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I think if there is only one thing wrong with this map would be the lack of rocks on the coasts, specially the ones near cliffs, and the fact that cities don't have much building variety. But aside from all of that good terrain and i certainly hope more people like this.
Numerous maps did and they did not need the DLC.
It is highly recommended, as these are some of the best objects in the game and they are especially important because base game object line-up is simply very lackluster.
Even if the map stays in the Mediterranean setting.
For those needing the key, it has been moved to the parent folder, akin to how others manage their mod key.
For those needing the key, it can be found in the /Addons/key/ folder.
A3 came out and I was forever trying to get this map into A3. Thankyou for this.
I've added you as a friend to possibly dm you about some suggestions regarding the map.
Example of bikey files [drive.google.com]
3den enhanced
If you need an example of a mod that has done this, download the 3den Enhanced mod {LINK REMOVED}(https://steamcommunity.com/workshop/filedetails/?id=623475643) and have a look at it's mod folder (you can find it by opening the arma launcher, clicking on the mod and then the 3 dots "..." next to it and then click "Open Folder in Windows Explorer"). It has a folder called "keys" with one .bikey file in there.
If you need help or have questions, feel free to add me on Steam or reply to this comment.
There is a kaska.pbo.Kaska.bisign file (which shows that the mod has been signed), the main kaska.pbo file and that's it. What we need is a file ending in .bikey, this is the public key that you used to sign the mod and can be shared and is what people refer to when they mention ".bikey".
It tends to be common practice to share it in a folder called "keys" to make it easy for server owners to extract it from a mod into their server. Without it, servers that are verifying players (e.g. "allowedFilePatching" set to "2" in their config) can't actually use your mod as they have no way to check if a player's mod is the right one or not.
@WOLFkraut - not me. And I think some of the missions are starting to appear. I've again been playing through the campaign and making improvements to those areas where I can as well.
1. Very steep and high coasts on the islands and the continent. technique and ai just roll into the water.
2. all stones are transparent and shootable. it is useless to hide behind them.
3. AI does not recognize the houses and tries to drive through and shoot through them.
4. uneven airfields (not completed)
But some roads are to much upright to be authentic. The meadows and mountains are a bit boring, they deserve some mor details and changes for my opinion :)
Could you please provide the bikey inside a keys folder with the mod? (NOT the private bikey!)
This allows us to run the map on servers without it opening it up for every other mod.
If you have any questions about the process feel free to ask me.
Thanks in Advance!