Avorion

Avorion

Torpedo Assembly
91 Comments
神楽坂喵 Jul 11, 2024 @ 3:38am 
I uploaded a new version that merged Chinese localization and alliance fix, and limited the use of alliance resources for alliance fix to only be effective when driving an alliance ship.
https://steamcommunity.com/sharedfiles/filedetails/?id=3286774302
Solstice Lysander Sköllgarðr Jul 6, 2024 @ 9:26pm 
is there a up to date version of this mod?
Marxon Jul 3, 2024 @ 9:58pm 
Figured out my issue btw I was forgetting to put a turret on the station to set the tech level.
WarStalkeR  [author] Jul 3, 2024 @ 1:30am 
@Marxon, yep. You can read all of it in description.
Marxon Jul 2, 2024 @ 10:40am 
I know how that be, made a ship for producing torpedoes and that worked, amazing mod just...
Does one need ogonite knowledge to get torpedoes?
WarStalkeR  [author] Jul 1, 2024 @ 9:00pm 
@Marxon, mod isn't being updated by me. If anybody wants, they can update and re-release it. I right now don't really have time for it.
Marxon Jul 1, 2024 @ 1:13pm 
BUG:
Stations seem to only be capable of producing tech 1 torpedoes.
Echo Dec 11, 2023 @ 2:16am 
To anybody having issues with "the slider":

Remove the "Alliance Fix" version of this mod: https://steamcommunity.com/sharedfiles/filedetails/?id=2852941857
or put resources into the alliance vault.

With the above mod enabled, it always tries to use your alliance's resources over your private ones. If the alliance vault is empty, the slider stays stuck at 0 as it can not produce anything.
x1xcerberusx1x Oct 20, 2023 @ 9:15pm 
I had the same issue with saving designs and moving the slider to add to production and i got mine to work finally and below is what i did, had to break it into 2 comments due to the 1000 character limit, meh, see below and try step 3 at least and read step 4 for sure
x1xcerberusx1x Oct 20, 2023 @ 9:03pm 
1. I had torpedo production from a while back active so i disabled that first.
2. After loading into my galaxy i noticed i still could not design torpedoes and i read in the description that i had to be sure to enter my drone (T) then go back to ship and that made it to where i could at least design but i still could not save or add to production
3.I figured well entering my drone (T) allowed me to at least design them what happens if i enter it again, I did and i flew around and then i rentered my sthip again and now i can save and add torpedoes to production and actually start producing them.
4. Only problem is that when you exit the game to go play in the real world for a bit, you will have to repeat step 3 each time you restart the game. You will need to enter drone, return to ship to get the design function to work, then yo will need to enter drone again, fly about 2km away from ship and then renter and the save design and slider function will work
Mr Blue Sep 12, 2023 @ 2:52am 
fix ?
Mr Blue Sep 11, 2023 @ 6:16am 
slider doesnt work
Snuggy Aug 28, 2023 @ 4:32pm 
Oh so theres a companion mod to get this to work in alliances https://steamcommunity.com/sharedfiles/filedetails/?id=2852941857&searchtext=torpedo+assemby
Snuggy Aug 28, 2023 @ 4:21pm 
Im having the same issue as Shaosincarnate, cant seem to drag the slider
LucielEisleere Aug 24, 2023 @ 11:47am 
Can't seem to move the amount slider no matter where metals are, not sure what is wrong.
John74 Aug 21, 2023 @ 7:46am 
I found solution, in single player, you should enable the mods for your existing galaxy:

Thank you for the mod


and



Thanks for Hammerlpilaw:



Posted November 8, 2020 (edited)

Every galaxy has its own mod configuration. Enabling mods does not have any effect to existing galaxies by default. To do so go to "Singleplayer" in main menu, select (not launch) the galaxy, then enable the checkbox on the top right "Override galaxy mods" (not sure how exactly called in english). This will override galaxy mods by your current mod configuration when loading the galaxy.
Edited November 8, 2020 by Hammelpilaw
John74 Aug 18, 2023 @ 12:18am 
Hello, the mod is visible and enabled in Settings-Mods list, however, during gameplay, stop the game with ESC and check the Mod, it show no any mod...what should be the solution?
Zankar Aug 16, 2023 @ 2:40am 
How do you change the tech level? I have one ship that is tech level 52, one at like 32, and all other ships and stations are at 1. Everything is in the center of the map and made from all avorion where it can be.
Kraegor Aug 5, 2023 @ 5:41pm 
*Quick edit: It designed ONE torpedo and made one, then it went inactive and wont work.
Kraegor Aug 5, 2023 @ 5:41pm 
Mod was working. Added a few SDK mods, but now assembly isnt working. No errors at all in logs. Have all the space, tech, assemblers. I design the torpedo, click add but it doesn't do anything. Cannot make the slider bar move. There are no errors on screen or in the logs.
Symmetric Synapse Jul 21, 2023 @ 11:03am 
While this is a neat mod, the unfortunate fact of it pulling from player inventory instead of the ships when in an alliance, and that the production queue clears when a mission comes up, makes it a real pain to use for any sort of fleet. Works fine if you are running around in a solo ship.
General Jame Macheal Jul 16, 2023 @ 3:07pm 
it will also use the lower tier speed boost over higher tiers as well making the torps take alot longer in the process too
General Jame Macheal Jul 16, 2023 @ 3:07pm 
for those who still dunno about the production lines and it mechanic, to use all five lines, all assemblys must be of avorion instead of the lesser ones to work properly, if you got any of the lower tier ones, it will use that over the higher tiers sadly which cause malfauntion for torp productivity
Kyrios May 22, 2023 @ 1:42am 
how do you activate the last two production lines? ive already got avorion knowladge
Dariorthan Apr 22, 2023 @ 5:51am 
not working as of 2.3.1
Draco Apr 12, 2023 @ 2:29pm 
Is this still working? I can design but not actually build torpedoes. Not sure if its me or the mod.
Heisenburger Apr 7, 2023 @ 7:12pm 
Ok i read back in the comments and noticed its based on your turret tech level wish that part was in the description, I've been sat here for 6 hours trying to work it out lol.
Heisenburger Apr 7, 2023 @ 6:22pm 
See i exited and got back in like it says but i have no knowledge unless im totally missing something but then i am daft to be honest
WarStalkeR  [author] Apr 7, 2023 @ 1:47pm 
@Big Sean, everything is in the description.
Heisenburger Apr 7, 2023 @ 1:15pm 
How do i increase the Torpedo Tech Level
Zergor Mar 14, 2023 @ 1:27pm 
This appears to be a updated version I ran across https://steamcommunity.com/sharedfiles/filedetails/?id=2852941857
Seryph Feb 16, 2023 @ 9:51am 
does this still work for the current build?
Halcyon Feb 5, 2023 @ 3:31pm 
This mod is very well put together in usability (TAB!!!!! IN THE SHIP!!!)
But the torpedoes I'm getting are terrible. few thousand damage for legendaries?

Where does one need to go to make it stock game?
Vivaria—In Vivo Jan 20, 2023 @ 7:06pm 
Could support be added for Hydra torpedoes in this mod?

https://steamcommunity.com/sharedfiles/filedetails/?id=2510904081&searchtext=hydra
Mercer_Wing Jan 3, 2023 @ 12:07pm 
I have everything required and the torpedos are made MOST of the time but sometimes they get stuck on 100% production progress for a long time before they get added to the inventory
Misty Dec 17, 2022 @ 1:20pm 
I have all the resources for my torpedoes but they wont produce is it because it is an alliance ship
Blackrock2318 Dec 9, 2022 @ 12:32pm 
Is there somewhere in the code im able to change the production time? been looking through it and struggling to find much to do with production speed/time.
Peacekeeper Nov 28, 2022 @ 7:35am 
Hy.
Thanks for the Mod.
May add this to the description?

@Norok Vokun, amount of production lines depend on assembly blocks material.

I have naonite and still 2 Lines. I guess its on the next material level.
BoredBo Oct 31, 2022 @ 11:39am 
Does anyone else have issues with increasing torpedo production lines? I've increased my production to 3 on the build menu, but that isn't translating to torpedo production
Doc. Mo Sep 19, 2022 @ 2:02am 
This Mod is a must have for me.
I use Torpedos like Drops :)
With the "auto targeting Torpedo" MOD is the Torpedo MOD Pack full :)
WarStalkeR  [author] Sep 15, 2022 @ 8:13am 
@The Devil, when I started making this mod for the first time, before everything, I've found your mod. And I liked how you've handled UI very much, hence I've decided that I will totally use same style, plus some other neat functions, such as design storage.
The Devil Sep 14, 2022 @ 11:31pm 
nice to see that some lines of my code are usefull for others to make new fantastic mods
IhanaMies Sep 9, 2022 @ 8:59am 
DarkKnight Sep 8, 2022 @ 11:54pm 
@WarStalker that makes sense thank you
WarStalkeR  [author] Sep 7, 2022 @ 10:46am 
@DarkKnight, you need to have resources in player's storage and not in alliance storage.
DarkKnight Sep 7, 2022 @ 1:29am 
So i design a torpedo with both all starter parts as well as mid and end tier parts and when i save the design then select it in left menu the slider to increase how many i want to produce is locked at 0 and wont let my make any torps am I doing something wrong or does this mod need an update?
Khaziir Everflight Sep 6, 2022 @ 1:13am 
@WarStalkeR

Yeah, figured out as much. Honestly, this mod should be vanilla. I see no reason not to make it part of the base game honestly...
WarStalkeR  [author] Sep 5, 2022 @ 10:47pm 
@Norok Vokun, amount of production lines depend on assembly blocks material.

@WolfintheWheat, it should be. If it doesn't then it means that something is crashing. You need top follow "Error/Lags Instructions" that I've wrote.
WolfintheWheat Sep 5, 2022 @ 3:08pm 
I'm assuming this doesn't work in Creative? Creative Tab sits right where the mod's tab would in the ship menu. While testing out ship designs and otherwise goofing around, having to run around buying torpedoes is just as annoying as it is in Classic, sans the costs. :KScared:
Khaziir Everflight Sep 5, 2022 @ 7:50am 
I just tried this, and i love it... works so well, and can'T (as far as i can tell) be exploited... tho i have not yet figured out how to have more than 2 production lines at once... but oh well xD