Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
https://imgur.com/a/vabBWhS
I'm trying to have a spaceship with only a single thruster connected to the seat through a rotor, a hinge, and another rotor or another hinge. I mean seat-hinge-rotor-hinge-thruster or seat-rotor-hinge-rotor-thruster. This should be able to work as an omni-thruster, capable of rotating in order to get the desired thrust, and we should be able to add something like [aesthetic] or [disabled] or [sensitive] or [skip] or [locked] to a hinge or rotor, in order to have the script not try to control those, in order to avoid blowing things up or misaligning important things.
I am using a seat + gyro, a rotor, then on it a hinge, then on it another rotor, then on it a single thruster, and I want thrust control in all directions and rotations.
(i want to use it on a gravity drive in space
when i am not in seat or when i am in it and not giving any movement commands
is there some sort of trimm system ? i need to calibrate ? or can edit ?
please
I believe most of the programming done in SE is standalone, so it rarely overwrites vanilla code unless it's needed in order to incorporate new system into the game which isn't naturally supported like Weaponcore,
When you want to ensure the best compatibility/stability as possible, load order is basically as follows,
1. Core Mechanics (weaponcore, hudapi)
2. Voxel Content (Better Stone, Seams Fixed)
3. Mechanic Overhaul/Modpacks (QoL, GFA)
4. Planets/Asteroids (Stanton System, Real Mars)
5. Blocks (Sage Thrusters, Titan Thruster)
6. Skins (Skybox, armor blocks if values are vanilla)
I have read the texts and i have watched the tutorial videos. For whatever reason beyond my understanding when i try to build anything including just a basic cross shaped frame and i place the thrusters on the rotors as close to the centre of gravity as i can. and i load up the script to run on the PB and everything checks out so far. But as soon as i unlock my landing gear and try to take off, my thrusters start spinning like a demon possessed. my frame starts swinging wildly in whatever direction it seems to choose. i cant find any fix for this no matter where i look. and from what i have read in the comments so far. this seems to be an issue for a few people. is there anything i missed? any fix for this? or at least an explanation as to why anything i build decides to spaz out like its having a seizure?
Is it possible to use Ai blocks or an RC block in this script?
Regards
1 rotor + 1 hinge + 1 hinge.
1 rotor + 1 hinge + 1 rotor.
1 hinge + 1 rotor + 1 rotor sideways.
The only way it works, is if I use two rotors without one being a subgrid of the other. So I need to choose 2 of the 3 following axis of rotation, and have a rotor for each: Yaw, Pitch, Roll.
It once almost killed me :D
Is it just me?
When you go above 104 m/s the speed in the dashboard will just jump around and the Vtol thrusters will just start to flip down every once and a while