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As in directly, not through the duration filter.
With your mod it happens that there is a soft incompatibility.
Eg. when your wife's death fades to -15 you can just grab a snack and it is instantly gone.
Could you please make it so it used initial value instead of faded to prevent such behavior?
Сould you please make a patch so initial thought cost was memorised and the -20 initial things were not removed when become -15 and lower?
As for the duration, as mentioned in the description, it is already a mod-option for that
Can't afford to deal with increased stress right now, since they are all pissed at me to breaking point XD
I’ve even forgotten my name
I don’t know the season or what is the reason
I’m standing here holding my blade
A desolate place (place) without any trace (trace)
It’s only the cold wind I feel
It’s me that I spite as I stand up and fight
The only thing I know for real
I think it feels a bit more natural and balanced, if the mood effect stays closer to the initial value for a longer time, but towards the end drops more rapidly.
You could maybe integrate a toggle option or define the degree in the mod settings, as that would probably cost more performance (though I don't know how big the effect would be).
Anyways here is the function: m(t) = M0 * (1 - (t / D)^n), where m is the current mood effect, M0 is the initial mood effect and D is the total duration.
This mod just adds the fading effect on all timed memories, defined as timed by the game itself.