RimWorld

RimWorld

VFE Ancients - Vaults are Eternal
32 kommentarer
MORROGANDER 23. aug. 2024 kl. 10:02 
thanks, this is a mod that I always want!
being forced to finish Vaults because there is a time limit is very annoying
Carxofing 5. aug. 2024 kl. 21:30 
@Space Moth Tinc l'Harmony instal·lat des de fa temps, aquest no és el problema. Hauré d'anar provant a veure que no tingui masses mods instal·lats.
Space Moth  [ophavsmand] 4. aug. 2024 kl. 23:52 
@carxofing There should not be any requirements from Github, but Harmony is required I might of forgotten to add as a requirement.
Carxofing 4. aug. 2024 kl. 15:06 
@Space Moth per ara no he sigut capaç d'iniciar Rimworld amb el mod. Cal instal·lar quelcom de github?
Reeva! 7. mar. 2024 kl. 14:19 
@PringlesMachoMan
Hard to say. If those extra layout variation mods tie in with the base quest to find a sealed vault, it should be compatible. If it's its own quest, it likely won't. This mod removes the timer on the specific quests you find to unlock more vaults, if it also works on quests added by other mods, I'd be mega surprised.

Worst case, it crashes your game, but corrupting a save file seems very unlikely, so you'll have to test it out. My guess, no it's not compatible, but both mods should still work as intended.
PringlesMachoMan 5. mar. 2024 kl. 17:13 
Does anyone know if this is compatible with mods that add more layout variations of ancient vaults?
Reeva! 6. dec. 2023 kl. 7:48 
When you pick Cassandra, you're asking for death.
When you pick Randy, you're asking for death, but later, or sooner, he decides.

When you pick Phoebe, you're asking for 100 manhunting chinchillas with constant zzzts while your 3 protagonists hide in the fridge cuz some idiot left the front door open.

Yes. Give me the power armour mod. Give me the lightsabre. Give me the power to nuke my enemies.
Mr. Rottenson 30. juni 2023 kl. 7:13 
@makoaluveaux Let's be honest: Rimworld vanilla is anything BUT a balanced experience, anyway
Dumb RNG for fights (I had pawns with 11 shooting and bolt actions lose to manhunting TURTLES)
Braindead AI (You can tell me a game is "balanced" if the entirety of its community revolves around the use of killboxes to survive the late game)
And a whole lot of things that can happen regardless of your capabilities of being prepared for them (hard to store up food when everything gets a blight, hunting becomes way too unreliable, thanks to the aforementioned RNG, a wild animal can happily hunt your cows while all your fight-capable pawns are in their beds to heal up from unnecessary wounds they ended up taking, because armor is ALSO RNG dependent! And so on...)

Rimworld is NOT a balanced game. There, I freaking said it!
Flappy 18. juni 2023 kl. 20:56 
Would be even more interesting, if they still had a timer, but turned into "looted" version after it expires rather than vanishing. And the looted ones were eternal.
No idea if it's possible though
UndefinedT 24. nov. 2022 kl. 3:22 
I literally searched for this mod before attempting to create it, thanks for reading my mind and putting in the work!
makoaluveaux 19. nov. 2022 kl. 0:29 
@Titan That is because the vanilla friendly folks are obsessed with the original balance of the game so it doesnt matter if it makes sense. If something changes the balance of the game EVEN SLIGHTLY its UnAcCePtaBle
Stim The One 18. sep. 2022 kl. 7:28 
Strangely, after adding this mod I have visited three looted vaults and all of them are missing their broadcast stations. I hoped to just get that so I can chill with the sealed vault on no timer, but seems that I am no longer getting the option of sealed ones.
Sarg Bjornson 28. maj 2022 kl. 23:09 
Yep
Bannerman 28. maj 2022 kl. 15:15 
@Scub I think he's talking about the vanilla genetic mod labs, not ancient vaults.
Hobbes 28. maj 2022 kl. 14:21 
@Sarg Bjornson I'm not seeing any options for that, in either the VFE - Ancients options nor the events expanded options
Dust 28. maj 2022 kl. 13:35 
This sounds nicer than settling the event maps to keep them around.
Sarg Bjornson 28. maj 2022 kl. 7:51 
Abandoned lab quests are configurable via options though
Darkstarr 27. maj 2022 kl. 23:26 
It would be dope if you could make a mod similar to this but with the abandoned lab quests from genetics expanded
The GaGooper 27. maj 2022 kl. 19:50 
@titan 30 days after you visit there, other people find it, it just takes them 30 days to get to the location and clean it out.
Lava 27. maj 2022 kl. 11:44 
The time limit was probably added for balance sake, @Titan.
Titan 27. maj 2022 kl. 8:23 
I find it weird that they put a time limit on going to these things. I mean what, we can't just put a thumbtack on the map where this thing was, or do our colonists have a collective, single instance of dementia where they forget this thing existed? Does it get up and walk away or something if we don't get to it quickly enough?
Space Moth  [ophavsmand] 26. maj 2022 kl. 11:36 
It should be fine to install mid playthrough but I am not sure if it will remove the timer from any existing quest. Any new quests from the broadcast stations from then should be good however.
Dümbük Enişte 26. maj 2022 kl. 11:27 
Can I install this on an on-going playthrough?
Owen 26. maj 2022 kl. 5:03 
Great QoL mod
VelxraTV 25. maj 2022 kl. 18:29 
As someone who likes the broadcast station for a display. I'm a little upset it explodes... Otherwise the quest change makes sense.
Space Moth  [ophavsmand] 25. maj 2022 kl. 16:02 
I'm working on a new mod to add hygiene support to the junk items from Ideology and Genetics Expanded. Hopefully be released by the end of the week!
The Dutchman 25. maj 2022 kl. 15:31 
Yes! Please make one for the GE labs
Gariba 24. maj 2022 kl. 15:58 
May I request that you do the same with labs from Genetics Expanded?
Piano of Pain 24. maj 2022 kl. 11:52 
My hero
lloki 23. maj 2022 kl. 5:29 
I thought about it since the release :P Thanks!
The Dutchman 23. maj 2022 kl. 5:00 
This is amazing
Jesus of Nazareth 23. maj 2022 kl. 4:35 
Really funny how Ancient Complexes are ETERNAL despite you not even getting a say in wanting them or not, while actual vaults with living people in them aren't, lol.