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Feel free to actually follow the steps described if you want another response.
It does the same thing with a few important caveats:
- You can enable/disable the mod safely without damaging your save game
- Preserves vanilla behavior of making food poisoning "all or nothing" for 4x meal recipes
To be clear, the only reason I haven't shared these updates with Mlie is because they would likely cause save file issues for current subscribers as it is not safe to disable this mod mid-game.
Now queue the people goin 'when update'
I had accepted refugees, and one of them cooked a few lavish meals x4 with cooking 8, in a sterile kitchen. I noticed it quickly, so he shouldn't have cooked more than maybe 8-12 meals. Yet, for multiple ingame days now, 10-15 pawns get food poisoning per day.
My two cooks have cooking 20 and are the only pawns cooking, yet "incompetent cook" is given as the reason for the poisoning.
I am using RimFridge and have my food stored in there. It seems to me as if ONE poisoned meal per stack poisons the entire stack, and with my newly cooked meals put onto infected stacks, it is an endless cycle of vomit and bad feelings for my colony. I have now thrown all 120 lavish meals out to rot and am clearing everyone's inventory.
My refugees, who are set to eat simple meals, haven't gotten food poisoning once - probably because their cooking 8 pawn never cooked a simple meal.
https://gist.github.com/ad0a1a8896f330b2689abcd70d69c22f
The messages for all of them were "incompetent cook", but my meal bills have been restricted to 8+ cooking since forever, and my kitchen is clean whenever I look (common sense + doormats).
The only thing that's changed is that toxic fallout set in, a few hours before the first people got sick. Is that why? Is anyone else having issues with this recently?
Can you revive this MOD? {LINK REMOVED}ithttps://steamcommunity.com/sharedfiles/filedetails/?id=2121326566.
I really can't live well without it