Starbound

Starbound

Racial Weapon Megamod [UPDATE 2.6.1]
48 Comments
COVID-19  [author] Oct 7, 2024 @ 9:52am 
For context, the issues listed below have been fixed with V2.5.8b and should no longer be an issue. :SBchicken:
AgentKirin Oct 7, 2024 @ 12:11am 
Cool mod. 12/10 would recommend.

A couple things, though: The patch made to the Solarium Star (idk if there are any others affected) is written in a way that overwrites the recipe unlocks added by other mods (I could only learn Aetherium Engine's Solarium Rod recipe after unsubbing from RWM). Also, including the version number in the internal name just makes it harder to keep in the metadata's "includes" in the long run.
COVID-19  [author] Sep 28, 2024 @ 3:46pm 
Yes, this mod works perfectly with modded races as of 2.5.6.
Info on how to use it with a modded species is found in the MegaMart Field Guide (obtained once per character) under the Unfamiliar Species section.
Aytay69 Dec 18, 2023 @ 2:09pm 
I play with a modded race, does the mod work anyway?
COVID-19  [author] Oct 8, 2023 @ 6:18am 
@Jose: It works just fine! There are no conflicts, in fact I use betabound with this mod just fine. However, betabound does also add in the beta weapons, so there is a bit of redundancy.

Though, unlike betabound, my versions of the weapons aren't crafted at the anvil, but at the custom weapon smithing station, so they are separate. As such, the overlap is minimized.
Snonk Oct 6, 2023 @ 6:38pm 
How well does this work with Betabound?
COVID-19  [author] Aug 14, 2023 @ 1:00pm 
@eonman - Yes it is.
eonman6 Jul 26, 2023 @ 10:15am 
compatible with FU?
COVID-19  [author] Sep 28, 2022 @ 6:48pm 
Thanks for the feedback! Glad you enjoyed the mod!
CitrusTree Sep 28, 2022 @ 6:38pm 
The later stages seem a bit on the strong side for their resource cost (At least the Glitch 2h swords, cant speak for other ones), still had a blast with the mod tho! Amazing work!
Emily Mewens Aug 31, 2022 @ 2:35pm 
Are there plans to add support for popular modded races? O:
COVID-19  [author] Jul 25, 2022 @ 6:33am 
Perfect, thanks again for your feedback!
14impacts Jul 25, 2022 @ 12:27am 
tested again, feels better already, u get less shard from container but thats not a problem since it drops from mob and breakables / vases too.
COVID-19  [author] Jul 24, 2022 @ 1:23pm 
A hotfix has been dropped to hopefully combat the issue. Let me know if you think rates should be adjusted further. Thanks!
COVID-19  [author] Jul 24, 2022 @ 1:17pm 
Also, big thanks to whoever dropped an award bomb on the mod!
COVID-19  [author] Jul 24, 2022 @ 1:06pm 
@GaronG14
Thanks for the input, wasn't sure about the values. In small test samples it seemed alright, but I can adjust it in a hotfix.

Thanks for the feedback!
14impacts Jul 24, 2022 @ 7:55am 
Good work for the cool mods, just some input, isnt the RWM token shard appear too often? like am trying with new char, and the begining mineshaft almot half of the container got rwm token shard in it, even i almost cant get 20 molten core to proceed..
COVID-19  [author] Jul 17, 2022 @ 7:35pm 
You're welcome, and thank you!
aux Chord Jul 17, 2022 @ 5:05pm 
Thanks for the cool mod and the prompt response!
COVID-19  [author] Jul 17, 2022 @ 3:00pm 
Sorry for the delay, got busy.

The issue should now be fixed, I made an oversight in adding a recipe for the token to the fragments.

Additionally the novakid weapons have been added to the RWM MegaMart.

Thanks for the report!
COVID-19  [author] Jul 16, 2022 @ 7:07am 
Hmmm... odd... Both of those seem to be an oversight, though I'm not sure what would be causing the first one...

Will have a closer look when I can, thank you.
aux Chord Jul 15, 2022 @ 10:45pm 
Probably more of an oversight than a bug, but as a custom race I don't have the recipe to combine token fragments into tokens and thus can't combine fragments outside of Admin.

Unrelated question, but is it intentional that the tier0 Novakid weapons can't be purchased in the Weapon Mart?
COVID-19  [author] Jul 14, 2022 @ 3:53pm 
Thank you for your kind words! If you run into any further issues, feel free to let me know and I will correct them as soon as possible.
KiraMoonrabbit Jul 14, 2022 @ 6:55am 
Wahey! It does work for me too! Both issues are now no longer. I should be thanking you for being prompt about things! So thank you for all your hard work in making this mod!
COVID-19  [author] Jul 14, 2022 @ 6:19am 
I have corrected and tested the issue with hylotl broadswords and they appear to be good now, for me at least.

The update should now be live.

As far as the starter sword you currently have, it may be necessary to either drop, or recraft it in order for the ability to be corrected.

Thank you for your report and patience.
COVID-19  [author] Jul 14, 2022 @ 6:05am 
That is very odd, I will have to have a closer look, and no, do bug me! These do need to be fixed, thank you.
KiraMoonrabbit Jul 13, 2022 @ 11:00pm 
Hm. It still seems to crash, sadly. Looked at the logs and the error still looks the same, too...

