RimWorld

RimWorld

Cyberpunk (Continued)
44 Comments
Mlie  [author] Jul 29 @ 10:31pm 
@Todo_rixz No idea, you should probably ask on their discord
Todo_rixz Jul 29 @ 11:13am 
does it work with combat expanded
Mlie  [author] Feb 23 @ 8:18am 
@chooorpan Please see the Reporting Issues section described above
chooorpan Feb 23 @ 8:16am 
The implant does not work properly in this mode. It appears that users cannot insert implants resulting from this mode.
Mlie  [author] Dec 8, 2024 @ 10:22am 
@Femto Not that I know of
Femto Dec 8, 2024 @ 10:05am 
ce?
Gideon Sep 24, 2024 @ 10:41am 
oof in addition to guns not being balanced well, the original author also didn't set any of the clothing to accept changes to armor based on the material. Devil strand greatcoat with 7% armor. LOL. Thank you very much @Mlie for bringing back some old mods though!
Mlie  [author] Sep 19, 2024 @ 10:14pm 
@Mein Guy I cant answer for the design decisions of the original author
Mein Guy Sep 19, 2024 @ 3:06pm 
Why do the Cyberpunk weapons perform so much worse than vanilla weapons? The .44 Revolver has a range of 8 with 2.9s Aiming Time and 1.36s Ranged Cooldown compared to Vanilla's Revolver with 26 range, 0.3s Aiming Time and 1.6s Ranged Cooldown.

The numbers on a lot of these guns need to be heavily reviewed and redone, there are some extreme oversights besides just this one and it drags down the quality of what is otherwise an excellent mod. Values across the board need to be reviewed for practically every gun because it seems like no real thought was invested in balancing or common sense regarding their creation.

