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For example, consider a weapon that does 50-55 air damage. You can reforge onto the weapon one of Larian's "_Weapon_Damage_Air" boosts, which will add some air damage. The boost will add another ~4 air damage, bringing the weapon to 54-59. This boost can be reforged off if you use a different augment like Ranger. You can reforge multiple damage boosts onto the weapon, but you can't reforge the same boost. If you reforge "_Weapon_Damage_Air_Large" onto the weapon, you need to reforge "_Weapon_Damage_Air_Small" next.
Uniques won't have damage boosts rolled onto them unless the unique already has a boost (pretty rare).
The reforge system assigns a point value to each boost based on several factors. So if you want a lot of high-damage reforges, then you need a weapon that comes with many high-value boosts already.
Uniques are reforged differently because they don't typically have boosts. Assigned stats on the item, like Aerotheurge or TwoHanded, are reforged instead. Randomly generated items usually won't have assigned stats since they rely on boosts for their stats instead.
Specifically for "Sets Shocked", this is part of many Larian boosts that share the name "_Weapon_Damage_Air", which adds some air damage and a chance to Shock. These can be added via a Mage augment, which looks for boosts that have "_Damage_Air" in the name.
As for the questions, Story mode, Yes multiplayer with 2 other friends and I am the host
Is there somewhere for me to upload the save?
If I take armor and swap its armor values, save and reload, the gear still has the swapped values and the character reflects the swapped values. If I query the values on the client (UI stuff) and on the server (game save/persistent stuff), I see the gear and the character have the same, correct values too.
For the memory issue, I reforged several pieces of gear until they had +Memory on them, and all of the slots are functional before and after a save. If you remove a piece of gear that has +Memory on it, your character updates with the correct memory but the skills UI does not until you do something that forces it to refresh, like unmemorizing a skill. This is a Larian bug and reproducible with any gear that has +Memory on it rolled as a random boost.
I have some questions: Are you in GM mode or Story mode? Are you playing multiplayer? If so, are you the host? If you upload your save, I'll take a look and see if there's an issue.
The other minor thing is when you reforge stats on an item, sometimes the stats are basically "fake" as in they might show on your stat sheet but in actuality they dont do anything, the most prominent stat being memory, the slots will work until a save occurs then any skill in those "fake slots" get unlearned and the slots become unusable despite still showing
The content is downloaded from the workshop and put into this folder:
Program Files (x86)\Steam\steamapps\workshop\content\435150
DOS2 is supposed to copy the .pak files from these folders and place them in this directory:
Documents\Larian Studios\Divinity Original Sin 2 Definitive Edition\Mods
Sometimes this copying process fails. You can copy+paste the .pak out of the workshop folder and into the documents folder. The workshop folders are organized by ID of the mod, which you can find in the url to mod's workshop page. Reforge's ID is 2812405286.
If you install LaughingLeader's mod manager, it will tell you when you have an updated version of a mod in the workshop folders but not in your documents folder, and can do the copypasting for you.
Yes. You'll need a fire damage type augment to change the sword to fire, and then an intelligence augment to change the scaling attribute to intelligence.
A: require a stat to be replaced on the item getting the new stat from the other item,
B: Require gold to be used in the transferrence recipe like say 500gp x number of ranks in the particular bonus attribute or ability, 2000Gp for a skill, 3000gp for other bonuses like unlocked talents or modded stuff like from unique loot drops 300gp per point of armor moved over.
C: Reduce the gold value of the item losing the bonus down to a minimum of 0 If the value cant go lower it will start at the top and transfer as much as it can.
There would be simple additional ingredients added to the recipe in addition to the gold to determine what type of thing is being transferred.
being able to choose between these methods would allow a great deal of depth in gear customization
@LoveMaker No. The sword will still always be a sword, so it won't satisfy the Dagger requirement the game engine is looking for.
Just the ability to actually get the items i want without having to wait on RNGesus to play nice.
A rock material is any rock-like object. A mortar and pestle qualifies as rocky material, for instance.
Notably, we DID have some minor desync issues occur a few times during the playthrough (particularly with player characters seemingly being frozen on one player's end but not the other's) so that's not entirely out of the question either. Probably because we're on opposite sides of the world and all.
An explanation and solution to icons disappearing is included in this mod page: https://steamcommunity.com/sharedfiles/filedetails/?id=2197589831
Please download that mod (It's safe to add and remove at any time and load order doesn't matter) and tell me if you have any more items disappear.
If an item has at least 1 deltamod (the stat boosts on randomly generated items), then Reforge will swap deltamods on the item. There are deltamods for swords, gloves, etc. and Reforge selects those that match the gear type. This ensures compatibility and I've never seen an item vanish from a deltamod Reforge.
The item vanishing while reforging damage type is very concerning. I think the issue may be at a different point the process, such as moving resulting reforged item into the crafter's inventory. There may be a timing issue that occurs during multiplayer or due to the updated script extender.
Thank you for replying with instances you've had the issue. This helps me when troubleshooting the issue.
Another was when my friend tried to reforge a trident (elemental, int-based water spear from odinblade's mods, I think) to give it physical damage; the first trident he did it with just vanished, another trident just worked.
I think I've had it with another piece of equipment but I don't really remember that last one. Felt like this was happening randomly, anyway.
The position of the items and the augments in the crafting menu are irrelevant. They can be in any position and the craft will proceed, just like for normal recipes. If the item disappeared then something went wrong in the Reforge process. It would help to know the item type and the augment type you used when this happened.
Items seem to lose their descriptions when reforged.
If the item you're reforging isn't in the first crafting slot, it seems to completely vanish?
That aside, the mod seems to be working pretty well; good job!
Load order doesn't matter for Reforge.
If the items you're talking about don't have this modular aspect to them and are just normal unique/crafted items, then Reforge should work just fine.
I'll add in a command you can type into the chat box to get some augments whenever the next update is warranted.
Thanks for the quick fix last time btw :)