Divinity: Original Sin 2

Divinity: Original Sin 2

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Reforge
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May 24, 2022 @ 11:24pm
Jun 11, 2022 @ 6:00pm
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Reforge

Description

This mod requires Norbyte's Script Extender. Get it >>>HERE<<<[github.com].



Reroll equipment properties with new Reforge augments. Have you ever wanted to be a magical assassin that dual wields water and air daggers? Or become the ultimate frontline that burns, entangles, and stuns enemies who strike you? Refine your current builds and explore new possibilities with Reforge!



Many traders will stock Reforge augments related to their wares. The more expansive the trader's inventory, the wider the selection of augments they can stock. Vendors that carry potion ingredients will stock the most augments, but if you need specific augments then you should seek out thematic vendors.

You can also find augments as a part of extra loot from Lucky Charm. Enemies will occasionally drop augments too.



You can reforge gear at any time through the crafting menu but doing so will require some extra ingredients. Each augment lists the required ingredients in the tooltip as well as a special crafting station that will eliminate the need for extra ingredients. Refined augments are rare but don't require a crafting station or extra ingredients!

When reforging an item using a Mage, Melee, Ranger, or Tank augment, stats on the item that don't match the augment archetype are prioritized for reforging first. You can reforge items multiple times to create items that suit your playstyle.



While you can reforge any piece of gear in the game, including items added from other mods, be careful when reforging uniques from other mods. Modded uniques may have scripts that can break after the item is reforged. Always save before reforging a modded unique for the first time.
Popular Discussions View All (5)
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Sep 9, 2022 @ 12:19am
PINNED: Crafting Station Locations
Focus
73 Comments
Niphoria Apr 16 @ 2:47am 
Is there a way to transfer the looks of an item to another ?
JJ Woods Jul 15, 2023 @ 10:52am 
Hey so i was just running through all of the mods i use to see what was causing the armor swap values to not stay after a quick or autosave and it seems that the mod LeaderLib - Definitive Edition is the only mod that causes this to happen. I went as far as turning on every other mod i have except that one and the values stuck through the quicksave. Just thought i let you know what i found for my choice of mods at least.
Saru Jul 1, 2023 @ 11:14am 
This pretty much covers it all for anyone who would ask similar question=) Much thanks, chief:steamhappy:
Focus  [author] Jul 1, 2023 @ 8:32am 
You can't reforge base weapon damage but you can roll boosts that add an additional damage type to the weapon, including the weapon's current type.

For example, consider a weapon that does 50-55 air damage. You can reforge onto the weapon one of Larian's "_Weapon_Damage_Air" boosts, which will add some air damage. The boost will add another ~4 air damage, bringing the weapon to 54-59. This boost can be reforged off if you use a different augment like Ranger. You can reforge multiple damage boosts onto the weapon, but you can't reforge the same boost. If you reforge "_Weapon_Damage_Air_Large" onto the weapon, you need to reforge "_Weapon_Damage_Air_Small" next.

Uniques won't have damage boosts rolled onto them unless the unique already has a boost (pretty rare).

The reforge system assigns a point value to each boost based on several factors. So if you want a lot of high-damage reforges, then you need a weapon that comes with many high-value boosts already.
Focus  [author] Jul 1, 2023 @ 8:10am 
There isn't a definitive list because the potential reforge stats are evaluated dynamically when the game loads. This allows Reforge to evaluate mods that add boosts and potentially add them to an augment depending on how closely the mod author followed Larian's naming conventions. Boosts are comprised of a combination of "stats", including attribute bonuses, ability bonuses, statuses, reflect damage, etc. The evaluation system is predicated on keywords.

Uniques are reforged differently because they don't typically have boosts. Assigned stats on the item, like Aerotheurge or TwoHanded, are reforged instead. Randomly generated items usually won't have assigned stats since they rely on boosts for their stats instead.

Specifically for "Sets Shocked", this is part of many Larian boosts that share the name "_Weapon_Damage_Air", which adds some air damage and a chance to Shock. These can be added via a Mage augment, which looks for boosts that have "_Damage_Air" in the name.
Saru Jul 1, 2023 @ 4:16am 
Hey, is there a full list of possible reforge stats for mage/melee/ranger/tank, accordingly? Just wondering, does "Sets Shocked", for example, roll from mage or melee augment, since, you know, battlemage=D And can you roll better base weapon damage spread from melee augment?
Focus  [author] May 25, 2023 @ 11:14am 
There are no augments that will roll civil abilities or talents.
RaiRaiTheRaichu May 25, 2023 @ 4:26am 
Question, in one of the screenshots, it shows rerolling item stats. I found a few items to add or change them to tank, melee, mage, ranger, etc that can boost skills like Warfare, or combat abilities like One-Handed. Are there any augments that could roll civil abilities? So far, I don’t think I’ve seen any.
Focus  [author] May 21, 2023 @ 4:27pm 
Dropbox or google drive is fine. You can send me a message on steam/discord if you don't want to the link to be public.
JJ Woods May 21, 2023 @ 3:27pm 
Thank you for the quick response and taking the time to look into it

As for the questions, Story mode, Yes multiplayer with 2 other friends and I am the host
Is there somewhere for me to upload the save?