The .357 Lever Action has a range of 10, a burst of 3, and the Accuracy at Long is 82% even though it cant even reach the full 12 cells of Short accuracy? The Ranged Cooldown is 3.56s, and the Aiming Time is 1.9s. Vanilla LAR is .4 CD, 1s Aiming, 60% Medium compared to 91% Medium on the .357 LAR that it can't even utilize.
Mlie  [author] Sep 10, 2024 @ 6:16am 
@Pigeom As long as you have finished the research and have the materials, they should show. At least that is how it works in my tests
Pigeom Sep 10, 2024 @ 6:13am 
I can use Dev mode AddHediff to install the implants and they work fine, there is just no bill to install it the regular way
Pigeom Sep 10, 2024 @ 6:03am 
I cant seem to install any implants? There is no "View install:" button on the item description and there is no bill to install it on anyone
Mlie  [author] Aug 29, 2024 @ 10:25am 
@Flash Sure, you can either post them on the github-repo or on the Discord server and Ill be happy to add them
Flash Aug 29, 2024 @ 10:18am 
its possible to add better textures to this mod?
PandoraKurczaky Jan 5, 2024 @ 7:20am 
logs added to your discord. Have fun :) I'll be happy to check the results for you
Mlie  [author] Jan 5, 2024 @ 6:35am 
@PandoraKurczaky Please share that log as stated in the steps above
PandoraKurczaky Jan 5, 2024 @ 5:54am 
I can also confim the issue that StonyOozaru reported. All crashes stopped once I removed this mod. I also did a check with just this mod (base, all DLC and Harmony ofc). Created fast game with all 'next next next' and saved. went to main menu and loaded and got error that I cannot load map.
Mlie  [author] Nov 6, 2023 @ 10:06pm 
@StonyOozaru You can verify that by having only this mod active. If it doesnt happen its due to some mod conflict.
StonyOozaru Nov 6, 2023 @ 8:58pm 
Just a heads up I tried out this mod and found out every time I start a new file every thing is fine until I save and reload the file when that happens I get a error window saying all the factions have been removed and need to be added back again and when you click add after awhile it freezes and crashes the game I don;t know if its my end with my 200+ mods and I'm new to modding lol but I had to remove this mod for my saves to work again
Skyell >.< Aug 27, 2023 @ 5:21am 
@Mlie i figured it out, both epoe-forked and cyberpunk adds items with ThingDef:bionicarm, so loading cyberpunk before epoe-forked solved the problem
Mlie  [author] Aug 25, 2023 @ 2:28pm 
@Skyell >.< [kjeld] Try the steps desctibed under "Reporting Issues" and see if you can resolve you issue
Skyell >.< Aug 25, 2023 @ 12:57pm 
i can't seen to craft any of the cybernetics, and and also can't make the normal bionic arms and legs because they have been replaced with the cyberpunk ones. Do you have a fix for my problem. I am running expanded prosthestics and organ engineering - forked.
Tucker Jul 14, 2023 @ 11:53am 
I also dont seem to be able to install any of the mods.
Mlie  [author] Apr 29, 2023 @ 10:37am 
@ciotex No idea, ask on the CE discord
ciotex Apr 29, 2023 @ 9:41am 
is it CE compatible?
Mlie  [author] Feb 3, 2023 @ 5:38am 
@Hex: Yaoi Lover I dont understand the question?
Epsilon0b1312 Dec 27, 2022 @ 5:39pm 
I'm also unable to install any of the body mods/implants, seems to be a wider issue?
Der Freischütz Dec 25, 2022 @ 8:51pm 
Correction: I appear to be entirely unable to install the implants from the mod.
Der Freischütz Dec 25, 2022 @ 8:06pm 
The faceplate does not appear to be able to be implanted properly. There is no bill. Have i done anything wrong, or is that intended? Also, is there meant to be a research tree? I cannot find it. Otherwise, great mod.
Mama Mia! Dec 20, 2022 @ 1:06am 
I'm also wondering why this takes away / overwrites the bionic items & why there is no way to install the implants the mod adds. I used the dev mod to add some Wolvers to a pawn but they didn't seem to do anything.
Julsons Nov 26, 2022 @ 1:10pm 
@Mlie Sorry, didn't see that. It worked fine, and I was able to continue my save.
Mlie  [author] Nov 25, 2022 @ 10:15pm 
@julsoneric There is info in the description regarding save compatibility
Julsons Nov 25, 2022 @ 10:13pm 
Can I remove this mid-playthrough?
United States Of Israel Nov 7, 2022 @ 4:43pm 
How do I use cybernetic implants? Its not on my medical list
glitch_goblin Nov 6, 2022 @ 10:56am 
It appears this mod creates a conflict with vanilla Bionic Arms, Bionic Legs and Bionic Eyes (maybe some others too.) The items still exist in dev spawn mode but there is no way to craft them while the mod is active. Also... not sure if this is a bug or I'm just missing something, but I have not been able to figure out how to install any of the cybernetic mods / implants that this mod enables. They don't show up on the operations menu even when you have them in inventory.
Zer0 Aug 27, 2022 @ 8:19am 
can any of these items be crafted/researched. If so how can I do it?
TurtleShroom Aug 15, 2022 @ 12:37pm 
Thank you.
Mlie  [author] Aug 15, 2022 @ 11:10am 
@TurtleShroom Added an option to turn off the gun reliability
TurtleShroom Aug 14, 2022 @ 2:47pm 
Is there a way to disable the gun jamming and what-not? I don't want to alter the gun play in "Rimworld".
Crusader Aug 12, 2022 @ 7:46am 
dude! you are awesome! i have been wanting to play this mod for so long now and you gave me that capability!!!! thank you!
Festive Aug 9, 2022 @ 9:13pm 
Thank you so much! I've been missing this mod quite a lot.
Mlie  [author] Aug 9, 2022 @ 11:34am 
El_Chibre Aug 8, 2022 @ 11:15pm 
Thank you for the great work !
AcetheSuperVillain Aug 8, 2022 @ 7:26pm 
You truly are my hero! I used to love this one. I'm hoping the Cyberpunk Factions mod is also in your crosshairs.