RimWorld

RimWorld

Food Poisoning Stack Fix (Continued)
86 Comments
Mlie  [author] Apr 13 @ 4:41pm 
@Yaknow_bacon The mod has not changed since the release of 1.5 so it sounds like one of your other mods has. See the Reporting Issues section above
Yaknow_bacon Apr 13 @ 4:37pm 
I can say this with certainty that this mod stopped working for some reason. 80% of my colonists got food poisoning AT THE SAME TIME after they had a meal. It was working fine earlier in the run, by that I mean couple of weeks back.
Mlie  [author] Apr 7 @ 8:57am 
@Silent It works when I test it with no other mods loaded. So far noone has done a report that shows otherwise.
Feel free to actually follow the steps described if you want another response.
Silent Apr 7 @ 8:41am 
"See reporting issues, see reporting issues..." How you even sure this works as you said? Every time I got poisoned food with this mod I had to trash ALL meals I cooked. I defenetly stay with vanila mechanic. How I even should track what did this happen? It is not a fatal error, it just work as it work
Mlie  [author] Mar 17 @ 11:57am 
@HighFlyer96 Please see the Reporting Issues section described above
HighFlyer96 Mar 17 @ 11:49am 
Not sure if this is due to this mod, but all survival meals I cooked gave my entire caravan of 6 food poisoning multiple times in a row. This seems new in 1.5.
Mlie  [author] Nov 20, 2024 @ 5:03am 
@Flat As mentioned in the description you can post on the linked Discord server
Flat Nov 20, 2024 @ 4:47am 
Is there anywhere where I could request you to update a mod or add it to No Version Warning?
Ki Shuya Sep 5, 2024 @ 6:50am 
Yeah I'm in the process of removing and adding mods now. Like I said I don't get any errors, so I'm going through the process, just a bit time consuming when you've got 500 active mods.
Mlie  [author] Sep 5, 2024 @ 6:44am 
@Ki Shuya Please see the Reporting Issues section described above
Ki Shuya Sep 5, 2024 @ 5:57am 
I'm also getting a lot of Food Poisoning even with this mod enabled. I was using Cook Carefully, but that also has stopped working. Not getting any errors, just an abnormal amount of Food Poisoning.
Theocratical Goblin Aug 3, 2024 @ 10:30am 
I'm not sure this mod works correctly. My pawns are getting tons of food poisoning from a stack constantly
Mlie  [author] May 20, 2024 @ 5:11am 
@UtterlyFlabbergasted Well, only if the meals are not sealed. The assumption here is that pawns dont just stack meals unprotected on top of eachother.
UtterlyFlabbergasted May 20, 2024 @ 12:51am 
If one meal of chicken is inadequately cooked and still harbors food borne pathogens and is placed directly touching other properly cooked foods, it will definitely spread whatever is in under cooked meal.
BabbenTheBunnyBlaster Apr 13, 2024 @ 9:36am 
Does it work correctly now ?
binchcannon Mar 18, 2024 @ 12:07am 
@CryoChick - they made minor changes to CompFoodPoisonable in 1.5, not sure if that would cause the issues you're describing but probably needs a recompile at the very least. Regardless, I'd encourage you to consider this alternative fix: https://steamcommunity.com/sharedfiles/filedetails/?id=2921755685

It does the same thing with a few important caveats:
- You can enable/disable the mod safely without damaging your save game
- Preserves vanilla behavior of making food poisoning "all or nothing" for 4x meal recipes

To be clear, the only reason I haven't shared these updates with Mlie is because they would likely cause save file issues for current subscribers as it is not safe to disable this mod mid-game.
CryoChick Mar 16, 2024 @ 9:04pm 
okay after testing this mod *does not* work in 1.5 it makes them pick up meals and the meals dissapear instead of being in their hands in case anyone is wondering

