Arma 3
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Kaska
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Data Type: Mod
Mod Type: Terrain
File Size
Posted
Updated
946.182 MB
Aug 9, 2022 @ 2:07pm
Aug 9, 2024 @ 4:30am
12 Change Notes ( view )

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Kaska

Description
Summary:

Kaska is a revision of the Skira map from Operation Flashpoint: Dragon Rising, inspired by the real-world counterpart, Kiska.

Revisioned for ArmA 3, Kaska is a vanilla take on Skira, requiring no additional mods to run and is 1:1 in size to its counterpart - 30km across.

The map also has been given some additions to compliment the ArmA 3 sandbox such as two more airstrips, a Go-kart course and a large town in the centre of the map.

Background:

Operation Flashpoint: Dragon Rising was released in October, 2009, the same year as Arma 2 and 4 years before ArmA 3. OF:DR released with one map - Skira, based on an island called Kiska, as part of the Aleutian Islands between Russia and Alaska. Skira is a largely inspired version of Kiska and revised for the OF:DR sandbox, adding towns, lakes and more.

OF:DR has since dwindled in popularity and multiplayer is no longer officially supported, leaving the game to be a single-player experience alongside other unofficial multiplayer projects. Despite this, Skira has always been a fulfilling throwback and with the introduction of ArmA 3 the desire to play the map in the updated sandbox never ceased, even 7 years after purchasing ArmA 3.

Multiple attempts have been made to bring Skira to ArmA 2, then ArmA 3. Most have only gotten as far as porting the terrain albeit some on smaller scales. After being able to get the ArmA 3 Tools to work in 2021 the task to bring Skira to ArmA 3 was again on.

Kaska:

After 15 months of development, the map has been released under the name 'Kaska', a name nodding to the original island of Kiska whilst being its own take on the interpretation of the island.

Staying true to Skira, the map was made 1:1 in size with its counterpart and where possible mimicking its terrain from the western airport, to Little Skira, to the volcano. Town locations have been kept and some upgraded to larger settlements to increase replayability, as well as the addition of two extra airstrips to make better use of the air vehicles that ArmA 3 has to offer. In addition further roads have been added between roads and towards beaches better connecting the map, as well as offering potential locations for player-made bases.

The map was made using vanilla assets from the base game and Tanoa (Apex) to ensure both the map is accessible to as many people as people as well as keeping the map performant despite the size.

Though mostly staying true to the terrain of Skira, ArmA 3 has the limitation of only having water sources (without mods) at sea-level . Therefor, significant terrain altercations have taken place, mainly at the centre lake to support having water source present on the map and retaining the centre settlement.

Now:

As of the 9th of August, 2024, the 2nd year anniversary of the map's release, Kaska is 'Version 1.4', the fifth and final major version of Kaska for Arma 3. The tree/bush:rock ration has been reduced from 15:1 to less than 5:1, providing natural cover across the map, as well as newly added built up areas and updating existing settlements.

As of the 19th of August, 2023, Kaska is 'Version 1.3', the fourth version. The largest change is the addition of agriculutral fields, largely changing the surrounding landscape around towns, bettering gameplay. This version also improves the airport with lighting, markings and overlay on the airstrip.

As of the 15th of December, 2022 Kaska is currently 'Version 1.2', the third version. This version brings expansions to already present towns, villages and infrastructure as well as new additions such as villages as forests not featured on the original map, Skira.
109 Comments
HexagramCheng Apr 17 @ 2:06pm 
Easily my favorite map I have ever used on this workshop period. Maybe it is just the familiarity of it. Excellent work!
aaronbok Feb 17 @ 4:36am 
Thanks for a great map. We used it in one of our weekend coop missions Force Kaska. Have posted a short youtube video. Great fun was had by all. Thanks again.:steamhappy:
Nickis Feb 6 @ 12:50pm 
This map overall looks amazing, certainly brought me nostalgia from Operation Flashpoint, and has a lot of content, i could imagine myself doing some missions with this.
I think if there is only one thing wrong with this map would be the lack of rocks on the coasts, specially the ones near cliffs, and the fact that cities don't have much building variety. But aside from all of that good terrain and i certainly hope more people like this.
Clawhammer Nov 8, 2024 @ 2:59pm 
Wow, finally someone finished this map. I had an unfinished build of this map for years on my drive. Never sadly finished it by myself. Thanks! Now i can re-create the ofp campgain.
[ACPL] Jon Nov 5, 2024 @ 8:06pm 
You can freely use Tanoa and Livonia buildings and vegetation.
Numerous maps did and they did not need the DLC.

It is highly recommended, as these are some of the best objects in the game and they are especially important because base game object line-up is simply very lackluster.

Even if the map stays in the Mediterranean setting.
Rastek Sep 8, 2024 @ 11:03pm 
Griffith did nothing wrong
SKY Aug 26, 2024 @ 7:27am 
OF:DR was one of my favourite military games, im gonna enjoy doing the campaign missions in arma for me and my buddies to play, thanks you very much for your work!
Fimpen Aug 14, 2024 @ 9:04am 
Awesome! Nice to see this map is still getting some love.
Axle Aug 9, 2024 @ 8:23pm 
If you use contact buildings, they shouldn't create a dependency on them. CUP used the buildings for Chernarus 2020, and it didn't require players to have Contact DLC
Chaplato  [author] Aug 9, 2024 @ 4:36am 
Kaska v1.4 has been released. Improvements has been made across the map with an added 147,000 objects, including new and updated built-up areas.

For those needing the key, it has been moved to the parent folder, akin to how others manage their mod key.