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Hard to say. If those extra layout variation mods tie in with the base quest to find a sealed vault, it should be compatible. If it's its own quest, it likely won't. This mod removes the timer on the specific quests you find to unlock more vaults, if it also works on quests added by other mods, I'd be mega surprised.
Worst case, it crashes your game, but corrupting a save file seems very unlikely, so you'll have to test it out. My guess, no it's not compatible, but both mods should still work as intended.
When you pick Randy, you're asking for death, but later, or sooner, he decides.
When you pick Phoebe, you're asking for 100 manhunting chinchillas with constant zzzts while your 3 protagonists hide in the fridge cuz some idiot left the front door open.
Yes. Give me the power armour mod. Give me the lightsabre. Give me the power to nuke my enemies.
Dumb RNG for fights (I had pawns with 11 shooting and bolt actions lose to manhunting TURTLES)
Braindead AI (You can tell me a game is "balanced" if the entirety of its community revolves around the use of killboxes to survive the late game)
And a whole lot of things that can happen regardless of your capabilities of being prepared for them (hard to store up food when everything gets a blight, hunting becomes way too unreliable, thanks to the aforementioned RNG, a wild animal can happily hunt your cows while all your fight-capable pawns are in their beds to heal up from unnecessary wounds they ended up taking, because armor is ALSO RNG dependent! And so on...)
Rimworld is NOT a balanced game. There, I freaking said it!
No idea if it's possible though