Space Engineers

Space Engineers

Vector Thrust OS
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Update: Nov 28, 2022 @ 6:33am

Performance Update IV 22116

  • Fixed issues related to block assignment.
  • Reworked co-routine block detection, now it gets thrusters and controllers the frame that you place it, also prevents unnecessary block analysis when getting in/out of the ship.
  • Added "Automatically Adds Small Batteries As Backup", now when using "applytagsall" command it will add small batteries to the backup group, also the same grid's small batteries will be assigned to Backup automatically.
  • Optimized Whip's Artificial Horizon code.

Update: Nov 25, 2022 @ 8:31am

Performance Update III 22115

  • Fixed an issue that the runtime doesn't change if you're parked and the block scan is running.
  • Coroutined Vector Thrusters and Individual Thrusters to increase performance, to activate it, increase the numbers of the "Split Vector Thrusters / Individual Thrusters Tasks Frames=1 ; 1" configuration in custom data, where that number is the division that will split the tasks in Vector Thrusters or individual thrusters, if you have a LOT of thrusters per rotor/hinge, increase the second value, if the value is more than or equal to the max thruster count per rotor, the script will give thrust to 1 thruster at a time, increasing performance by a lot.
    Also if you have a LOT of rotors, increase the first value, it behaves the same way as thrusters but it divides tasks per rotor.
    Be careful to increasing both to the maximum and combining it with SkipFrame, it will behave with low precision.
  • Improved the features of Performance Update II.

If you're using this in multiplayer, I highly recommend to update this right now.

Update: Nov 25, 2022 @ 8:24am

Update: Nov 22, 2022 @ 6:40am

BugFix 22114

  • Fixed where the multiple value configurations in the custom data didn't work well, causing an irreversible crash if set an incorrect amount.
  • Fixed when the thrusters and rotors needs to be assigned correctly.
  • Fixed static frames like parked, (not) parked, or station mode not showing correctly in multiplayer.

If you're using this in multiplayer, I highly recommend to update this right now.

Update: Nov 17, 2022 @ 7:08pm

oopsie hotfix: Made runtime change correctly while scanning new blocks.

Update: Nov 17, 2022 @ 5:57pm

Performance Update II : 221133

  • Greatly increased performance in the artificial horizon code, now it prints less and in visual is unoticeable.
  • Fixed approximate acceleration showing 0 m/s^2 instead of intended when using the "gear" command.
  • Fixed issue where the runtime doesn't change properly while scanning new blocks.
  • Now it shows relevant info in output box on PB's control panel.

If you're using this in multiplayer, I highly recommend to update this right now.

Update: Nov 15, 2022 @ 8:18am

Performance Update 221132

Increased even more the performance by saving unnecesary actions applied to thrusters and rotors, if you have a ship with a lot of thrusters or rotors, install this update.

Update: Nov 14, 2022 @ 3:13pm

Hotfix 221131

Fixed weight related issue.
Added a function that makes the script detect if an hydrogen thruster is receiving gas or not in atmospheric environments.

Update: Nov 14, 2022 @ 12:39pm

Update 22113, Fixes

  • Fixed an issue where the thrusters takes from low to moderate time to brake and sometimes even lose control in space.
  • Fixed an issue where doing "applytags" or "applytagsall" while parked made the rotors to move on one direction until unpark.
  • Improved performance considerably.

Expected to improve thruster damage and conveyor error that makes thrusters to not work properly on next update.
Expected to improve coroutine sequences too (even more performance).

Update: Nov 2, 2022 @ 7:06am

Hotfix 221041

Fixed an issue where the script made any atmospheric grid to go forward if it's inclined or/and isn't aligned to horizon line.