Now queue the people goin 'when update'
Giant Enemy Crab Mar 9, 2024 @ 3:26pm 
@HighFlyer96, dementia has nothing to do with food poisoning chance.
HighFlyer96 Mar 9, 2024 @ 2:55pm 
My apologies. I deleted my previous comment as I suppose I've detected the cause. While this mod is freshly added and food poisoning went up, I've also had a cook who got dementia. I suppose this is the source of the sudden increase in badly cooked meals, regardless of the high level and this mod works perfectly fine :steamhappy:
Mlie  [author] Mar 8, 2024 @ 7:52pm 
@HighFlyer96 Please see the Reporting Issues section described above
JitterBones Oct 23, 2023 @ 8:02pm 
Well, if only 1 meal out of 4 is a consistent result from bulk meals (I haven't tested, nor make use of the option ig) then something is odd. It should be that each meal has a separate dice rolls for food poisoning, rather than a whole stack going bad at once. A result of 1/4 seems normal to me, but statistically it should change based on cleanliness, pawn skill, with those 2 individual rolls being influenced by storyteller difficulty. At -5 cleanliness, 0 pawn skill, and Losing is Fun diff, the rolls should be (numbers according to wiki, take with a grain of salt) 6/100 per roll.
PoulRipot Oct 14, 2023 @ 8:30pm 
bu düzeltme işe yarıyorsa çok iyi çünkü bu modu aramaya çalışsanız bulamazsınız ama aramayada uğraşmazsınız o yüzden karşınıza çıkıtğında sevinirsiniz o tarz bi mod olmuş
Giant Enemy Crab Sep 16, 2023 @ 5:00pm 
So what's the verdict here, does this mod work with bulk meals? I've noticed food poisoning still happening but I'm not sure if bulk cooking makes it easier to avoid food poisoning.
cesedcs Feb 26, 2023 @ 11:05am 
iyi
东方彩虹🌈 Feb 25, 2023 @ 4:28am 
good
binchcannon Jan 20, 2023 @ 2:28pm 
Doesn't seem to work right with bulk meals or pemmican. Do a 4x meal job in a filthy room and share the meals among 4 pawns - only 1 will ever get food poisoning (if any). Some players might prefer this but it does break intended behavior of having all meals in a "bad batch" become poisoned together. I assume whoever coded this originally misinterpreted poisonPct field in CompFoodPoisonable as a counter instead of a percentage. This would likely cause all partially-poisoned stacks to become fully-poisoned upon removing the mod from a save game, and all partially-poisoned stacks to become not poisoned if you do the opposite. Could be other unintended consequences as well. Bottom line - I'd recommend removing the safe-to-add/safe-to-remove disclaimers until mod is treating poisonPct as a percentile field consistent with the base game.
Mlie  [author] Jan 11, 2023 @ 2:06pm 
Again, this is tested with rimfridge with no issues.
Fuitad Jan 11, 2023 @ 12:45pm 
I'm having the same issue right now and am also using Rim Fridge :(.
Father Dec 12, 2022 @ 12:14am 
happened to me as well, have cooked and put 1k of smoked meat in a rimfridge, entire stack got poisoned. i hafta destroy the entire stack. well, just fyi.
Mlie  [author] Dec 8, 2022 @ 6:25pm 
@brandonlk Tested this and it does not happen for me. Perhaps you have some other conflict.
brandonlk Dec 8, 2022 @ 5:19am 
its probably the same issue as jixxor. both using rimfridge
Mlie  [author] Dec 8, 2022 @ 5:11am 
@brandonlk I assume the mod you use that adds the fridge overrides the vanilla code
brandonlk Dec 8, 2022 @ 12:02am 
if put into a fridge, the entire stack will become food poisoned still.
selest19 Nov 27, 2022 @ 1:32pm 
also is this a explanation for subbing or a problem?
Mlie  [author] Nov 25, 2022 @ 6:00pm 
@Jixxor Please see ”Reporting issues” above
Jixxor Nov 25, 2022 @ 5:21pm 
Starting today ALL my foods are poisoned.
I had accepted refugees, and one of them cooked a few lavish meals x4 with cooking 8, in a sterile kitchen. I noticed it quickly, so he shouldn't have cooked more than maybe 8-12 meals. Yet, for multiple ingame days now, 10-15 pawns get food poisoning per day.
My two cooks have cooking 20 and are the only pawns cooking, yet "incompetent cook" is given as the reason for the poisoning.

