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情报工作(延迟加费),技巧出剑(控顶),藏刀(检索攻击卡),决胜千里(起防),变色龙(1回合灵体),成竹在胸(顶猎版必备工具),策应(启动好卡),赌局,闪光弹(群体缴械,后期抓),动力装甲(顶猎版壁垒,配合奇策或者开悟等开出),意外(均衡版抢占先机),极限药(战略大师),智慧形态(减费2回合,很好用),火烧连营(烧牌,会烧攻击牌,看时机用)
通过不断触发弓箭效果给弓箭词条卡减费,配合计谋触发奇策。
攻击端:弓箭一击(易伤),万箭齐发(aoe),弓背一击(减费),狙击(40伤)
减负攻击(非弓箭词条,但是弓箭计谋流过渡很好用,中期补伤害也可以抓)
计谋端:布局,藏刀,攻心(核心能力),阴谋诡计,图谋一击以及token阴谋和诡计
打法可以适当扩大卡组,不追求小循环,主要通过触发奇策和弓箭赚费打出大量卡牌
居合单卡:居合斩-瞬(1c)居合斩-斩击(2c),鬼神居合斩(3c)
纳刀单卡:纳刀术-水(1层收刀1层止水)止水可以让你触发收刀时不消耗层数,改为消耗一层止水。纳刀术-神威(1层收刀,7格挡)。纳刀术-雷(1层雷霆1层收刀)雷霆可以提高收刀上限。剑圣(回合开始获得一层收刀,若没有止水则获得止水)
打法需要精简卡组,主要删除攻击卡,达成:收刀→居合斩的循环
居合流中再次失忆(斋戒)非常好用,前期过渡很简单。
1、抽牌:抱病坚持(0c抽3放置1卡于牌堆顶,自身获得1层虚弱),极限药(0c抽2,消耗),策应(0c,每有一个敌人抽1卡),野心(计谋流抽卡,0c,计谋3以上抽2)
2、加费:主要通过触发奇策效果赚取费用,情报工作(强化0c抽1,下回合获得1费)
3、启动:主要通过抱病坚持和奇门遁甲(0c丢弃全部手牌,抽牌堆选择2张加入手牌)启动
目前就玩过两种流派
1、弓箭计谋流:利用部分非弓箭词条及弓箭词条卡控顶,使用诡计和阴谋预测牌堆顶的卡牌并抽取,并获得计谋,最后达到计谋8触发奇策效果给手牌减费并抽牌,一回合赚取大量费用。难度会比较高,弓箭卡前期少的时候过渡比较麻烦。
2、居合纳刀流:利用纳刀相关卡片存取收刀效果,后续使用居合系列卡片打出收刀层数,造成大量伤害。达成难度较低,前期也很有强度。
But overall, some interesting ideas! With a little refining, I could see more cool stuff from this.
I will modify the code about the hand size.Unlike Ironclad and Silent, this character usually can't discard or exhaust cards. so the hand easy to be full if your deck is good enough. It seems that increasing the hand size is not a good way. I will consider other ways to solve it.
However, I would consider changing the hand size. Selecting cards is finicky if you're holding 20 and they're all small as a result. The recognizable card art is great and helps a ton but even just size 14 seems sufficient. Of course you could try to implement 10-card rows instead but I don't know how complicated it would be to code.
PS: Your English is perfectly serviceable.
迷惑bug