệḃ[ Dec 17, 2022 @ 4:54pm 
oh no... no no no... I left Blacksouls in the past... why has it returned
Hecker Dec 14, 2022 @ 8:03pm 
涓嶆鑰呮牸鏋楋紙BLACKSOULS锛?
短发萌妹控 Dec 7, 2022 @ 6:21pm 
我超,bs
Skyfall Terminus Dec 4, 2022 @ 11:04am 
@BigGucciSosa did you try Ambition? Good scaling and provide Armed so always worth upgrade a copy or two (or grab an upgraded Ambition from card rewards), Jeanne also give Armed so those are the options if you want Armed before playing Switch cards technically Knight's Pride is also one but its a rare and cost 2 so might not appeal to you
Black Rabbit Ring and Reinforce also works though mainly due to repeating attack cards to play with switch shennanigan, so overall the good options are among common and rare, imo those are enough to support armed & switch
Curious at how would you draft your run with Grimm though, since most of the frontload is from Switch cards so I can't see why they aren't worth drafting.
BigGucciSosa Dec 4, 2022 @ 8:50am 
Pretty fun character. Plays kinda like an Ironclas with more heal mechanics. I bounced off after a run or two - the upgrades for a lot of the cards feel underwhelming, and the Switch mechanic didn't wasn't my favorite.

I think it might be kinda hard to balance cards that either do something extra or don't - they'll either feel too powerful or not worth drafting. It's just not very consistent in a game that tends to focus on consistency. Maybe if you started with Switch activated it would feel more strategic, and inicentivize drafting Switch cards more/
雨花 Dec 3, 2022 @ 6:57am 
感觉不错的样子
带阳离子的虾 Dec 1, 2022 @ 9:44pm 
6
Skyfall Terminus Nov 22, 2022 @ 9:31am 
I don't know about coding Java scripts so can't really sure, but I think ctrl + h is still useful to replace keywords? I did appreciate your efforts a lot, so take your time! And looking forward to new skill cards to abuse with Grimm!
史诗之巨魔罗  [author] Nov 22, 2022 @ 8:48am 
@zerosiki__
Thanks for update,I've added it.

@Zu
Thank you for your suggestions, but I think there are too many descriptions related to loseBlood, so I don't plan to change it at present.

@Skyfall Terminus
I have modified the animation of RagnaBlast and RottenScythe according to your suggestions. For other weapons, now there are so many attack cards in this mod, so I tend to conceive some skill cards before add new attack card
Skyfall Terminus Nov 17, 2022 @ 12:08am 
Also love the changes to Erase, the Erase + Ambition combo get so high now its funny
Skyfall Terminus Nov 17, 2022 @ 12:02am 
I asked the english modding community, they've confirmed that LoseBlood can be named Bleeding as long as its ID have unique prefix, such as "Grimm_Bleed", there won't be any conflict unless another mod happen to make a status with the same ID.

About animation effect, I'm looking forward to your result! Had some other idea for it though, like Drake Sword (Hellkaiser weapon) can use Inferno attack from Hexaghost of Act 1 (the 6 hit move with fire engult over the screen); and maybe Moonlight Greatsword can use Hyper Beam of Bronze Automaton of Act 2? Firing a really huge laser beam is the closest to Moonlight Rend, so that's where my idea came from. Anyway, wish you the best luck!
zerosiki__ Nov 16, 2022 @ 9:09pm 
https://ux.getuploader.com/OWATANKS/download/84
seems something is updated on this mod, so i updated some text for korean trans. so can you update these?
Zu Nov 16, 2022 @ 11:23am 
Apropos keyword conflicts, couldn't a keyword's display name be different from how you refer to it in the underlying code? Like, a card reads "Bleed" but your code running in the background refers to it as "[B_Soul_Mod]Bleed" for example?
史诗之巨魔罗  [author] Nov 16, 2022 @ 8:24am 
@泽坤丶
暂时没学会怎么加这个音效,等以后的版本会进行尝试
史诗之巨魔罗  [author] Nov 16, 2022 @ 8:22am 
@BigBadDev
Have fixed the Knight Pride bug, thank you for reporting.

@Skyfall Terminus
I use LoseBlood instead of bleeding because there are some mods use bleeding as debuff name so I was afraid of conflict. For the animation effect, I still need some time to study which one is more suitable.

@Sagil
Have fixed the Keyword bug, English Translation can display keywords normally now.

@arex10
Have fixed the Holy Banner bug, thank you for reporting. I also changed the effect of Acrobate Evade and Erase to make them less overpowered.
Skyfall Terminus Nov 13, 2022 @ 12:59am 
Personally I think the bleeding is mostly used for Blood Vial's drawback and to enable bleed build (Beast Saw, Bloody Axe, Chainsaw) so it made underwhelming on purpose, now imagine if its poison then the the skill need rework or become unsuable
But overall Undead is pretty overpowered, like Requiem get Grimm to ideal HP zone to enable all cards require low HP plus protection via being unkillable, which also refund 10-20 HP depend on how many Undead turns left when the combat end. Spamming cards like Uchinagata (pay 10, AOE 10 dmg) and Broken Sword (pay 8, single 19 dmg) or Bloody Carthus (pay 5 draw 1-2, gain 2 energy) without the fear of dying is nutty under Undead turn, also Dead Man Blow exist
arex10 Nov 12, 2022 @ 8:21am 
Played Grimm through A20. Very fun character! A few notes:

- The block card with artifact and the block card that removes debuffs seem overpowered, especially in combination with the card that grants 2 str and 2 dex for a turn. I'd consider making the artifact card exhaust and making both of them uncommon or rare. Compare to Panacea which grants artifact, is uncommon, and exhausts

- The power that grants 1 energy and 5 heal per turn cannot be used if you already have the power that plays the first attack twice. Not sure if this is intentional or a bug. Both of these cards are very powerful, and I would consider upgrading to rare

- Starting relic seems weak. I did the boss swap at Neow almost every run, but maybe I did not fully understand the power of undead. I almost never used it or madness in any runs.

- Agree with other comments that bleeding (lose blood) is underpowered. Maybe make it more similar to poison?