Space Engineers

Space Engineers

Vector Thrust OS
332 Comments
ManedWolf May 4 @ 10:33pm 
Control Module doesn't seens to be working anymore sinse the last hotfix update. I also tried the old Vector Thrust 2 script and Control Module isn't working on it as well. What's going on ? Is it just me or is someone else having this problem ?
Wanderer4Hire Apr 25 @ 7:18am 
My thrusters aren't reversing when I press S or even trying to dampen, I don't know what's wrong, when I first used it, it was fine, everything worked, but then after I put two thrusters on each rotor of my ship that's when it started to get buggy and weird, even when I returned it to the single thruster per rotor the problem continued, tried changing rotors but that didn't work, tried re-installing the script into the programmable block but that still didn't work, I'm just super confused on why the rotors aren't responding correctly to pressing s or dampening.
ClusterFranky [Ger] Apr 19 @ 5:08pm 
i cant accelerate in space
Warlocc Mar 18 @ 8:06pm 
Why does forward and dampener push upward in space?
Singularity Mar 10 @ 12:30pm 
when i press forward my vtol thrusters start to break instead of assisting but when i reverse it faces the correct way wth? i have uploaded a clip of my issue to imgur
https://imgur.com/a/vabBWhS
Sapioit Jan 26 @ 10:11am 
For some reason, this script doesn't allow me to change my elevation. And I know that it's possible is because Whip's Subgrid Thruster Manager can do that, but it cannot use the rotors and hinges to align the thrusters in the desired direction.

I'm trying to have a spaceship with only a single thruster connected to the seat through a rotor, a hinge, and another rotor or another hinge. I mean seat-hinge-rotor-hinge-thruster or seat-rotor-hinge-rotor-thruster. This should be able to work as an omni-thruster, capable of rotating in order to get the desired thrust, and we should be able to add something like [aesthetic] or [disabled] or [sensitive] or [skip] or [locked] to a hinge or rotor, in order to have the script not try to control those, in order to avoid blowing things up or misaligning important things.
Sapioit Jan 26 @ 5:37am 
I cannot use Ctrl and Space to have the hinges and rotors move to adjust the thrust.

I am using a seat + gyro, a rotor, then on it a hinge, then on it another rotor, then on it a single thruster, and I want thrust control in all directions and rotations.
solver uzi Jan 14 @ 10:30pm 
it s good mod
Folklore "Jones" Nov 19, 2024 @ 6:04pm 
Love this script. Been using it for years. In a recent build, i noticed it has trouble when you limit rotors to only fiction for a fraction of rotation. It seems like the script is expecting 100% rotational freedom. For example, pkacing a thruster on the side of a ship that can rotate for up and left only can be problematic. Hinges and very noisy but seem to have the same issue. Is there any way to have the AI you programed to sense thruster handling in space to also learn the limits of rotos and hinges? Perhaps add the ability to input into the custom data of said rotors what the designer whats them used for?
monstrodav Nov 3, 2024 @ 9:47pm 
Не... 5 за идею, 2 за реализацию. Мастурбатор какой то получается на дефолтных настройках. Ещё и трастеры инвертированы. Короче- головняк.
BAKADAKALAKA556 Oct 31, 2024 @ 9:29pm 
how do you stop the hinges from making that clanging sound
Cobra Oct 28, 2024 @ 1:39pm 
i love this script. its also funny when u add and remove an engine then getting bonked in the head or crushed by the arm that was holding multiple thrusters it when the script updates
ALEGATOR2222 Oct 22, 2024 @ 2:24pm 
Are there any recent analogues of this script?
BAKADAKALAKA556 Oct 8, 2024 @ 1:33am 
can we add a hinge to a rotor in order to control forward backwards left and right with just 2 thrusters?
Austin5003 Oct 5, 2024 @ 2:31pm 
Completely changing the script should mean a new tutorial
Lord of wishes Oct 3, 2024 @ 6:36pm 
My ship just goes wonky wobblydido every time, I have so many mods that I dont know what causes it, because they work fine elsewhere, but here they try to rotate downwards and wobble, it may be Orbital Engineers, any comment on it?
Lightnr Sep 28, 2024 @ 1:35pm 
The program block says “Warning: tags not applied apply tags with”applyTags”. What do I do?
Lightnr Sep 25, 2024 @ 12:38pm 
What if the center if the center of gravity shifts aka i get ore in the cargo container
Singularity Aug 3, 2024 @ 4:52am 
is there a way to make it so its not affected by gravity?
(i want to use it on a gravity drive in space :sefacepalm: )
D3ATHCOM5 Jul 18, 2024 @ 4:43pm 
That's just a side effect of the they way the game works, probably not something the author can fix without bogging down your game
ZeroOnii-Chan Jul 18, 2024 @ 4:43am 
hey i am pretty bad with scripts but my little heli uses this and it slowly tilts backward and goes up
when i am not in seat or when i am in it and not giving any movement commands
is there some sort of trimm system ? i need to calibrate ? or can edit ?
please
D3ATHCOM5 Jul 16, 2024 @ 7:20pm 
I mean "Modding done in SE is standalone", programming was leftover from a rewrite
D3ATHCOM5 Jul 16, 2024 @ 7:11pm 
MrHindsight, modded thrusters should work with no issues, other then potentially being too powerful and ripping themselves off the rotors/hinges/pistons

