RimWorld

RimWorld

Medieval - Less Wood Please
24 Comments
Porknelius Jul 18, 2024 @ 5:30am 
noice
Holgast  [author] Jul 18, 2024 @ 2:46am 
you can use 'burn it for fuel' for that
Porknelius Jul 17, 2024 @ 6:15pm 
Wish you could make torches use coal instead of wood or maybe both. Good for a woodless playthrough
Dax Apr 14, 2024 @ 2:28pm 
I dig having tables out of stone, but the stony racks are a tad bit silly imo. I suppose they're like miniature stone hedges.
GwenBlanketSpecter Dec 25, 2022 @ 5:08pm 
great mod
Holgast  [author] Dec 14, 2022 @ 2:19pm 
I think the textures for the leather rack have been updated, so I'll have to redo that sometime :<
Holgast  [author] Dec 14, 2022 @ 2:18pm 
Updated research requirements for MO rack variants. I'm not actively playing currently as I'm working on a new mod, so let me know if anything is broken with MO's new fuel system
Holgast  [author] Dec 11, 2022 @ 6:38am 
almost all of the buildings require medieval overhaul as they are specifically woodless variants of the buildings from that mod. if you don't have that the only buildings are the wall-mounted torch (with VFE medieval) and the metal sconce (with ideology)
Holgast  [author] Oct 21, 2022 @ 3:25am 
1.4 update and also changed VFE Medieval Smoker costList. It still requires logs to refuel because...I don't think you want to smoke meat with coal
Holgast  [author] Sep 27, 2022 @ 3:57pm 
Yeah, there's no need to have two mods for the same thing. It might be worth me adding a conditional patch to avoid this, but I don't think Lag Free Torches does that for anything currently. I'd have to look into how Infinite Refuelables works - if it just removes the 'refuelable' node from everything you can probably get rid of Lag Free Torches
Annabellee Sep 27, 2022 @ 3:22pm 
and Infinite Refuelables ok so it harmless
Holgast  [author] Sep 27, 2022 @ 3:15pm 
it is indeed removed by lag free torches but I believe there is another mod that does it too
Holgast  [author] Sep 27, 2022 @ 3:15pm 
what other mods are you using? perhaps more than one that removes that node? the base mod by itself doesn't
Annabellee Sep 27, 2022 @ 2:36pm 
hi i am get an error on start up Verse.PatchOperationRemove(xpath="Defs/ThingDef[
defName = "VFEM_MetalSconce"
]/comps/li[@Class="CompProperties_Refuelable"]
"): Failed to find a node with the given xpath
Verse.PatchOperationSequence: Error in the operation at position=1
Verse.PatchOperationFindMod(Lag Free Torches and More): Error in <match>
ScaryRabbit Aug 15, 2022 @ 6:47am 
Hahahhaha, nice, np
Holgast  [author] Aug 14, 2022 @ 6:01am 
thanks, looks like I forgot to add Workgivers - it's an extra thing that only workbenches require to work properly. I would have picked this up had I gone back to playing the game at any point 😂 Both the oven and cooking table will work now.
Holgast  [author] Aug 11, 2022 @ 2:51pm 
Weird! I basically duplicated the existing one, but I'll check if maybe I forgot to give it a job or something, or if MO updated
ScaryRabbit Aug 11, 2022 @ 10:36am 
I had an issue with the cooking station, where for some reason I could set the meals to be done, but could not order my pawn to go do them. And they wouldn t go by themselves even if I put them on cooking only. I use the Burn For Fuel mod, no red errors, but maybe something interesting is happening in the code? Who knows.
Holgast  [author] Jul 19, 2022 @ 1:38am 
Didn't set any hard dependencies, so any one is fine. it just uses patches to find what's enabled
TurtleShroom Jul 18, 2022 @ 9:18am 
Do I have to have both, or can I just use one for this Patch? I have the Vanilla Factions Expanded Medieval Mod, but not the Medieval Overhaul Mod.
Prophet Jul 17, 2022 @ 5:24pm 
CE patches are the CE devs problem not other modders
PhantomCrusader Jul 17, 2022 @ 2:07pm 
CE is trash.
Sovereign Jul 17, 2022 @ 7:37am 
ce?