I am using RimFridge and have my food stored in there. It seems to me as if ONE poisoned meal per stack poisons the entire stack, and with my newly cooked meals put onto infected stacks, it is an endless cycle of vomit and bad feelings for my colony. I have now thrown all 120 lavish meals out to rot and am clearing everyone's inventory.
My refugees, who are set to eat simple meals, haven't gotten food poisoning once - probably because their cooking 8 pawn never cooked a simple meal.

https://gist.github.com/ad0a1a8896f330b2689abcd70d69c22f
[PBS] Kafka Rambo Nov 20, 2022 @ 8:31pm 
@ Logan76667 What DarkJedi said, plus make sure your cooks have manipulation at 100. Missing a thumb may cause food poisonings. Also I suspect if they are tired they can make bad food.
TheDarkJediKnight Nov 20, 2022 @ 3:02am 
Make sure all cooking orders have been set to respect the minimum cooking requirement you have set. It can be a tad infuriating having to constantly readjust the same setting each time (which I wish would save to a configuration file [which reminds me... need to see if there's a mod for that] to help expedite the process), though something as simple as that (or the toxic fallout, as you have said) could be the culprit.
Fluxilis Nov 14, 2022 @ 9:19pm 
I currently have 6 pawns, plus all of my 6 conscious prisoners (which is suspicious) sick with food poisoning, all of them within about 24 hours.
The messages for all of them were "incompetent cook", but my meal bills have been restricted to 8+ cooking since forever, and my kitchen is clean whenever I look (common sense + doormats).
The only thing that's changed is that toxic fallout set in, a few hours before the first people got sick. Is that why? Is anyone else having issues with this recently?
MSJ-06II-C Nov 14, 2022 @ 5:26pm 
This explains so much XD I didn't even know this was a thing, I only knew suddenly my colonists wouldn't stop getting it with a 10 skill cook XD
Kokorocodon Nov 12, 2022 @ 9:01pm 
didn't even know that was a thing... And I have 900 hours in this game.
Poop King Nov 11, 2022 @ 6:48am 
@Zankle use survival meals or pemmican for caravans, not fresh meals.
Zanklev™ Nov 10, 2022 @ 1:09am 
This doesn't work for stacks in caravans. I had a caravan go into a permanent downed state because every time they started recovering they instantly got food poisoning again from the same stack of food due to one single meal being poisoned.
Outlaw Nov 7, 2022 @ 9:28pm 
oh my goddddd this explains why I couldn't ever seem to stop food poisoning once it had started happening in my colonies
Arkaido Nov 4, 2022 @ 4:25am 
Oh my god.....I just started my first true rimworld game and with ironmode and kept wondering why everyone would get sick all at the same time :/
KiTA Oct 31, 2022 @ 11:30pm 
@夏憨憨 that mod has been updated to 1.4 apparently
Mlie  [author] Oct 28, 2022 @ 4:59pm 
@夏憨憨 its linked in the description, the Discord logo image
夏夏猫 Oct 28, 2022 @ 4:43pm 
@Mlie Sorry to bother you. Although I should not be able to go to this website, you can tell me what its Discord server website is?
Mlie  [author] Oct 28, 2022 @ 10:36am 
@夏憨憨 Please post requests on the Discord server as it saves me a lot of time
夏夏猫 Oct 28, 2022 @ 10:15am 
Mlie, you are my god. Although it is not good to say this here,

Can you revive this MOD? {LINK REMOVED}.
I really can't live well without it