RimWorld

RimWorld

VFE Ancients - Vaults are Eternal
32 Comments
MORROGANDER Aug 23, 2024 @ 10:02am 
thanks, this is a mod that I always want!
being forced to finish Vaults because there is a time limit is very annoying
Carxofing Aug 5, 2024 @ 9:30pm 
@Space Moth Tinc l'Harmony instal·lat des de fa temps, aquest no és el problema. Hauré d'anar provant a veure que no tingui masses mods instal·lats.
Space Moth  [author] Aug 4, 2024 @ 11:52pm 
@carxofing There should not be any requirements from Github, but Harmony is required I might of forgotten to add as a requirement.
Carxofing Aug 4, 2024 @ 3:06pm 
@Space Moth per ara no he sigut capaç d'iniciar Rimworld amb el mod. Cal instal·lar quelcom de github?
Reeva! Mar 7, 2024 @ 2:19pm 
@PringlesMachoMan
Hard to say. If those extra layout variation mods tie in with the base quest to find a sealed vault, it should be compatible. If it's its own quest, it likely won't. This mod removes the timer on the specific quests you find to unlock more vaults, if it also works on quests added by other mods, I'd be mega surprised.

Worst case, it crashes your game, but corrupting a save file seems very unlikely, so you'll have to test it out. My guess, no it's not compatible, but both mods should still work as intended.
PringlesMachoMan Mar 5, 2024 @ 5:13pm 
Does anyone know if this is compatible with mods that add more layout variations of ancient vaults?
Reeva! Dec 6, 2023 @ 7:48am 
When you pick Cassandra, you're asking for death.
When you pick Randy, you're asking for death, but later, or sooner, he decides.

When you pick Phoebe, you're asking for 100 manhunting chinchillas with constant zzzts while your 3 protagonists hide in the fridge cuz some idiot left the front door open.

Yes. Give me the power armour mod. Give me the lightsabre. Give me the power to nuke my enemies.
Mr. Rottenson Jun 30, 2023 @ 7:13am 
@makoaluveaux Let's be honest: Rimworld vanilla is anything BUT a balanced experience, anyway
Dumb RNG for fights (I had pawns with 11 shooting and bolt actions lose to manhunting TURTLES)
Braindead AI (You can tell me a game is "balanced" if the entirety of its community revolves around the use of killboxes to survive the late game)
And a whole lot of things that can happen regardless of your capabilities of being prepared for them (hard to store up food when everything gets a blight, hunting becomes way too unreliable, thanks to the aforementioned RNG, a wild animal can happily hunt your cows while all your fight-capable pawns are in their beds to heal up from unnecessary wounds they ended up taking, because armor is ALSO RNG dependent! And so on...)

Rimworld is NOT a balanced game. There, I freaking said it!
Flappy Jun 18, 2023 @ 8:56pm 
Would be even more interesting, if they still had a timer, but turned into "looted" version after it expires rather than vanishing. And the looted ones were eternal.
No idea if it's possible though
UndefinedT Nov 24, 2022 @ 3:22am 
I literally searched for this mod before attempting to create it, thanks for reading my mind and putting in the work!
makoaluveaux Nov 19, 2022 @ 12:29am 
@Titan That is because the vanilla friendly folks are obsessed with the original balance of the game so it doesnt matter if it makes sense. If something changes the balance of the game EVEN SLIGHTLY its UnAcCePtaBle
Stim The One Sep 18, 2022 @ 7:28am 
Strangely, after adding this mod I have visited three looted vaults and all of them are missing their broadcast stations. I hoped to just get that so I can chill with the sealed vault on no timer, but seems that I am no longer getting the option of sealed ones.
Sarg Bjornson May 28, 2022 @ 11:09pm 
Yep
Bannerman May 28, 2022 @ 3:15pm 
@Scub I think he's talking about the vanilla genetic mod labs, not ancient vaults.
Hobbes May 28, 2022 @ 2:21pm 
@Sarg Bjornson I'm not seeing any options for that, in either the VFE - Ancients options nor the events expanded options
Dust May 28, 2022 @ 1:35pm 
This sounds nicer than settling the event maps to keep them around.
Sarg Bjornson May 28, 2022 @ 7:51am 
Abandoned lab quests are configurable via options though
Darkstarr May 27, 2022 @ 11:26pm 
It would be dope if you could make a mod similar to this but with the abandoned lab quests from genetics expanded
The GaGooper May 27, 2022 @ 7:50pm 
@titan 30 days after you visit there, other people find it, it just takes them 30 days to get to the location and clean it out.
Lava May 27, 2022 @ 11:44am 
The time limit was probably added for balance sake, @Titan.
Titan May 27, 2022 @ 8:23am 
I find it weird that they put a time limit on going to these things. I mean what, we can't just put a thumbtack on the map where this thing was, or do our colonists have a collective, single instance of dementia where they forget this thing existed? Does it get up and walk away or something if we don't get to it quickly enough?
Space Moth  [author] May 26, 2022 @ 11:36am 
It should be fine to install mid playthrough but I am not sure if it will remove the timer from any existing quest. Any new quests from the broadcast stations from then should be good however.
Dümbük Enişte May 26, 2022 @ 11:27am 
Can I install this on an on-going playthrough?
Owen May 26, 2022 @ 5:03am 
Great QoL mod
VelxraTV May 25, 2022 @ 6:29pm 
As someone who likes the broadcast station for a display. I'm a little upset it explodes... Otherwise the quest change makes sense.
Space Moth  [author] May 25, 2022 @ 4:02pm 
I'm working on a new mod to add hygiene support to the junk items from Ideology and Genetics Expanded. Hopefully be released by the end of the week!
The Dutchman May 25, 2022 @ 3:31pm 
Yes! Please make one for the GE labs
Gariba May 24, 2022 @ 3:58pm 
May I request that you do the same with labs from Genetics Expanded?
Piano of Pain May 24, 2022 @ 11:52am 
My hero
lloki May 23, 2022 @ 5:29am 
I thought about it since the release :P Thanks!
The Dutchman May 23, 2022 @ 5:00am 
This is amazing
Jesus of Nazareth May 23, 2022 @ 4:35am 
Really funny how Ancient Complexes are ETERNAL despite you not even getting a say in wanting them or not, while actual vaults with living people in them aren't, lol.