Airships: Conquer the Skies

Airships: Conquer the Skies

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The Shipyard
Create and find new weapons and engines for your aerial armada. Share your best ship designs.
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Recent Announcements
9.8.1 Bugfixes
  • There's a problem on some graphics cards with the new flags code. I'm still working on fixing it, but I've made it so that the rest of the graphics draw properly if you're affected.
  • Added a 1x1 inert filler block.
  • Fixed some crashes.
  • Armour masks now work with mods.
  • Combat replays are now more visible.
Some more on combat replays and GIF creation soon...

9.8: Aesthetics Update
  • All shots now do at least one point of damage, which means you no longer get into a situation where your weapons mysteriously don't fire.
  • Module adjacency bonuses have been significantly decreased, to prevent penalising ships that aren't just flying bricks.
  • Fleshcrackers now have a maintenance cost, preventing mad scientist nests from spawning an infinite number of them.
  • Crew can no longer avoid being hurt by boarders by hiding behind the corpses of their fallen comrades. This should resolve problems with boarding stalemates.
  • Fixed animation logic for bees, wasps and air dragoons - boarding flyers.
  • Flamethrowers have a wider firing arc.
  • Gatling guns' shots now wander rather than spraying around wildly.
  • Increased armour HP by 50%.
  • Doubled Air Hussar reload time.
  • Spider legs now have a lot of propulsion power.
  • Increased Suspendium Dust Tank HP.
  • Fixed a mission editor crash.
What's next? More work on multiplayer conquest...

Edit Just released v9.8.0.1 which fixes a crash happening to people with no custom coat of arms set.