I believe most of the programming done in SE is standalone, so it rarely overwrites vanilla code unless it's needed in order to incorporate new system into the game which isn't naturally supported like Weaponcore,


When you want to ensure the best compatibility/stability as possible, load order is basically as follows,

1. Core Mechanics (weaponcore, hudapi)
2. Voxel Content (Better Stone, Seams Fixed)
3. Mechanic Overhaul/Modpacks (QoL, GFA)
4. Planets/Asteroids (Stanton System, Real Mars)
5. Blocks (Sage Thrusters, Titan Thruster)
6. Skins (Skybox, armor blocks if values are vanilla)
"MrHindsight" Jul 13, 2024 @ 1:41pm 
Does this support custom (workshop) thrusters?
{H.K.}Warlama Jul 6, 2024 @ 11:22am 
So i have tested some more and have come to the conclusion that custom thrusters (IE stronger thrusters) will cause severe spazzing out of the vehicle in question. Being limited to vanilla thrusters no vehicle of any serious weight can expect to work without a gross number of thrusters being mounted to your craft. how can this issue be resolved?
{H.K.}Warlama Jul 6, 2024 @ 11:03am 
Hello, I thought i would post my issues with this script here. So for what its worth here it goes.
I have read the texts and i have watched the tutorial videos. For whatever reason beyond my understanding when i try to build anything including just a basic cross shaped frame and i place the thrusters on the rotors as close to the centre of gravity as i can. and i load up the script to run on the PB and everything checks out so far. But as soon as i unlock my landing gear and try to take off, my thrusters start spinning like a demon possessed. my frame starts swinging wildly in whatever direction it seems to choose. i cant find any fix for this no matter where i look. and from what i have read in the comments so far. this seems to be an issue for a few people. is there anything i missed? any fix for this? or at least an explanation as to why anything i build decides to spaz out like its having a seizure?
Come and See May 23, 2024 @ 9:17am 
Make sure the thrusters are near the center of gravity and increase the braking + torque on the rotor/hinges.
Pufferfish 120 May 18, 2024 @ 11:54am 
Right thruster alwais jiggling And i try everithing to fix it can you fix it?
D3ATHCOM5 May 9, 2024 @ 11:16am 
Question, is there support for reversing rotors? For example, having the rotor itself on the vector thruster and the rotor head attached to the main body?
Obi™ Apr 21, 2024 @ 1:18am 
Please I'm begging you, hands and knees, give us some way to exclude or ignore things, it's the last feature that's required to make vector thrust truly reach its greatest potential
Come and See Apr 17, 2024 @ 6:15pm 
After you run applytags go into your cockpit and type VT:0 or w/e you set the group into the custom data. The 0 is which display you want it on.
PandaStiefel7 Apr 8, 2024 @ 9:00am 
anyone can help me setting up a cockpit display i rename it as the instuctions says but nothing happens
TiGeR Mar 9, 2024 @ 7:30pm 
Hello
Is it possible to use Ai blocks or an RC block in this script?
Regards