It's not too big a deal (at least as far as current playthroughs go) because the racial starters exist to be replaced, but I imagine it's pretty frustrating. Wish I knew more about what was going on so I could provide more helpful answers in regards to fixing the bug.

While we're talking hylotl bugs, I also feel like I should report the tier 2 and tier 3 hylotl broadswords appear to be uncraftable via vanilla methods! their recipes are shown as unlocked when I craft the prerequisites, but nothing shows up. Going into admin allows them to show up, though, and it seems to show that two different recipes are assigned to the same item, if that's helpful for figuring out what went wrong.

I apologize for bugging you about bugs!
COVID-19  [author] Jul 13, 2022 @ 5:28pm 
Should be fixed now, if it is not, let me know, thanks!
COVID-19  [author] Jul 13, 2022 @ 5:23pm 
@KiraMoonRabbit, whooops, a bit late, but... Thanks for the report. I believe I may know what the issue is and I will see if I can get a hotfix out real quick. Thanks again!
KiraMoonrabbit Jul 12, 2022 @ 11:53pm 
I keep getting a crash when trying to combo with the Hylotl Starter purchased from Terramart. I tried swinging around the other "Racial Starters" but they didn't crash.
I'm not sure where in the log to look for an error regarding this 'cause I'm not a coder, but this looked like it might be the moment of the crash judging from the keywords thrown around:

[23:31:57.702] [Error] Exception caught in client main-loop
(InvalidMaybeAccessException)
[0] 7ff77d62a213 Star::captureStack
[1] 7ff77d628f9e Star::StarException::StarException
[2] 7ff77d62faae Star::AnimatedPartSet::activeStateIndex
[3] 7ff77d87240c Star::NetworkedAnimator::netElementsNeedStore
[4] 7ff77d6033ae Star::NetElementSyncGroup::writeNetDelta
[5] 7ff77d602ff5 Star::NetElementGroup::writeNetDelta
[6] 7ff77daa9352 Star::ToolUser::NetItem::writeNetDelta
[7] 7ff77d602ff5 Star::NetElementGroup::writeNetDelta
[8] 7ff77d602ff5 Star::NetElementGroup::writeNetDelta

or something along those lines. Sorry in advance for the trouble!
COVID-19  [author] Jul 4, 2022 @ 1:42pm 
Should be fixed now. Hopefully. Missed a comma...
COVID-19  [author] Jul 4, 2022 @ 1:37pm 
I will look into it, thanks for the report.
Lukiwarble Jul 4, 2022 @ 12:18pm 
this error alone more than doubled the time it takes to load my game
Lukiwarble Jul 4, 2022 @ 12:17pm 
[Error] Exception caught loading asset: /items/active/weapons/ranged/rand/novakid/rifle/R0R.recipe, (AssetException) Could not read JSON asset /items/active/weapons/ranged/rand/novakid/rifle/R0R.recipe

Caused by: (JsonParsingException) Error parsing json: bad string, should be '"' at 7:61
COVID-19  [author] Jul 4, 2022 @ 8:35am 
@Revalopod, V2.2.0 should address the issue you were facing. The starter weapons are now available via terramart, and the RWM MegaMart now unlocks immediately.
Revalopod Jun 30, 2022 @ 8:59pm 
good to hear :D
COVID-19  [author] Jun 30, 2022 @ 8:25pm 
@Revalopod
Not something I considered as I don't use any race mods...
Will look into adding the megamart into a common blueprint pool with the next update.

Thanks for your suggestion!
Revalopod Jun 29, 2022 @ 4:46pm 
what if we use a modded race?
COVID-19  [author] Jun 23, 2022 @ 1:59pm 
@TheStarMan, an update has been released which should hopefully solve your issue. If it does not, you can let me know, thanks!
COVID-19  [author] Jun 23, 2022 @ 11:51am 
@TheStarMan
Whoops, that's a slight oversight on my part... I forgot to set up the learned recipes for novakids.
I am currently working on an update (2.1.1) to address the state of novakid weapons.

I will work a fix into the update.

Thanks for the report.
TheStarMan Jun 23, 2022 @ 11:48am 
i do not see the MegaMart, Randomizer, or Upgrader in the inventors table even though i have already crafted the tier 10 novakid guns
COVID-19  [author] Jun 23, 2022 @ 7:01am 
@TheStarMan
They can be crafted from the inventor's table.
TheStarMan Jun 22, 2022 @ 5:14pm 
where do i find the Weapon MegaMart and the Weapon Randomizer?
Raiizy Jun 18, 2022 @ 11:20pm 
thanks
COVID-19  [author] Jun 18, 2022 @ 2:33pm 
@Raiizy
All weapons are available for all races.
Once you reach lvl 5, you can purchase the starter weapon of any race from the RWM megamart.

I will look into all weapons immediately being available to all races if that is a feature that is requested enough.

Thank you for your feedback.
Raiizy Jun 17, 2022 @ 3:59pm 
make like. an addon that just makes them available for all the races thtad be. cool for some people
spoogly Jun 17, 2022 @ 3:47am 
woah, this is great! :steamthumbsup:
PrairieRanger Jun 16, 2022 @ 7:38pm 
I love this mod, glad to see it's back! :SBchicken: