Airships: Conquer the Skies

Airships: Conquer the Skies

Ultimate Map Size Mod
39 Comments
CSD Hupiteri Oct 26, 2024 @ 10:53am 
Has anyone tried playing Multiplayer with this?
kelpy  [author] Aug 13, 2024 @ 1:28pm 
Np 👍
Tr00puRR Aug 13, 2024 @ 11:02am 
It does, I assure you. And thanks for having it available. Stability is an issue but it's the game not the mod. 15x15 is the largest still playable for me, my 20x20 game I abandoned, its not worth the lag
kelpy  [author] Aug 12, 2024 @ 6:15pm 
IDK if it works I haven't played the game in ten years.
Tr00puRR Aug 12, 2024 @ 4:32pm 
It totally works, I've been using it all week.
Prospector Jenkins Aug 11, 2024 @ 1:37pm 
dose not work sadly
kelpy  [author] Apr 22, 2024 @ 7:15am 
Yea
chryssjanzonio Apr 22, 2024 @ 12:57am 
does this still work?
kelpy  [author] Mar 23, 2024 @ 11:43pm 
No problem. Personally I'd like to see some random variance in empire generation. I.e. empires starting with more/less towns/cities but having more/less unrest/money/ships to compensate. Maybe even having empires start in alliances (could lead to a sort of cold-war start scenario). If you do decide to try making mods, check out the #modding channel on the game's discord.
LethalOwl Mar 23, 2024 @ 9:43pm 
Thanks for the speedy reply, did not anticipate that!
If that's all it takes to make a mod for it, I might eventually have a go at it myself. That said, I agree. Would be nice if Zark let us use sliders for this, but with added 'disclaimers' about performance issues on larger map sizes. I quite enjoy seeing a ton of empires duking it out and trying to navigate the even messier diplomacy of dealing with 3 dozen factions at once.
kelpy  [author] Mar 23, 2024 @ 7:44pm 
Map size mods only add extra map sizes, so their function isn't very different. There's only like 4 or so variables each map size modifies. IIRC its grid size (total map size), # of empires, # of towns per empire, and # of monster nests. So, pretty trivial overall if you want to make your own map mod. I think it would've been better for everyone though if Mr. Zark had just added map sliders to the conquest menu, though.
LethalOwl Mar 23, 2024 @ 7:30pm 
I'll see about testing this in multiplayer at some point. Already got another map mod that allows for densely crowded maps (largest I've seen put in 35 empires including my own), so I wonder if this will function very differently.
kelpy  [author] Nov 22, 2023 @ 8:47am 
I haven't had the chance to test it in multiplayer. Although, I don't think this should be crashing the game. Make sure both of you have the mod, then try the smallest custom map and see if its just them crashing because the map is too big.
Finka Nov 22, 2023 @ 6:58am 
Does it work in multiplayer? My friend crashes when he joins my lobby...
Karmakat™ May 21, 2023 @ 8:56am 
Thank you for the update boss :lunar2019coolpig:
kelpy  [author] May 20, 2023 @ 9:31am 
Zark just updated the game to support 64bit java so you should be able to allocate more memory for map generation in Airships.json in the game's steam directory; similar to how you can give more memory to Minecraft.
Emperor Xi Mar 12, 2023 @ 8:45pm 
The big maps working again, Just start the game windowed at a low aspect ratio so you can leave it to do it's thing. While it goes unresponsive don't touch it or it crashes.

I tried allocating more RAM in the config.jason file, but it didn't even boot.
line Jan 22, 2023 @ 1:45pm 
the 8 factions and 10 citys each one is the only one i tested but its erroring out because the game thinks its ran out of memory which it hasnt i have 32 gb of ram and its only useing 5.1% of it
chryssjanzonio Sep 22, 2022 @ 8:12pm 
huh thats a weird thing? okay thanks for clearing it up.
kelpy  [author] Sep 22, 2022 @ 7:38pm 
That is not caused by the mod. It happens when you start with a faction that does not have a ship at the tech level you start at, which can happen randomly.
chryssjanzonio Sep 22, 2022 @ 6:56pm 
for some reason your mod sometimes causes the player faction to not spawn with a starting fleet.
chryssjanzonio Sep 21, 2022 @ 9:52pm 
thanks for making this mod
kelpy  [author] Sep 21, 2022 @ 6:16am 
@Emperor Xi Jinping Thank you for explaining it, i'll put it in the description so it doesn't get hidden.
Emperor Xi Sep 21, 2022 @ 5:20am 
The mod works well for me, the bigger maps certainly push the programming.

Loading a bigger map may cause the program to go unresponsive, don't close it yet- it may still load in with patience (go get a coffee and a snack).

The program never used more than 2GB RAM but did push the CPU thread it's running on, so a better/modern CPU will help (Specifically a better single thread performance).

Running it in windowed mode when first loading the map also helps.
Eeshton Sep 4, 2022 @ 2:39pm 
Okay gotcha! I was able to get 15x15 working also, gonna try 20x20 couple more times its definitely worth.
kelpy  [author] Sep 3, 2022 @ 10:09pm 
20x20 is like the absolute edge of stability, if you get an error either try it again or try a smaller map size. I've been able to load up all 3 20x20 variations (3rd and 4th thumbnails are 20x20 8 Empires) but it still does give me the error sometimes as well, so it could take a couple of tries.
Eeshton Sep 3, 2022 @ 8:06pm 
Still getting run out of memory error on the 20x20 :(
kelpy  [author] Aug 27, 2022 @ 9:03pm 
For a rough explanation of map size editing, each one has four values:
1. Grid size (2x2, 12x12, etc.)
2. Number of Empires (Including Player Empire)
3. Number of Towns per Empire (Default is 3 per empire)
4. Number of Nests (Monster Spawns)
kelpy  [author] Aug 27, 2022 @ 9:01pm 
Mod has been updated, no longer are the days that I include dumb map sizes that don't even load! I have thoroughly tested each and every added map size to make sure it generates and loads in.
kelpy  [author] Aug 25, 2022 @ 9:21am 
idk then :cozycastondeath:
vadim-kazak Aug 25, 2022 @ 8:00am 
The game crash on start if you try to allocate more than 2gb of RAM, so beefy computer is not a sollution
kelpy  [author] Aug 21, 2022 @ 8:35pm 
unfortunately most of the big map sizes require a lot of memory so its a problem with your hardware. the game just isn't optimized to generate larger maps so you need a really beefy pc to do it
Yardman Sam Aug 21, 2022 @ 7:54pm 
getting a world generation ran out of memory error
Cannon_Jockey Jun 27, 2022 @ 1:02pm 
yo mama
Dres Jun 16, 2022 @ 11:59am 
Suggestion:
'Yo Mama' -100x100, 200 Empires
Game star May 28, 2022 @ 3:44pm 
oxo is not a thing
Amoeba May 26, 2022 @ 8:10pm 
0x0 exists!
Dah Big Bird! May 22, 2022 @ 9:22am 
0x0 exists!
kelpy  [author] May 14, 2022 @ 10:33pm 
BTW: there is no 1x1 map size because the game likes to crash whenever you try to load it. Also 0x0 does not exist, do not let anyone tell you otherwise.