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Read the license part of the mod page. Redistributions & modifications are not permitted.
I will update it eventually, there's a lot of that I need to redo texture-wise and want to add to the mod.
https://gist.github.com/HugsLibRecordKeeper/0747fc163596313b5777332bbe9f47f9
thanks for anwering, will be waiting.
Use "Revia Race Biotech" and wait for the actual "Facial Animation" to properly update.
[Revia Race - Facial Animation - Start of stack trace]
Verse.PatchOperationAdd(xpath="/Defs/AlienRace.ThingDef_AlienRace[defName="ReviaRaceAlien"]/comps"): Failed to find a node with the given xpath
[End of stack trace]
Source file: I:\Software\Steam\steamapps\workshop\content\294100\2820313308\Patches\Revia_FacialAnimation_Patches.xml
https://gist.github.com/HugsLibRecordKeeper/c312a5a7228e5f960580d74b9de3aa56
Wait for the NL original facial animation to update for 1.6 then yes, it'll work.
https://steamcommunity.com/sharedfiles/filedetails/?id=2599504692
Yes, read below in the description for that mod...
I'm not currently playing Rimworld so I'm unable to edit or update the version number, that's just how it works.
Still compatible, just use the correct version of Revia Race depending if you have the biotech DLC or not.
Red text is because this mod will still search for the original Revia Race dependency instead of the Biotech one.
It's not important or serious. Just ignore it.
Do you plan to remove the warning?
Use the biotech version linked below, both this mod and it are compatible with 1.5, just ignore the version warning.
https://steamcommunity.com/sharedfiles/filedetails/?id=2893157989
So, now this mod can be used with biotech version of Revia race!
Sad, but thanks anyway for your hard work! Will definitely look forward to more updates someday)
I don't own Biotech as of yet, and I also don't have the time to play or mod Rimworld at the moment.
That's not to say I don't want to get back to modding, since I have lots of textures
and idea's that I'd like to publish, but it will be sometime in the future.
@Bear
Yeah, I've heard the same thing on the Facial Animation side, apparently Biotech really overhauled a lot of pawn related rendering (again!) , so until Facial Animation is more or less stable and bug free, I won't be updating this particular mod just yet.
Is [NL] Facial Animation - WIP updated to the point where it's mostly bug free and stable? No...
How do you expect me to update this then?
Be patient and wait. Trying...
Has Revia Race updated to 1.4? No.
Is [NL] Facial Animation - WIP updated to the point where it's mostly bug free and stable? No.
How do you expect me to update this then?
Be patient and wait.
(if i may leave a suggestion for the next race idea : Kijins)
The original Facial Animation was compatible with it, so yes, this works just fine.
You might need to go to the facial animation settings and mess around with some options near the bottom, but it should work just fine either way.
children school and learning?
Ah, alright then. Good to hear that you're still kicking around. I'm equally looking forward to any other high res texture mods you might release.
Not much at the moment, I've done some small WIP's and sketches of what I want the details to be, but I ended up scrapping most of it because it was turning out very similar to a different mod and they we're going to end up looking too alike.
Overall I've been working on some smaller texture mods for clothing, that and taking a break to enjoy other games.
I hope you don't mind my asking, but has there been any updates on the Moyo progress?