Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
https://steamcommunity.com/sharedfiles/filedetails/?id=2599504692
https://steamcommunity.com/sharedfiles/filedetails/?id=2599504692
You could also just disable them with cherry picker and you are not obligated to build them.
MeleeWeapon_Staff_Egypt is missing thing class and will not work properly. Report about it to Kemetic Decorations devs.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Error (string)
VFECore.Startup:CheckXmlErrors ()
VFECore.Startup:.cctor ()
System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor (System.RuntimeTypeHandle)
Verse.StaticConstructorOnStartupUtility:CallAll ()
Verse.PlayDataLoader/<>c:<DoPlayLoad>b__4_3 ()
Verse.LongEventHandler:ExecuteToExecuteWhenFinished ()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent ()
Verse.LongEventHandler:LongEventsUpdate (bool&)
(wrapper dynamic-method) Verse.Root:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Entry:Update ()
Any suggestion how to solve it?
your kemetic walls don't count as walls (as i can't place a KVRimFridge double wall fridge in them as if they were statues or workbenches or beds) and they have slightly increased HP, which would've been nice to know before adding it to my huge list.
i wonder if you tried to create a wall that ain't attacked by raiders.
and now i'm already waiting for the coffins not being beds for jecrell's vampires... :')
See changelog
I didn't plant to but maybe. Who knows 😁
You're confusing this mod with alpha memes
If ya guys want to chat btw, we have a discord.
https://discord.gg/VFyPpQZ9
You can directly message /ping me for any bugs or additions.
Duplicate XML node name blockWind in this XML block: <ThingDef Name="Obelisk" ParentName="BuildingBase" Abstract="True">
AND
Duplicate XML node name costStuffCount in this XML block: <ThingDef ParentName="BasePsychicWeaponMelee"><defName>MeleeWeapon_Staff_Egypt</defName>
@Shield yes
Wall atlas fixed.
Staff Descriptions added. (Thanks to holgast)