Diemosthenes Mar 5, 2024 @ 4:10pm 
Can I restrict the rotors to a certain range (without breaking functionality)? ie to prevent one in front from damaging the next when placed in a line.
LeoBlackburne Feb 21, 2024 @ 2:49am 
Is there a way to use thrusters that are mounted in different directions on a rotor or hinge?
VKiselb Feb 19, 2024 @ 7:09pm 
I have a problem: the ship doesn't stop because the center of mass is behind the side rotors. How can I fix this?
Kilyrka Feb 4, 2024 @ 5:26am 
Unlocking from a connector powers down everything in the ship, regardless of custom data settings or tags. How do I stop this, please fucking god, help.
Sapioit Jan 30, 2024 @ 11:59am 
How do I make it rotate the rotors faster? It's rotating them too slowly, so it takes a long time to accelerate and decelerate. I figured out how to change how much of the thruster power, but not how to make it rotate faster.
Sapioit Jan 27, 2024 @ 10:26am 
I tried the following configurations, and I cannot seem to get it to work properly, for all-direction traveling:
1 rotor + 1 hinge + 1 hinge.
1 rotor + 1 hinge + 1 rotor.
1 hinge + 1 rotor + 1 rotor sideways.
The only way it works, is if I use two rotors without one being a subgrid of the other. So I need to choose 2 of the 3 following axis of rotation, and have a rotor for each: Yaw, Pitch, Roll.
Araneida Dec 20, 2023 @ 8:59pm 
I need a way to exclude some rotors from this. It's controlling rotors it doesn't need to and destroying flight stability.
Himikoo Dec 11, 2023 @ 10:28am 
Script turns off whenever I turn the ship off, or leave for a longer period of time, why?
It once almost killed me :D
Micrurus Oct 29, 2023 @ 9:06am 
I noticed this feature. If you just hang in place. Then the PB periodically turns off the thrusters on the rotors for 0.5 s, which is why the ship gradually decreases in the atmosphere.
Is it just me?
dragonsphotoworks Sep 29, 2023 @ 4:44pm 
Does having more then one gyro effect script? Forgot I had a few and not all same facing..
Unruly Sep 17, 2023 @ 1:27pm 
Is there any way to NOT have dampeners "act like you're in space"? ie, in gravity most of the time if I turn off dampeners I want the thing to simply fall.
AnonaMoose Sep 16, 2023 @ 11:15pm 
Is there a way to make PAM work with this? want it to send my ship home if im a long flight from base
TATAKAE Sep 16, 2023 @ 8:48am 
How do i get this to work with increased top speeds?
When you go above 104 m/s the speed in the dashboard will just jump around and the Vtol thrusters will just start to flip down every once and a while
Barbatos Sep 4, 2023 @ 1:19pm 
Absolute must have script now that we've got the flat atmospheric thrusters. Is there some way to make this work with grid AI blocks?
omenakunkku Aug 14, 2023 @ 10:22am 
can you make 1 thruster setup with rotor and a hinge?
soupy Aug 9, 2023 @ 4:06am 
dRuPpl you can just do that in the terminal with the Lower and Upper limit for rotors
dRuPpI Aug 4, 2023 @ 1:46am 
is there a way to limit the max rotation ? I don't want to rotate the engine pod 360 and go in circles I want to it to turn back in the other direction at a set angel