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The problem is that the first meal retains its 50% risk of food poisoning even when removed from the stack, as does the remaining meal. My mod addresses this by instead rolling the dice whenever a meal is removed from a stack. If it turns out to be poisoned, we set its risk to 100% and reduce the stack risk accordingly. In the case above, this would guarantee that exactly one meal is poisoned. Effectively, we are tracking how many meals are poisoned, and we're distributing that risk such that it seems to follow the meal wherever it goes.
Are you saying it's now tracking how many poisoned items are in a stack and counting down until there are no more poisons in there? Or?
I will say most players don't need this fix. If your playing on extreme difficulties where you're having to make judgement calls on whether to eat before or after a raid, this mod will reward more attentive players. If you thought there might be as many as 2 poisoned meals in a stack and you've already been poisoned twice, for instance, then you can have some assurance that the remaining meals are not poisoned. Base game behavior is pure RNG, which is honestly fine for most players.